Search found 80 matches

by azoundria
Sun Oct 25, 2015 12:42 am
Forum: Multiplayer
Topic: Looking for peoples :3
Replies: 6
Views: 10993

Re: Looking for peoples :3

Definitely interested. I'm really quite good at single player. How do I join your multiplayer?
by azoundria
Sat Jan 18, 2014 1:20 am
Forum: Implemented Suggestions
Topic: Doors and Gates
Replies: 19
Views: 8795

Re: gate

The simplest way would be to have a building which is not solid to the player, or cars, but solid to enemies. It builds a forcefield, which disappears when collided with.
by azoundria
Sat Jan 18, 2014 1:17 am
Forum: Ideas and Suggestions
Topic: bridges, boats, oceans, depleting water
Replies: 9
Views: 7723

Re: bridges, boats, oceans, depleting water

I think basic bridges are really simple. They just change the water into a square of brick, which is now passable. You just build them from stone bricks and place them. Boats could be cars that can only go on water. And it would be cool if there was a hybrid vehicle that could go on both water and l...
by azoundria
Sat Jan 18, 2014 12:58 am
Forum: Ideas and Suggestions
Topic: Bot interface?
Replies: 9
Views: 4008

Re: Bot interface?

With the belt example, there are a few simple solutions: 1) Damaged items are simply rebuilt as they were by default. 2) Belts are allocated to certain resources (one for each side). The AI knows that it needs a coal belt connection from the coal mining to the boilers. It compares prototypes for whe...
by azoundria
Sat Jan 18, 2014 12:52 am
Forum: Ideas and Suggestions
Topic: storehouse/warehouse
Replies: 16
Views: 8605

Re: storehouse/warehouse

I think the easiest and simplest way is to allow a 2x2 storage facility, which is crafted from 5 steel chests + 5 steel and stores 5 steel chests worth of items.

Things go to and from it with inserters.
by azoundria
Wed Nov 20, 2013 4:49 pm
Forum: Gameplay Help
Topic: Build Time Confusion?
Replies: 2
Views: 4726

Build Time Confusion?

The build time/process time is important to know how many of each machine I need in a process step to create an optimal machine. A productivity module 1, for example, says 'Time: 30' above the circuits and advanced circuits required. It also has a raw material time icon with 107.5. Neither of these ...
by azoundria
Tue Nov 19, 2013 9:22 pm
Forum: Ideas and Suggestions
Topic: Improved Editor Implementation Suggestion
Replies: 1
Views: 2299

Improved Editor Implementation Suggestion

On the last Friday Facts, it was stated that it was unknown how chests would be improved. I think it would be good to reuse the logistic robot interface, both for consistency, and because it would save development time. To give an example, you would click on a chest and a screen would pop up with sl...
by azoundria
Mon Oct 21, 2013 3:21 am
Forum: Not a bug
Topic: [0.7.2] Ctrl To Insert Feature Weirdness
Replies: 2
Views: 3461

[0.7.2] Ctrl To Insert Feature Weirdness

So I lately found this really handy secret feature which you can use to quickly fill up chests, ovens, etc... If you put a resource (like an ore) in the quickbar (which you have to do manually, Ctrl wont work for that), then switch to that item and hold Ctrl, it inserts into whatever you click on, u...
by azoundria
Sun Oct 20, 2013 11:46 pm
Forum: Resolved Problems and Bugs
Topic: Ores Not Appearing On MiniMap?
Replies: 2
Views: 1610

Ores Not Appearing On MiniMap?

I have not seen this before. In the game I am playing right now that I just started, the ores don't appear on the minimap.

You can see below:

Image
by azoundria
Sun Oct 20, 2013 11:28 pm
Forum: Resolved Problems and Bugs
Topic: [0.7.2] Random Items In Requester Chests
Replies: 4
Views: 2189

[0.7.2] Random Items In Requester Chests

I have noticed in a few places that random items have been deposited in some of the requester chests. It's always a multiple of 4, and usually a very small number. They're all items that I have at one point requested. My theory is that when logistic robots have no requests for the item they are carr...
by azoundria
Sun Oct 20, 2013 11:20 pm
Forum: Ideas and Suggestions
Topic: Scarcity Of Iron
Replies: 12
Views: 8746

Re: Scarcity Of Iron

Can you make iron ore spawn overtop of other ores? ie Change the order when the map generates new areas. There's probably a way to do this without rendering current maps obsolete. It really decreases the amount of iron relative to other ores, especially when I increase the ore's frequencies, as I te...
by azoundria
Sun Oct 20, 2013 8:40 pm
Forum: Ideas and Suggestions
Topic: Reduce Collision Box On Items
Replies: 7
Views: 4904

Re: Reduce Collision Box On Items

I think you summed up quite nicely some of the other reasons for more spread out factories, including being able to drive around and leaving space for railway lines later. The main reason I like to have a spread out factory is so that I have space to expand sections and add additional conveyer lines...
by azoundria
Sat Oct 19, 2013 12:12 pm
Forum: Implemented Suggestions
Topic: Power Suit
Replies: 1
Views: 2300

Power Suit

I have an idea for a suit that allows you to move faster. It simply increases the walking speed, so you can get around faster in tight spaces and with the same control of walking.
by azoundria
Sat Oct 19, 2013 12:11 pm
Forum: Ideas and Suggestions
Topic: Reduce Collision Box On Items
Replies: 7
Views: 4904

Re: Reduce Collision Box On Items

There is no legitimate reason I can think of to not have a small space around all the buildings so you can freely move, with the exception of walls which are designed for the express purpose of blocking passage. (And I feel those badly need gates.) Right now I spend a good chunk of time stumbling ar...
by azoundria
Sat Oct 19, 2013 11:52 am
Forum: Ideas and Suggestions
Topic: Scarcity Of Iron
Replies: 12
Views: 8746

Re: Scarcity Of Iron

My understanding is that the map stores the amount of only one resource. It would be cool to store the amount of every resource separately, but obviously it would take 4 times as much memory to store the map. My current playing experience has been mining everything fairly evenly as I move around (th...
by azoundria
Thu Oct 17, 2013 7:19 am
Forum: Ideas and Suggestions
Topic: Scarcity Of Iron
Replies: 12
Views: 8746

Scarcity Of Iron

Iron is used about 2-4 times as commonly as all the other ores (especially when you consider steel), and yet there is less of it on average, because the other ores are generated afterwards. 1) It would be great if iron was generated last, overtop of all the other ores. 2) Some sort of modification t...
by azoundria
Thu Oct 17, 2013 6:31 am
Forum: Resolved Problems and Bugs
Topic: [0.7.1] Item count bug. Shows 4.3G?
Replies: 3
Views: 1892

Re: [0.7.1] Item count bug. Shows 4.3G?

I can confirm max unsigned int: 4,294,967,295, which would be displayed as 4.3G :P

Hope you like conveyer belts.
by azoundria
Thu Oct 17, 2013 6:15 am
Forum: Ideas and Suggestions
Topic: Reduce Collision Box On Items
Replies: 7
Views: 4904

Re: Reduce Collision Box On Items

I usually place electric mining drills 2 squares apart, but there are situations where it's not possible or it requires redoing all the layout that I've done. For proof of a situation, just imagine a passage between two lakes that is exactly 3 tiles wide and more than 3 tiles in length. The passage ...
by azoundria
Thu Oct 17, 2013 6:03 am
Forum: Ideas and Suggestions
Topic: Logistic System Suggestions
Replies: 7
Views: 6273

Re: Logistic System Suggestions

Hm. I dunno if priorities would solve the problem, that some chests aren't filled. But another algorithm does. I think the algorithm should try to have the chests equally filled up for one type of item. Makes totally sense to me. Example: chest1 requests 100 items, chest2 10000. Both are empty and ...
by azoundria
Thu Oct 17, 2013 2:17 am
Forum: Ideas and Suggestions
Topic: Logistic System Suggestions
Replies: 7
Views: 6273

Re: Logistic System Suggestions

That would match my observation. It's most likely represented as a LinkedList, a structure where each entry points to the data location of the next item. As an example of how you could easily create a heirarchy (Urgent, High, Medium, Low), you simply create a pointer for the start and end of each li...

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