Search found 11 matches

by Tyrant597
Sun Apr 03, 2016 8:07 pm
Forum: Multiplayer
Topic: Looking for train lovers
Replies: 21
Views: 9080

Re: Looking train lovers

I would like to join.
by Tyrant597
Fri Sep 04, 2015 4:14 am
Forum: Multiplayer
Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
Replies: 434
Views: 162610

Re: [Mods|0.12.6|US] MP Dedicated Server

I got a few things started. Watch out for the biters, they wiped out nearly the whole base before i could research turrets. =D
by Tyrant597
Thu Sep 03, 2015 4:08 pm
Forum: Multiplayer
Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
Replies: 434
Views: 162610

Re: [Mods|0.12.6|US] MP Dedicated Server

Better learn to like those burner inserters and drills! Gonna be using them for awhile.
by Tyrant597
Tue Sep 01, 2015 9:53 pm
Forum: Releases
Topic: Version 0.12.6
Replies: 47
Views: 52287

Re: Version 0.12.6

*Edit
by Tyrant597
Tue Sep 01, 2015 9:35 pm
Forum: Multiplayer
Topic: [Vanilla|0.14|US] SUG Dedicated Server
Replies: 416
Views: 192622

Re: Multiplayer Dedicated Server [0.12.5]

Getting a version mismatch.
Client build 12.6.16640
Server build 12.5.16594
by Tyrant597
Tue Aug 25, 2015 6:55 pm
Forum: Multiplayer
Topic: [Vanilla|0.14|US] SUG Dedicated Server
Replies: 416
Views: 192622

Re: Multiplayer Dedicated Server [0.12.4]

Yeah you're right, new ore would be generated using original rules.
by Tyrant597
Tue Aug 25, 2015 5:58 pm
Forum: Multiplayer
Topic: [Vanilla|0.14|US] SUG Dedicated Server
Replies: 416
Views: 192622

Re: Multiplayer Dedicated Server [0.12.4]

Time for a new map? We have launched a few rockets. If you were interested in using any mods, RSO (Resource Overhaul) would probably be a good one to generate ores further from the starting point, and force the use of more trains, maybe slow down progression. I'm thinking once the map is generated y...
by Tyrant597
Fri Aug 21, 2015 4:43 am
Forum: Multiplayer
Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
Replies: 311
Views: 124850

Re: [Public] Dedicated MP Server with Crash Detection

Worked on adding more power / oil production today. Have to go to bed, but we are going to need a new copper train soon.
by Tyrant597
Tue Mar 24, 2015 11:01 pm
Forum: Mods
Topic: [0.11.x] Marathon Mod
Replies: 45
Views: 57246

Re: [0.11.x] Marathon Mod

*Update*
Just finished working on green circuit production again. This will run those 18 assemblers non-stop! Isn't it beautiful...
Image
by Tyrant597
Sun Mar 22, 2015 8:01 pm
Forum: Mods
Topic: [0.11.x] Marathon Mod
Replies: 45
Views: 57246

Re: [0.11.x] Marathon Mod

Yep, it's not easy! :D I actually increased my character's crafting speed a bit because that is just ridiculous. I'm currently trying to come up with an efficient, stampable design for making circuits. I've currently got 20 Steel Furnaces feeding 12 wire assemblers with copper, and that is feeding 9...
by Tyrant597
Tue Mar 17, 2015 5:31 pm
Forum: Mods
Topic: [0.11.x] Marathon Mod
Replies: 45
Views: 57246

Re: [0.11.x] Marathon Mod

Really liking this mod so far. I always felt like there was no reason to build a sprawling base when you could make everything you need basically in a fairly small factory. There's usually no real reason to even use a train to bring in resources since you find all you can use so close to your base. ...

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