Search found 14 matches

by grandexar
Mon Jan 20, 2025 3:23 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [2.0.14] Smart Belt adds underground when dragging backwards over existing belt (MR)
Replies: 7
Views: 1952

Re: [kovarex] [2.0.14] Smart Belt adds underground when dragging backwards over existing belt (MR)


https://forums.factorio.com/119798

while my post has been moved into the duplicates, it still contains bugs that were either not listed in this post or any other (that i found).


I am also having these issues. Dragging ghost belts exclusively and having bots build things seems to be a decent ...
by grandexar
Fri Oct 18, 2024 6:24 pm
Forum: News
Topic: Friday Facts #433 - Liftoff Initiated
Replies: 140
Views: 40868

Re: Friday Facts #433 - Liftoff Initiated

EnerJi wrote: Fri Oct 18, 2024 6:04 pm Interesting, I was not expecting "akweel-oh" as the official English language pronunciation for aquilo. :|
The narrator sounds Australian to me, so it’s a regional accent
by grandexar
Fri Oct 18, 2024 6:23 pm
Forum: News
Topic: Friday Facts #433 - Liftoff Initiated
Replies: 140
Views: 40868

Re: Friday Facts #433 - Liftoff Initiated

Hopefully there is a setting to stabilize the camera while wearing the mech suit, the gentle bobbing effect of moving up and down would be quite nauseating. A good fix would be a setting to keep the camera targeting the ground spot where the player would be, though i don’t know if that is possible
by grandexar
Fri Sep 27, 2024 3:05 pm
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 320
Views: 71975

Re: Friday Facts #430 - Drowning in Fluids

I was confused by the use of the word “extents” because my understanding is that word means “to the degree” like “he went to great extents to buy the rare collectible”. I looked up the definition and it also means “area” so when the devs said “pump extents” they meant “pump areas” talking about the ...
by grandexar
Fri Apr 26, 2024 2:27 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 161
Views: 45176

Re: Friday Facts #408 - Statistics improvements, Linux adventures

Global production statistics should be called “universal” production statistics instead, because you’re on different globes
by grandexar
Fri Mar 29, 2024 3:43 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 115
Views: 36648

Re: Friday Facts #404 - Frustration not found

The blueprint grid tweaking hotkeys are going to be awesome!!! I started always designing my blueprints to be 32 by 32 so that I know exactly where it will be on the grid, but now I can easily be more free form!!
by grandexar
Fri Mar 22, 2024 3:35 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 132
Views: 41870

Re: Friday Facts #403 - Train stops 2.0

:shock:

This is awesome! I’m definitely going to need a reminder on all the new QOL features once the update comes out!!! Hopefully there will be a little article in the in-game wiki! Or maybe a feature list somewhere?!
by grandexar
Fri Nov 10, 2023 4:21 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 334
Views: 106428

Re: Friday Facts #384 - Combinators 2.0

I love the new combinator design! I hardly ever use combinators though, I prefer the simplest solution. Most probablems in the game have simple solutions like filtered splitters, naming all train stations by hand, or just improving production levels to meet demand.

That being said, I’m interested ...
by grandexar
Fri Oct 13, 2023 3:30 pm
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 183
Views: 58369

Re: Friday Facts #380 - Remote view

The changes to ghost entities is awesome! I can’t wait to try everything out! Every new FFF is solving a pain point I didn’t realize I had!
by grandexar
Fri Sep 08, 2023 2:39 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 274827

Re: Friday Facts #375 - Quality





It's a shame they wasted development time for such a "feature" but if it's really optional then all is good.


You have like 50 more FFFs before you should make that call. I expect this is foundational to a lot of the new stuff going into the expansion.

Do you choose between a slower space ...
by grandexar
Fri Sep 08, 2023 2:35 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 274827

Re: Friday Facts #375 - Quality

I enjoy playing the mods Factory Levels and Hero Turrets which reward you for using your machines over time. Factory levels makes your machines craft faster and have higher efficiency for each item you craft, and hero turrets increases your turrets’ power and range and speed based on total damage ...
by grandexar
Fri Sep 01, 2023 2:22 pm
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 219
Views: 82892

Re: Friday Facts #374 - Smarter robots

Excellent! I’m glad these changes were feasible without much reduction in performance! I’m very glad for these QOL features and I’m extremely happy about the logistic robot request! Now I can easily remove the 2 random builder robots from my network!!!

Everyone else in this thread is asking for ...
by grandexar
Fri Sep 23, 2022 4:13 pm
Forum: News
Topic: Friday Facts #370 - The journey to Nintendo Switch
Replies: 73
Views: 35450

Re: Friday Facts #370 - The journey to Nintendo Switch

Can’t wait to buy this on switch!! Also can’t wait for the expansion, but I wouldn’t want you all to rush, go at a good pace and keep up the great work!

Honestly this is the best game in the world, can’t wait to see what the expansion holds!!

I’m hoping to do a rail world playthrough on the switch ...
by grandexar
Thu Jun 02, 2022 5:03 pm
Forum: General discussion
Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
Replies: 151
Views: 54083

Re: A pinned "release" post for the upcoming DLC

It would be nice to see an update post every month, but I'll wait patiently. I know Wube is making a good expansion and I can't wait to buy it and play!

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