Search found 5 matches
- Fri Dec 04, 2020 3:19 pm
- Forum: Duplicates
- Topic: [1.1.5] Trains in same blueprint connect after pasting
- Replies: 1
- Views: 736
[1.1.5] Trains in same blueprint connect after pasting
When making a blueprint containing two trains that are close to each other, they get connected after pasting the blueprint. Expected (user) behavior is that there are still two trains after the paste, not one long connected one. trains-before.png Shows how the trains are before. It didn't feel right...
- Fri Nov 27, 2020 7:22 pm
- Forum: Implemented Suggestions
- Topic: Underground belts and ghost belts
- Replies: 10
- Views: 2928
Re: Underground belts and ghost belts
A nice thing for the automatic rotating underground belt could be that it is not rotated when the ug belt is dragged orthogonal to the belt direction, so you can still e.g. place all 4-8 lanes of one side, then rotate manually and place the other side. I really prefer the way that you could do that...
- Tue Oct 20, 2020 6:32 pm
- Forum: Modding help
- Topic: Get the mouse hovered entity when blueprint is hold
- Replies: 3
- Views: 1064
Re: Get the mouse hovered entity when blueprint is hold
Thanks. I thought about the tick - while deleting the blueprint isn't a problem (I want to set a blueprint up myself, so won't change it back to the original), I don't think this will work in multiplayer as I don't think that the entity under cursor will be set in the next tick then. But I might be ...
- Fri Oct 16, 2020 3:58 pm
- Forum: Modding help
- Topic: Get the mouse hovered entity when blueprint is hold
- Replies: 3
- Views: 1064
Get the mouse hovered entity when blueprint is hold
I'm trying to get the hovered entity when the player presses a key. Using player.selected works just fine, except in the case when the player holds a blueprint (and an entity in the blueprint is under the cursor). Then player.entity will not be set. Is there a way to get the entity when the player i...
- Sat Apr 27, 2019 8:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.34] KoS online stress test- game crash when connecting
- Replies: 4
- Views: 1679
Re: 0.17 - KoS online stress test- game crash when connecting
I had a crash myself as well when connecting for the first time. Unfortunately I didn't store the log, but the crashdump is still here