Search found 9 matches
- Sun Aug 30, 2020 5:26 pm
- Forum: Energy Production
- Topic: The perfect OCD compliant nuclear power plant! --- Now v2.4!
- Replies: 147
- Views: 108126
Re: The perfect OCD compliant nuclear power plant! --- Now v2.4!
I loved this setup earlier and I am now wondering if this is still viable?
- Mon Dec 09, 2019 11:52 am
- Forum: Show your Creations
- Topic: Bulldog 1: A solid Startup Base to build your main base.
- Replies: 12
- Views: 14558
Re: Bulldog 1: A solid Startup Base to build your main base.
Hey again, I think I could make a very botched fix with the power of OCD-triggers and spaghetti-magic. I had to change the outer left side of the Mall so that blue sience-, rocket fuel- and low density-sience (for yellow sience f.ex.) recpies are working again. I think I really made a beautiful mess...
- Sun Dec 08, 2019 9:10 pm
- Forum: Show your Creations
- Topic: Bulldog 1: A solid Startup Base to build your main base.
- Replies: 12
- Views: 14558
Re: Bulldog 1: A solid Startup Base to build your main base.
Hello! Thank you very much for this fantastic design. I stopped playing factorio for a while and a few days ago I feeled its time to play again. I thought I'll give your Starter Base a try and I am still really enjoying it. I do not have the patience to create such a space-efficent base. So I really...
- Tue Oct 15, 2019 10:25 am
- Forum: Show your Creations
- Topic: 13x9 Micro Factory
- Replies: 17
- Views: 50773
Re: 13x9 Micro Factory
awesome. thanks for sharing!
- Wed Apr 03, 2019 7:03 am
- Forum: Gameplay Help
- Topic: How to mark selected building for deconstruction?
- Replies: 4
- Views: 2098
Re: How to mark selected building for deconstruction?
you can place deconstruction planner in your inventory and edit the way that it will ignore tiles etc (blacklist/Whitelist) and then put it in the quickbar for better access
- Tue Apr 02, 2019 9:12 am
- Forum: News
- Topic: Friday Facts #288 - New remnants, More bugs
- Replies: 60
- Views: 27800
Re: Friday Facts #288 - New remnants, More bugs
Worse if you have to translate from korean/japanese to english.... 1: please give more space for the text 2: why ? isn't it enough 1: yeah, no, you have 3 symbols there but in english thats a whole fu... book 2: oh.... Similarly English to German. 1: It's 7 short words and there's plenty of vertica...
- Sat Mar 30, 2019 10:16 am
- Forum: Gameplay Help
- Topic: Remove Modules with Deconstruction-Planner?
- Replies: 2
- Views: 1933
Re: Remove Modules with Deconstruction-Planner?
you could remove the modules from the blueprint by right-clicking on the module icon in the upper bar
- Thu Mar 28, 2019 8:23 am
- Forum: Gameplay Help
- Topic: hard work with concrete
- Replies: 7
- Views: 2821
Re: hard work with concrete
I need to know how to upgrade concrete and stone roads with blueprint. Make a blueprint, up at the top there should be two checkboxes. One for entities and one for tiles. Check the tiles one if you want it to care about the ground tiles aka stone and concrete. You can also uncheck the entities box ...
- Thu Mar 28, 2019 7:54 am
- Forum: Gameplay Help
- Topic: How to play coop on Steam?
- Replies: 1
- Views: 988
Re: How to play coop on Steam?
You just have to go to Multiplayer and Host a new game (give it a name + password and click play). Your friend has to go to Multiplayer, too. I dont remember the game menu 100% (I am at work atm), but there is something like "join game". He will then see a new windows which has a list with...