Search found 190 matches

by BattleFluffy
Sun Apr 21, 2024 11:53 pm
Forum: News
Topic: Friday Facts #407 - Automating a soundtrack
Replies: 49
Views: 6957

Re: Friday Facts #407 - Automating a soundtrack

Will this audio backend update resolve the constructive interference/digital distortion and clipping that can be heard when a large group of bitters die on the same frame, eg from a grenade?
by BattleFluffy
Tue Apr 09, 2024 7:08 am
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 137
Views: 14811

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

I love the new logistics interface. It almost looks like it could be an extension of the map itself. Maybe there should be a map overlay button for it? Or an (toggleable) button in the bottom bar to open it?
by BattleFluffy
Tue Mar 12, 2024 5:20 am
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 102
Views: 20236

Re: Friday Facts #401 - New terrain, new planet

Stunning work Earendel, well done for displaying the "fearless competence". Uncle Bob would be proud! The new terran generation system looks amazing. The passageways makes me want to explore. I never thought I would tolerate cliffs but this makes me want to try them again. Just fantastic j...
by BattleFluffy
Sat Mar 09, 2024 6:26 am
Forum: Fixed for 2.0
Topic: [1.1.104] Spider with auto-targeting does not shoot
Replies: 2
Views: 312

[1.1.104] Spider with auto-targeting does not shoot

I develop a custom scenario with roaming enemy spidertrons. I've encountered a situation where an enemy spidertron fails to shoot hostile targets that are within its weapons range. In the attached save game, the spidertron can be found dancing near GPS 900, 330 If you watch for a while, you should o...
by BattleFluffy
Fri Feb 16, 2024 9:13 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 13425

Re: Friday Facts #396 - Sound improvements in 2.0

I noticed an issue when a large number of sound-triggering events happen all on the same frame, the classic example is throwing a grenade at 50 small bitters causing them all to die at once. The "dying" sound effect then plays multiple (although perhaps not 50) times simultaneously, leadin...
by BattleFluffy
Sun Jan 14, 2024 4:11 am
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 228
Views: 46226

Re: Friday Facts #393 - Putting things on top of other things

This is very exciting news, and a great resolution to the bots vs belts problem. However the fully stacked items on high speed belts looks pretty weird to me. I am colorblind so maybe that affects things...but... the whole thing looks like it's sat still, and I'm hallucinating dark patches moving th...
by BattleFluffy
Fri Dec 01, 2023 4:04 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 170
Views: 39821

Re: Friday Facts #387 - Swimming in lava

Looks very cool! However I noticed that the Foundry's rate of production does not match the speed of the animation. We see a big bucket pouring out molten metal into a cast, then the cast being released... and that happens at a certain rate. But if we look at the gears being produced by the machine,...
by BattleFluffy
Fri Sep 29, 2023 1:23 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 78518

Re: Friday Facts #378 - Trains on another level

This is awesome!
Can bitter attack the elevated train?
What happen if an elevated rail is destroyed and a train is driven off the end, does it just stop like with regular ground rail?
by BattleFluffy
Sat Sep 23, 2023 5:41 am
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 50077

Re: Friday Facts #377 - New new rails

choo chooo!!!!!!!!!!!
by BattleFluffy
Sat Sep 09, 2023 11:08 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 129206

Re: Friday Facts #375 - Quality

I love this so much. Quality is the perfect expansion of the lategame.
by BattleFluffy
Fri Jun 23, 2023 5:54 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.80] Ghosts prevent enemy expansion
Replies: 2
Views: 1399

[boskid][1.1.80] Ghosts prevent enemy expansion

The players of my "soft mod" scenario found a new exploit. They are spamming roboport ghosts everywhere, and this seems to prevent the enemy from expanding to those chunks. https://i.ibb.co/qBXJYbc/spammy-roboports.png The expansion candidate score for those areas is good. https://i.ibb.co...
by BattleFluffy
Fri Sep 23, 2022 7:53 pm
Forum: News
Topic: Friday Facts #370 - The journey to Nintendo Switch
Replies: 73
Views: 26908

Re: Friday Facts #370 - The journey to Nintendo Switch

Scripts still work, so scenarios and "soft-modded" games will work, this includes soft modded servers. But I have some bad news about servers; because of some requirements from Nintendo, you won't find dedicated servers in the server list, only games hosted from the game client(direct IP ...
by BattleFluffy
Fri Sep 23, 2022 12:17 pm
Forum: News
Topic: Friday Facts #370 - The journey to Nintendo Switch
Replies: 73
Views: 26908

Re: Friday Facts #370 - The journey to Nintendo Switch

Twinsen, I know mods are not supported on the switch version - but will scenarios be supported on the Switch version? I spend the past ~4 months developing a scenario :> It would be nice if that works on the switch. Regarding the expansion, take all the time you need friends. We support your decisio...
by BattleFluffy
Wed Sep 14, 2022 1:09 am
Forum: News
Topic: Factorio is coming to Nintendo Switch™
Replies: 83
Views: 40640

Re: Factorio is coming to Nintendo Switch™

I develop a custom scenario that uses a modified control.lua file, stores things in the global table, etc. Will that work on the Switch version?
by BattleFluffy
Mon Sep 05, 2022 5:25 pm
Forum: Documentation Improvement Requests
Topic: Documentation Improvement Requests
Replies: 316
Views: 84078

Re: Small documentation improvement requests

It would be nice if there was some better explanation about what the additional properties of an "artillery flare" are. https://lua-api.factorio.com/latest/LuaSurface.html#LuaSurface.create_entity For example here I create a flare: game.surfaces[1].create_entity{ name = "artillery-fla...
by BattleFluffy
Fri Mar 04, 2022 12:53 am
Forum: News
Topic: We support Ukraine
Replies: 3346
Views: 464656

Re: We support Ukraine

Ukraine bombed Donbass for 8 years and after that do you consider Russia an enemy? Russia stood up for Donbass, because Russia is tired of looking at it, looking at how people are suffering. And one interesting fact: Ukraine itself destroys cities with its tanks, while Russian tanks try not to brea...
by BattleFluffy
Wed Mar 02, 2022 11:20 am
Forum: News
Topic: We support Ukraine
Replies: 3346
Views: 464656

Re: We support Ukraine

slava ukraini !
by BattleFluffy
Tue Nov 24, 2020 6:25 am
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 130414

Re: Version 1.1.0

Omg this is so awesome. What an insane list of bug fixes, so many! That's some dedication. I love this update. "Robots on map" is finally available without debug options, this is an amazing change - so many players are about to see the beauty of the robot swarms on the map for the first ti...

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