Search found 12 matches

by cablegunmaster
Wed Apr 14, 2021 10:45 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3897
Views: 1761136

Re: Bugs & FAQ

On angelssmelting_0.6.14 mod / bobelectronics I get this error message in a popup and it crashes the game;

"Icon mipmap 1 is outside of spritesheet:
__angelssmelting__/graphics/icons/plate-sillicon.png"
__bobmodules__/graphics/icons/red-module-1.png

I used "cache-sprite-atlas" and
"compress ...
by cablegunmaster
Thu Jun 04, 2020 9:27 am
Forum: Ideas and Suggestions
Topic: Ctrl click temporary waypoints for trains
Replies: 4
Views: 2151

Ctrl click temporary waypoints for trains

the function ctrl click already exists and is mentioned in FF somewhere,
but can there be a tooltip somewhere stating you can use CTRL + click on the rails to generate a temporary waypoint? I had at least 6 players asking me how did you send a train to yourself! (temporary waypoints).
by cablegunmaster
Sun May 24, 2020 7:05 pm
Forum: 1 / 0 magic
Topic: [0.18.26] Saving scenario failed: vector<T> too long
Replies: 7
Views: 3074

Re: [0.18.26] Saving scenario failed: vector<T> too long

Yep memtest giving errors out ...
sad... for my pc... its not factorio related issue:

Test 13:
Addr 3F1AB75C
Expected: B254DFE3 actual: B254D7E3
Cpu: 0
by cablegunmaster
Sun May 24, 2020 5:45 pm
Forum: 1 / 0 magic
Topic: [0.18.26] Saving scenario failed: vector<T> too long
Replies: 7
Views: 3074

Re: [0.18.26] Saving scenario failed: vector<T> too long

This happened when I exited the "corrupted" save.

16566.325 Time travel logging:
17.729 Popped blueprint record (player-index: 2, ID: 68)
16566.325 Error CrashHandler.cpp:621: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build ...
by cablegunmaster
Sun May 24, 2020 5:42 pm
Forum: 1 / 0 magic
Topic: [0.18.26] Saving scenario failed: vector<T> too long
Replies: 7
Views: 3074

Re: [0.18.26] Saving scenario failed: vector<T> too long

Rseding91 wrote: Sun May 24, 2020 5:36 pm Also based off your other bug report: your PC is busted :P you need to figure it out on your end.
Memtest is queued on usb and starting.
by cablegunmaster
Sun May 24, 2020 5:41 pm
Forum: 1 / 0 magic
Topic: [0.18.26] Saving scenario failed: vector<T> too long
Replies: 7
Views: 3074

Re: [0.18.26] Saving scenario failed: vector<T> too long

16301.693 Verbose Scenario.cpp:838: Saving game as C:/Users/<user>/AppData/Roaming/Factorio/saves/citygrid v2.0-try2
16301.740 Info LuaGameScript.cpp:735: level state size: 314 bytes.
16301.740 Info LuaGameScript.cpp:735: mod-AtomicArtillery state size: 26 bytes.
16301.741 Info LuaGameScript.cpp:735 ...
by cablegunmaster
Sun May 24, 2020 4:54 pm
Forum: 1 / 0 magic
Topic: [0.18.26] Saving scenario failed: vector<T> too long
Replies: 7
Views: 3074

[0.18.26] Saving scenario failed: vector<T> too long

in version 0.18.26 the game gets harder to save first I thought it was the hdd.
Maybe because of some incorrectable sectors, but the game would not let me save.

Last Save I could make or is made: http://dev.jasperlankhorst.nl/factorio/_autosave2.zip

17.483 Checksum for script C:/Users/<user ...
by cablegunmaster
Sat May 23, 2020 6:21 pm
Forum: 1 / 0 magic
Topic: [0.18.26] Savegame crashed
Replies: 2
Views: 1334

Re: [0.18.26] Savegame crashed

Yeah, I checked crystaldisk smartinfo of my hdd, got some uncorrectable issues here, it could be the hdd is failing, thx for helping.

I ordered a new 6TB hdd. guess my old one is failing and checking with memtest aswell :).
by cablegunmaster
Sat May 23, 2020 6:01 pm
Forum: 1 / 0 magic
Topic: [0.18.26] Savegame crashed
Replies: 2
Views: 1334

[0.18.26] Savegame crashed

My game crashed when I tried to save it, I got 529 hours in it and with the version 0.18.26 it crashed.

Also tried to load the savegame, I got "Bad allocation" as a response.
Luckily I have a autosave which I can load and allot of oldersaves I can work off but I can't save it.

I tried to save it ...
by cablegunmaster
Wed May 29, 2019 9:22 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3897
Views: 1761136

Re: Bugs & FAQ

In "Angels petro chemical Processing" mod.
im missing a translation key "recipe-name.coke-purification-2"
On coal processing 2 the icon is of Coke with II on it.
thanks in advance :).
by cablegunmaster
Thu Apr 25, 2019 3:37 pm
Forum: Pending
Topic: [kovarex] [0.17.32] Multiplayer blueprint crash
Replies: 1
Views: 1172

[kovarex] [0.17.32] Multiplayer blueprint crash

When 2 players are fiddling around with the same blueprint the client crashes.

Im not sure exactly which step it crashes, but I got a few ideas which should be checked:

Steps to reproduce:
- Watch the same blueprint on 2 clients on the same server. ( click on blueprint 2nd mousbutton, to preview ...

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