Search found 359 matches

by Theikkru
Fri May 03, 2019 3:28 pm
Forum: Balancing
Topic: A couple of complaints about the Tank
Replies: 13
Views: 5577

Re: A couple of complaints about the Tank

Gotta ++ this. I especially like the idea of braking force applying to the tank/car; not only does it appropriately gate useful functionality, it also adds flavor to a research that is rather 1-dimensional at the moment, and considered useless by many (not including me). The turret rotation has been...
by Theikkru
Fri May 03, 2019 2:43 pm
Forum: Outdated/Not implemented
Topic: Suggestion to change Whitelist/Blacklist terms
Replies: 57
Views: 16754

Re: Suggestion to change Whitelist/Blacklist terms

+1 to the "racist connotations argument is hogwash" camp. Let me point out that in Asian culture the exact opposite is true, with white being associated with lying, deceit, and malevolence, while black reflects honesty and integrity. Nonetheless, in neither culture do people get confused a...
by Theikkru
Fri May 03, 2019 11:11 am
Forum: Balancing
Topic: blue and yellow assembler are worse than grey
Replies: 42
Views: 13936

Re: blue and yellow assembler are worse than grey

As a member of the highly endangered Eco-Factorian subspecies I thought I'd post some statistics from my perspective, where priority goes to per-craft-minute (i.e. 1 minute of crafting at crafting rate 1) pollution, energy consumption, and productivity in that order. Listed below are the pollution a...
by Theikkru
Wed May 01, 2019 12:22 pm
Forum: Energy Production
Topic: Tileable exchanger setup for 2xN reactor
Replies: 8
Views: 4168

Re: Tileable exchanger setup for 2xN reactor

Have you tried overlapping the blueprint when you tile it horizontally? I have a hunch that you could shave off a column or two of heat pipe between exchanger columns without stifling the heat flow (though it would mess with the alignment with the reactors).
by Theikkru
Wed May 01, 2019 11:24 am
Forum: General discussion
Topic: Chest type for assembler output. What do you use and why?
Replies: 24
Views: 8346

Re: Chest type for assembler output. What do you use and why?

[...]the logistics system will pull any red belt out of storage and supply the blue belt machine with it in preference to making new red belts, all while still having red belt available for logistics requests. Not quite accurate. The red belts in the buffer will only be available for player and con...
by Theikkru
Wed May 01, 2019 10:57 am
Forum: General discussion
Topic: Chest type for assembler output. What do you use and why?
Replies: 24
Views: 8346

Re: Chest type for assembler output. What do you use and why?

I use the filtered storage and passive provider combo, but I don't feed one directly into the other because I instead integrate with belts and bussing. I use a ([priority]filtered storage) & (assembler output) ―[splitter]→ (to bus) & (passive provider) belting arrangement to redistribute out...
by Theikkru
Tue Apr 30, 2019 11:12 am
Forum: Gameplay Help
Topic: How exactly is flamethrower turret damage calculated/applied?
Replies: 4
Views: 1611

Re: How exactly is flamethrower turret damage calculated/applied?

Thanks, that's a lot clearer. Just one thing though: I see that contact damage is a flat number (3) instead of damage over time. Does this mean that turrets have a firing rate like the handheld flamethrower? If so, is it the same (60/s)? Also a minor nitpick, but don't worms and spawners have fire r...
by Theikkru
Tue Apr 30, 2019 9:27 am
Forum: Gameplay Help
Topic: How exactly is flamethrower turret damage calculated/applied?
Replies: 4
Views: 1611

How exactly is flamethrower turret damage calculated/applied?

I've read the wiki article, but if anything, I'm even more confused than before. I gather from my observations and the wiki that there are 3 components to damage caused by flamethrower turrets: Contact damage (from being hit directly by the flame stream) Ground damage (from standing on ground that h...
by Theikkru
Tue Apr 30, 2019 9:11 am
Forum: This Forum
Topic: How do I search for multi-word terms/phrases?
Replies: 6
Views: 3388

Re: How do I search for multi-word terms/phrases?

What!? Not possible!? Then what are quotation marks for? They don't seem to do anything else, and are universally reserved as control escape characters expressly for that purpose in not only all (other) search engines but many programming languages as well! If such a basic search function as finding...
by Theikkru
Tue Apr 30, 2019 8:28 am
Forum: This Forum
Topic: How do I search for multi-word terms/phrases?
Replies: 6
Views: 3388

How do I search for multi-word terms/phrases?

I feel like I must be missing something really obvious, but I can't figure out how to search for terms or phrases longer than 1 word, such as "flamethrower turret". If I type multiple words in, with or without quotations, the search just gives me all results containing any combination of t...
by Theikkru
Thu Apr 25, 2019 2:22 am
Forum: Ideas and Suggestions
Topic: Individual tread control option for tank driving
Replies: 0
Views: 394

Individual tread control option for tank driving

TL;DR: Control the tank treads with separate forward/reverse controls (e.g. WSED) instead of WASD Say what?: Provide optional hotkey mappings for forward and reverse acceleration of the left and right tank treads separately (4 total) Why in the name of all that's Factorio: In short, 2 main reasons ...
by Theikkru
Wed Apr 24, 2019 12:12 pm
Forum: Energy Production
Topic: (Yet another) Nuclear Cloverleaf, 4R/480MW - belt/bot compatible, auto-feed, lossless, failsafe (Batteries not included)
Replies: 18
Views: 9291

(Yet another) Nuclear Cloverleaf, 4R/480MW - belt/bot compatible, auto-feed, lossless, failsafe (Batteries not included)

Here's my take on the old problem. I've adapted a few things according to my preferences, since I wanted a nice, clean, simple setup for starting nuclear power: Clean fit up against a bus (yes, I put nuclear processing on my bus) Low cost to build (relatively speaking) High efficiency (respectable n...
by Theikkru
Sat Apr 20, 2019 12:02 am
Forum: Ideas and Suggestions
Topic: Recycling/waste dispotal suggestion
Replies: 4
Views: 1307

Re: Recycling/waste dispotal suggestion

Interesting concept, but it would have to be a second, assembler-only recipe, because I foresee problems with determining what items to pick for the "any" part if someone tries to handcraft with that recipe. In addition, I think 19 stone and 1 "any" would make more sense, since i...
by Theikkru
Fri Apr 19, 2019 11:33 pm
Forum: Ideas and Suggestions
Topic: Trees and Pollution
Replies: 1
Views: 770

Re: Trees and Pollution

This is more of a tangent than an answer to your suggestion, but you could make yourself a challenge out of keeping greenery in your base, since trees won't lose their leaves if pollution stays below a certain concentration (according to the wiki). I've discovered that with base design, copious appl...
by Theikkru
Fri Apr 19, 2019 10:47 pm
Forum: Ideas and Suggestions
Topic: Return the object avoidance mode for ghost rail building
Replies: 21
Views: 7337

Re: Return the object avoidance mode for ghost rail building

I can see why the controls were streamlined for consistency with the rest of the game, but I have to agree that removing the obstacle avoidance mode entirely is a ham-handed way of doing things (I like my forests). I think this is fixable to everyone's satisfaction as long as ① obstacle avoidance mo...
by Theikkru
Wed Apr 17, 2019 2:11 pm
Forum: Ideas and Suggestions
Topic: Consistent pollution absorption between dead trees
Replies: 0
Views: 542

Consistent pollution absorption between dead trees

According to the wiki, trees that start dead (ones with "dead" or "dry" in their name and no leaves) always absorb pollution, whereas trees that have "died" (i.e. lost their leaves) due to over-pollution eventually cease absorption entirely. That a smattering of dried o...
by Theikkru
Thu Apr 11, 2019 1:44 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.32] Zoom in train schedule map does not respect hotkey settings
Replies: 7
Views: 3946

[kovarex] [0.17.32] Zoom in train schedule map does not respect hotkey settings

I have reversed all my zoom hotkeys (the mouse wheel ones) so that wheel down zooms in, and wheel up zooms out (because the defaults drove me nuts). In game view and regular map view this all works fine. However, when I have a train schedule open, the map view attached to it (the one that follows th...
by Theikkru
Wed Mar 27, 2019 3:26 pm
Forum: Ideas and Suggestions
Topic: More robust/precise lamp coloration behavior
Replies: 0
Views: 558

More robust/precise lamp coloration behavior

TL;DR: When lamps receive multiple color signals, they seem to pick one arbitrarily (or by some method opaque to me) and ignore all other color signals. I would REALLY like built-in behavior that either ① represents all received color signals somehow or ② chooses colors in a manner more controllabl...

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