Search found 12 matches
- Fri Jul 19, 2019 12:48 pm
- Forum: Ideas and Suggestions
- Topic: Allow Inserters to take fuel from trains again
- Replies: 50
- Views: 12533
Re: Allow Inserters to take fuel from trains again
-1. I'm completely with the devs and mod opinion. It's only a QoL Laziness option for a good routing of items. I know it could help in exchanging the fuel to the new fuel type, but it has to many side problems you need to define and make it a complicated thing.
- Wed Jul 17, 2019 8:39 am
- Forum: Releases
- Topic: Version 0.17.58
- Replies: 53
- Views: 29679
- Wed Jun 26, 2019 7:35 am
- Forum: Ideas and Suggestions
- Topic: Train repeating signal
- Replies: 13
- Views: 3241
Re: Train repeating signal
You could place a lamp next to the train and connect it via circuit to have the same color as the signal it's repeating. So it will be easily identifyable as "User Pre Signal" . If you really really want it
- Mon Jun 24, 2019 10:57 am
- Forum: Ideas and Suggestions
- Topic: Please make factorio consistent [Blueprints]
- Replies: 16
- Views: 3900
Re: Please make factorio consistent [Blueprints]
As Developer i would say that it is possible to have the same UI or atleast to make same identical. BUT!!!! we are in the process of rewriting GUI's, and especially the BP Section will get a rewrite (as far as i understood the timeline). Therefore why should i make those nearly identical windows ide...
- Wed Jun 19, 2019 2:40 pm
- Forum: General discussion
- Topic: [Poll] 0.17 Quickbar
- Replies: 34
- Views: 9899
Re: [Poll] 0.17 Quickbar
i hated it when the items in 0.16 got added and removed automatically. And i really like it to have my quickbar set up sorted. I have one for rails, one for energy, one for oil, etc etc etc.
The new one is really the way i want it to behave really really like it the new way.
The new one is really the way i want it to behave really really like it the new way.
- Mon Jun 03, 2019 2:21 pm
- Forum: Ideas and Suggestions
- Topic: Default Train waiting condition for the new temporary Station
- Replies: 26
- Views: 6911
Re: Default Train waiting condition for the new temporary Station
I would like the idea of a configureable condition. I would like to have it at "30 seconds" + "passenger present". If i had hijacked another train, i would simply delete the passenger present, and the train proceeds with its tasks. At the moment i try to always add "passenge...
- Mon Jun 03, 2019 10:27 am
- Forum: Show your Creations
- Topic: Angels Ore Processing Mk2
- Replies: 7
- Views: 3901
Re: Angels Ore Processing Mk2
something terribly got wrong with the pictures. And without, it's missing the information in the pictures
- Fri May 31, 2019 2:48 pm
- Forum: Ideas and Suggestions
- Topic: [0.17.44] Lamp light color does not consider condition signal color
- Replies: 6
- Views: 2402
Re: [0.17.44] Lamp light color does not consider condition signal color
you could use a comparator in front of your lamp to filter out only the yellow color.
I prefer it the way it is now, because it is really helpful in a lot of cases to overwrite the color
I prefer it the way it is now, because it is really helpful in a lot of cases to overwrite the color
- Fri May 31, 2019 2:01 pm
- Forum: Outdated/Not implemented
- Topic: Respect Windows Storage Paths
- Replies: 34
- Views: 11092
Re: Respect Windows Storage Paths
As Sysadmin on a Internet Cafe like point for our young guys, that can't go to home after school, we had that trouble with factorio. And standard behavior for a sysadmin is to block factorio sync in %appdata% completly. Therefore we had a battle because everyone wanted to be back at the PC used the ...
- Wed May 29, 2019 1:06 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 364225
Re: [MOD 0.17+] Deadlock's Industrial Revolution (WIP)
I think i will really enjoy playing your Mod. And in my opinion it is a false definition that furnaces simply burn without selecting a recipe. I would prefer it would be that case for every machine, to program it with what you want to do before it starts anything. So in my opinion it is an improveme...
- Thu May 09, 2019 2:48 pm
- Forum: Ideas and Suggestions
- Topic: I'd like to be able to see my corpse on the map.
- Replies: 55
- Views: 23415
Re: Lost all blueprints because I can´t find my corpse
I liked it the way it was. If you are unattended and not carefully enough you die. When you die you are dead and everything ends.
In Factorio it doesn't end, but you either start to setup the character again, or you have luck and find the corpse. For me it's pretty fair the way it is right now.
In Factorio it doesn't end, but you either start to setup the character again, or you have luck and find the corpse. For me it's pretty fair the way it is right now.
- Fri Apr 26, 2019 12:14 pm
- Forum: Combinator Creations
- Topic: Factory control board.
- Replies: 4
- Views: 4038
Re: Factory control board.
couldn't you set the Combinators to the item and the Value to negative what you want. Then the items you have on storage would be added to that Value. If ITEM < 0 the amount of items missing (YELLOW) if ITEM >= 0 stop production, more or equal items you need. (GREEN) if ITEM = Combinator, no item on...