Search found 5 matches
- Wed Jul 31, 2019 4:09 am
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 192506
Re: Version 0.17.60
The changes to BOP seem great to me. I have more than one friend who just couldn't be arsed to deal with oil. They resorted to playing Bob's full blown first, bc it delayed the fluid madness that they just, perhaps after getting burned by the complexity jump on first sight, had no interest to deal ...
- Fri May 31, 2019 1:16 am
- Forum: Implemented Suggestions
- Topic: Persistant notifications to the player when queued researches are completed
- Replies: 21
- Views: 7452
Re: Persistant notifications to the player when queued researches are completed
Turned it into a mini-mod . Added localisation as well, and an option to always enable research queuing (off by default). I know it doesn't help if you want cheevments, but, well, meh, cheevments, that ship sailed for me a long time ago.
Thank you for this! Just 4m more green circuits, and I ...
- Fri May 31, 2019 12:38 am
- Forum: Not a bug
- Topic: [0.17.26] Custom set Next Active Quickbar hotkey Doesn't Work?
- Replies: 2
- Views: 1220
Re: [0.17.26] Custom set Next Active Quickbar hotkey Doesn't Work?
Ugh, how embarrassing, you are correct sir. Sorry about that.
Maybe a notice when hot-keys conflict in the Settings->Controls window somewhere?
Maybe a notice when hot-keys conflict in the Settings->Controls window somewhere?
- Fri May 03, 2019 6:28 am
- Forum: Implemented Suggestions
- Topic: Persistant notifications to the player when queued researches are completed
- Replies: 21
- Views: 7452
Re: Persistant notifications to the player when queued researches are completed
I have to say, without SOME sort of notification of what research just completed, the research queue serves little purpose. The drawbacks greatly outweigh the benefit.
Benefit: I can pre-plan a sequence of research and commit it to the game, at one time.
Drawback (currently): I have to memorize or ...
Benefit: I can pre-plan a sequence of research and commit it to the game, at one time.
Drawback (currently): I have to memorize or ...
- Tue Apr 09, 2019 5:13 am
- Forum: Not a bug
- Topic: [0.17.26] Custom set Next Active Quickbar hotkey Doesn't Work?
- Replies: 2
- Views: 1220
[0.17.26] Custom set Next Active Quickbar hotkey Doesn't Work?
Open Settings -> Controls -> Next active quickbar
Set to ALT + . by pushing the combo. NOTE: I use a Dvorak keyboard layout on a Corsair US keyboard, so I am pushing the key marked E to produce a period.
Note that the field has seemingly correctly updated to "ALT + ."
Confirm out.
Fail to get the ...
Set to ALT + . by pushing the combo. NOTE: I use a Dvorak keyboard layout on a Corsair US keyboard, so I am pushing the key marked E to produce a period.
Note that the field has seemingly correctly updated to "ALT + ."
Confirm out.
Fail to get the ...