On angelssmelting_0.6.14 mod / bobelectronics I get this error message in a popup and it crashes the game;
"Icon mipmap 1 is outside of spritesheet:
__angelssmelting__/graphics/icons/plate-sillicon.png"
__bobmodules__/graphics/icons/red-module-1.png
I used "cache-sprite-atlas" and
"compress ...
Search found 12 matches
- Wed Apr 14, 2021 10:45 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3897
- Views: 1761136
- Thu Jun 04, 2020 9:27 am
- Forum: Ideas and Suggestions
- Topic: Ctrl click temporary waypoints for trains
- Replies: 4
- Views: 2151
Ctrl click temporary waypoints for trains
the function ctrl click already exists and is mentioned in FF somewhere,
but can there be a tooltip somewhere stating you can use CTRL + click on the rails to generate a temporary waypoint? I had at least 6 players asking me how did you send a train to yourself! (temporary waypoints).
but can there be a tooltip somewhere stating you can use CTRL + click on the rails to generate a temporary waypoint? I had at least 6 players asking me how did you send a train to yourself! (temporary waypoints).
- Sun May 24, 2020 7:05 pm
- Forum: 1 / 0 magic
- Topic: [0.18.26] Saving scenario failed: vector<T> too long
- Replies: 7
- Views: 3074
Re: [0.18.26] Saving scenario failed: vector<T> too long
Yep memtest giving errors out ...
sad... for my pc... its not factorio related issue:
Test 13:
Addr 3F1AB75C
Expected: B254DFE3 actual: B254D7E3
Cpu: 0
sad... for my pc... its not factorio related issue:
Test 13:
Addr 3F1AB75C
Expected: B254DFE3 actual: B254D7E3
Cpu: 0
- Sun May 24, 2020 5:45 pm
- Forum: 1 / 0 magic
- Topic: [0.18.26] Saving scenario failed: vector<T> too long
- Replies: 7
- Views: 3074
Re: [0.18.26] Saving scenario failed: vector<T> too long
This happened when I exited the "corrupted" save.
16566.325 Time travel logging:
17.729 Popped blueprint record (player-index: 2, ID: 68)
16566.325 Error CrashHandler.cpp:621: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build ...
16566.325 Time travel logging:
17.729 Popped blueprint record (player-index: 2, ID: 68)
16566.325 Error CrashHandler.cpp:621: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build ...
- Sun May 24, 2020 5:42 pm
- Forum: 1 / 0 magic
- Topic: [0.18.26] Saving scenario failed: vector<T> too long
- Replies: 7
- Views: 3074
Re: [0.18.26] Saving scenario failed: vector<T> too long
Memtest is queued on usb and starting.Rseding91 wrote: Sun May 24, 2020 5:36 pm Also based off your other bug report: your PC is bustedyou need to figure it out on your end.
- Sun May 24, 2020 5:41 pm
- Forum: 1 / 0 magic
- Topic: [0.18.26] Saving scenario failed: vector<T> too long
- Replies: 7
- Views: 3074
Re: [0.18.26] Saving scenario failed: vector<T> too long
16301.693 Verbose Scenario.cpp:838: Saving game as C:/Users/<user>/AppData/Roaming/Factorio/saves/citygrid v2.0-try2
16301.740 Info LuaGameScript.cpp:735: level state size: 314 bytes.
16301.740 Info LuaGameScript.cpp:735: mod-AtomicArtillery state size: 26 bytes.
16301.741 Info LuaGameScript.cpp:735 ...
16301.740 Info LuaGameScript.cpp:735: level state size: 314 bytes.
16301.740 Info LuaGameScript.cpp:735: mod-AtomicArtillery state size: 26 bytes.
16301.741 Info LuaGameScript.cpp:735 ...
- Sun May 24, 2020 5:31 pm
- Forum: 1 / 0 magic
- Topic: [0.18.26] Saving scenario failed: vector<T> too long
- Replies: 7
- Views: 3074
Re: [0.18.26] Saving scenario failed: vector<T> too long
added previous dump.
- Sun May 24, 2020 4:54 pm
- Forum: 1 / 0 magic
- Topic: [0.18.26] Saving scenario failed: vector<T> too long
- Replies: 7
- Views: 3074
[0.18.26] Saving scenario failed: vector<T> too long
in version 0.18.26 the game gets harder to save first I thought it was the hdd.
Maybe because of some incorrectable sectors, but the game would not let me save.
Last Save I could make or is made: http://dev.jasperlankhorst.nl/factorio/_autosave2.zip
17.483 Checksum for script C:/Users/<user ...
Maybe because of some incorrectable sectors, but the game would not let me save.
Last Save I could make or is made: http://dev.jasperlankhorst.nl/factorio/_autosave2.zip
17.483 Checksum for script C:/Users/<user ...
- Sat May 23, 2020 6:21 pm
- Forum: 1 / 0 magic
- Topic: [0.18.26] Savegame crashed
- Replies: 2
- Views: 1334
Re: [0.18.26] Savegame crashed
Yeah, I checked crystaldisk smartinfo of my hdd, got some uncorrectable issues here, it could be the hdd is failing, thx for helping.
I ordered a new 6TB hdd. guess my old one is failing and checking with memtest aswell
.
I ordered a new 6TB hdd. guess my old one is failing and checking with memtest aswell

- Sat May 23, 2020 6:01 pm
- Forum: 1 / 0 magic
- Topic: [0.18.26] Savegame crashed
- Replies: 2
- Views: 1334
[0.18.26] Savegame crashed
My game crashed when I tried to save it, I got 529 hours in it and with the version 0.18.26 it crashed.
Also tried to load the savegame, I got "Bad allocation" as a response.
Luckily I have a autosave which I can load and allot of oldersaves I can work off but I can't save it.
I tried to save it ...
Also tried to load the savegame, I got "Bad allocation" as a response.
Luckily I have a autosave which I can load and allot of oldersaves I can work off but I can't save it.
I tried to save it ...
- Wed May 29, 2019 9:22 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3897
- Views: 1761136
Re: Bugs & FAQ
In "Angels petro chemical Processing" mod.
im missing a translation key "recipe-name.coke-purification-2"
On coal processing 2 the icon is of Coke with II on it.
thanks in advance
.
im missing a translation key "recipe-name.coke-purification-2"
On coal processing 2 the icon is of Coke with II on it.
thanks in advance

- Thu Apr 25, 2019 3:37 pm
- Forum: Pending
- Topic: [kovarex] [0.17.32] Multiplayer blueprint crash
- Replies: 1
- Views: 1172
[kovarex] [0.17.32] Multiplayer blueprint crash
When 2 players are fiddling around with the same blueprint the client crashes.
Im not sure exactly which step it crashes, but I got a few ideas which should be checked:
Steps to reproduce:
- Watch the same blueprint on 2 clients on the same server. ( click on blueprint 2nd mousbutton, to preview ...
Im not sure exactly which step it crashes, but I got a few ideas which should be checked:
Steps to reproduce:
- Watch the same blueprint on 2 clients on the same server. ( click on blueprint 2nd mousbutton, to preview ...