Search found 9 matches

by Altren
Sun Dec 12, 2021 2:57 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3878
Views: 1238886

Re: Bugs & FAQ

New "Chlorine processing 4" technology require 50 science packets multiplied by 50, thus require 2500 science packets of each type. I guess this is not intended and it should be 1 x 50, not 50 x 50.

Edit: this might be Seablock issue. Not sure how to check that.
by Altren
Wed May 11, 2016 9:39 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Extreme Mining :)
Replies: 49
Views: 101147

Re: Extreme Mining :)

There is no need in roboport, belts can be used instead of Chests. Nice! 88.9% space efficiect (48/54). But it puts more items on one side of the belt than the other so you can't get full belt capacity because I think all upwards facing miners put on the same side (same for downwards facing) on ver...
by Altren
Wed May 11, 2016 8:27 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Extreme Mining :)
Replies: 49
Views: 101147

Re: Extreme Mining :)

There is no need in roboport, belts can be used instead of Chests.
CompactMine.jpg
CompactMine.jpg (350.98 KiB) Viewed 16032 times
by Altren
Mon Mar 21, 2016 2:42 am
Forum: Not a bug
Topic: [0.12.27]More than maximum stack items in assembling machine
Replies: 3
Views: 1481

Re: [0.12.27]More than maximum stack items in assembling machine

If this is intended behaviour then this should work for furnaces as well, but it doesn't.
by Altren
Sun Mar 20, 2016 11:29 pm
Forum: Not a bug
Topic: [0.12.27]More than maximum stack items in assembling machine
Replies: 3
Views: 1481

[0.12.27]More than maximum stack items in assembling machine

To reproduce I simply add pack of items by Shift+click and total pack placed is limited by some magic 116 and 216 values, not 100 and 200 as in my inventory. Happens whenever there are already at least few items. Works for all item types as far as I noticed. Too many items in stack.png Seen this bug...
by Altren
Sun Mar 22, 2015 8:41 pm
Forum: Duplicates
Topic: [0.11.19] Tank can't turn when not moving.
Replies: 2
Views: 3483

[0.11.19] Tank can't turn when not moving.

Previously it was possible to turn around on tank without moving forward or backward. Now tank use fuel and pollute air when left or right key pressed, but not rotating.
by Altren
Sun Mar 22, 2015 4:42 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.19][slpwnd] Train signal in blueprint block self.
Replies: 1
Views: 2833

[0.11.19][slpwnd] Train signal in blueprint block self.

When I'm trying to place blueprint with train signal already placed signals are blocking my blueprint. This bug appeared only after 0.11.18 or 19, previously I was able to do this. On screenshots I'm trying to place blueprint right on top of it's last use: train signal blueprint.png train signal blu...
by Altren
Sun Mar 15, 2015 1:15 am
Forum: Not a bug
Topic: [0.11.18] Big and medium electric pole not connected.
Replies: 2
Views: 2267

Re: [0.11.18] Big and medium electric pole not connected.

This is not obvious limitation and unless it is shown to user somehow this looks like a bug.

Also there is one more related problem that is definitely bug: when I remove one of other poles to "free" one of five connections my pole is still not connected.
by Altren
Sat Mar 14, 2015 11:37 pm
Forum: Not a bug
Topic: [0.11.18] Big and medium electric pole not connected.
Replies: 2
Views: 2267

[0.11.18] Big and medium electric pole not connected.

Somehow two adjacent poles are not connected, even though they usually are in such cases. Screenshot and save:
broken_electricity_network.png
broken_electricity_network.png (1.05 MiB) Viewed 2267 times
broken_electric_pole.zip
(8.17 MiB) Downloaded 148 times
Edit: it seems, that problem appears when big pole already have 5 connections. Is there some kind of limit for this?

Go to advanced search