Search found 54 matches

by Lishget
Sun Aug 16, 2015 7:03 am
Forum: Mods
Topic: [MOD 0.12.0+] Greenhouses 0.1.0
Replies: 46
Views: 50074

Re: [0.12.x+] Greenhouses 0.1.0

Its not big, but i have translated this Mod to german too. Have fun. :)
greenhouse_0.1.1 DE.zip
German Translation
(516 Bytes) Downloaded 461 times
by Lishget
Sun Aug 16, 2015 6:56 am
Forum: Mods
Topic: [0.16.50] Dark Matter Replicators
Replies: 77
Views: 80829

Re: [0.12.3]Dark Matter Replicators

I have made a german translation for this mod. :)
dark-matter-replicators_0.5.2 DE.zip
German Translation
(5.25 KiB) Downloaded 427 times
by Lishget
Sun Aug 16, 2015 5:11 am
Forum: Mods
Topic: [MOD 0.12.x] Compression Chests: virtually unlimited storage
Replies: 93
Views: 102981

Re: [MOD 0.12.x] Compression Chests: virtually unlimited storage

This is a very useful mod. I translated this to german:
de.zip
German Translation for 1.3.7
(788 Bytes) Downloaded 348 times
by Lishget
Sun Aug 16, 2015 5:08 am
Forum: Mods
Topic: [MOD 0.12] Color Coding - Trains, Lights, and Concrete!
Replies: 160
Views: 142733

Re: [MOD 0.12] Color Coding - Trains, Lights, and Concrete!

I have made a german translation for this mod:
de.zip
German Translation for 1.0.5
(724 Bytes) Downloaded 409 times
:)
by Lishget
Thu Jul 30, 2015 4:30 pm
Forum: Mods
Topic: Better Electric Poles
Replies: 3
Views: 8466

Re: Better Electric Poles

Don't mention it. I hope, i have done it right. But until now, i have no Error seen. :)
by Lishget
Wed Jul 29, 2015 3:38 pm
Forum: Mods
Topic: [0.11.x] Better electric pole
Replies: 15
Views: 26686

Re: [0.11.x] Better electric pole

I think this little mod is very useful. I have updated this. Look here:
https://forums.factorio.com/forum/vie ... 953#p95953
by Lishget
Wed Jul 29, 2015 3:36 pm
Forum: Mods
Topic: Better Electric Poles
Replies: 3
Views: 8466

Better Electric Poles

Type: Mod
Name: Better Electric Poles
Description: Adding a medium electric pole

Version: 0.0.3
Release: 2015-07-29
Tested-With-Factorio-Version: 0.12.1
Category: SimpleExtension

I have updated this mod, because i think, the mod is very useful. The Original Mod is here:
https://forums.factorio.com ...
by Lishget
Fri Jul 10, 2015 2:45 pm
Forum: Translations
Topic: [Discussion] Adding "basic" / "simple" before some items
Replies: 1
Views: 7570

Re: [Discussion] Adding "basic" / "simple" before some items

I agree. In my mod i have changed it, where i can. So my Assembler have the Names:


assembling-machine-1=Montagemaschine
assembling-machine-2=Fabrikator
assembling-machine-3=Konstruktor


I have made it similar by other items. By the technologies i couldn't change this, because the entry for a ...
by Lishget
Tue Jul 07, 2015 5:39 pm
Forum: Mods
Topic: [MOD 0.11.20+] Lishgets TMod_1.1.2
Replies: 6
Views: 13169

Re: [MOD 0.11.20+] Lishgets TMod_1.1.2

Thank you made me aware to this point. I have no expierience with licensing. I have read the information under http://creativecommons.org and have considered to choose a licence. But i don't know, how i can implement the Licenece to my work... I have no own website. Perhaps any one can help me ...
by Lishget
Tue Jul 07, 2015 12:39 pm
Forum: Mods
Topic: [MOD 0.11.20+] Factorio Sprachverbesserung
Replies: 14
Views: 13160

Re: [MOD 0.11.20+] Factorio Sprachverbesserung

EN:
New version 1.2.1 released. I followed the advice from Natha and have splitted the cosmetic part from the gameplay-changing-part. Now all descriptions from the vanilla techs are in this mod. They are now avaiable in english too. :)
Furthermore i have corrected some type errors. Enjoy it!

DE ...
by Lishget
Tue Jul 07, 2015 12:24 pm
Forum: Mods
Topic: [MOD 0.11.20+] Lishgets TMod_1.1.2
Replies: 6
Views: 13169

Re: [MOD 0.11.20+] Lishgets TMod_1.1.0

I have made a minor change. The descriptions for the vanilla-techs i have moved into my other Mod "Factorio Sprachverbesserung", because the descriptions do no changes on game-behavior and are only cosmetics. I wasn't able to make efforts with my power-plant, because i have the necessary knowledge ...
by Lishget
Tue Jul 07, 2015 12:14 pm
Forum: Mods
Topic: [0.11.22] Replicators 1.0.25
Replies: 57
Views: 57384

Re: [0.11.22] Replicators 1.0.25

I have revised the german translation for the Version 1.0.26. and corrected some typing errors and adjust the Translation. I have changed technames, item names and added Descriptions to them, too. I hope you like it. :)
I have found in the english locale the entrie for copper cable twice... One time ...
by Lishget
Thu Jul 02, 2015 4:06 pm
Forum: This Forum
Topic: Need help with two threads ;)
Replies: 0
Views: 3958

Need help with two threads ;)

I have created two little Mods for Factorio and published them in the Mods section. Unfortunaly i have not thinked best and i have two separate Threads created. Can a mod bring together the Threads and rename the new Thread into "Lishgets Workshop"?
This are the Threads:
https://forums.factorio.com ...
by Lishget
Thu Jul 02, 2015 10:18 am
Forum: Mods
Topic: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
Replies: 105
Views: 132489

Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2

I have tried this mod and i think, it is a very helpful tool. So i have translated it into german and added a description for the technology. The description i added for english too, but i don't know, if the english is okay. Please feel free to ad my little work and correct the english part if ...
by Lishget
Sun Jun 28, 2015 5:41 am
Forum: Mods
Topic: [0.11.22] Recycling Plant
Replies: 33
Views: 49555

Re: [0.11.22] Recycling Plant

I have found an exploit. When recycling copper-cable i got one copper-plate for one copper-cable. But you need only one copper-plate to produce two copper-cables...

I have changed the amount of needed copper-cables frome one to two, but this change nothing... The problem still exists.
by Lishget
Sun Jun 21, 2015 5:08 pm
Forum: Modding help
Topic: Calculating Energy Output from engines
Replies: 2
Views: 1723

Re: Calculating Energy Output from engines

Thanks :)
by Lishget
Sun Jun 21, 2015 11:52 am
Forum: Modding help
Topic: Calculating Energy Output from engines
Replies: 2
Views: 1723

Calculating Energy Output from engines

I can't find information for this thema... The steam engine produces maximal 673 kW. But from where comes this number? In the entities.lua is no output specified.
by Lishget
Fri Jun 19, 2015 8:50 pm
Forum: Gameplay Help
Topic: Things you misunderstood when you were noob, and mistakes
Replies: 15
Views: 15771

Re: Things you misunderstood when you were noob, and mistakes

I was died many times, before i realized, that my trains not stop for me, when i stand on the rails... :D
by Lishget
Fri Jun 19, 2015 8:37 pm
Forum: Gameplay Help
Topic: Construction Bot and Chests
Replies: 9
Views: 8185

Re: Construction Bot and Chests

This should be no problem. I have never seen, that biters attack energy poles.
by Lishget
Fri Jun 19, 2015 8:31 pm
Forum: Gameplay Help
Topic: Are Electirc Furnaces an upgare (to steel)?
Replies: 12
Views: 14893

Re: Are Electirc Furnaces an upgare (to steel)?

I upgrade my smelters every time. And then i use one speed and one productivity module. So i rise my output. The used space is no problem for me, because i plan the extra space before. Power is no problem for me too, i have coal in mass. In case i have not enough coal, then i switch energy ...

Go to advanced search