No, they are larger. At work so can't tell you the exact size, but I think 5x5.andre2 wrote: Sun Jun 16, 2019 10:38 pm Does the Krastorio advanced assembly machine have a base of 3x3? It would make it easy to switch from yellow machines over then.
Search found 8 matches
- Mon Jun 17, 2019 8:22 pm
- Forum: Mods
- Topic: [MOD 0.17.x] Krastorio
- Replies: 24
- Views: 20649
Re: [MOD 0.17.x] Krastorio
- Wed Jun 05, 2019 4:46 pm
- Forum: Ideas and Suggestions
- Topic: Multi-window / multi-monitor gaming
- Replies: 8
- Views: 7056
Re: Multi-window / multi-monitor gaming
I would love to be able to keep the map open on all or part of my second monitor, that would be an awesome addition.
- Mon Jun 03, 2019 3:48 pm
- Forum: General discussion
- Topic: Adding mods, which mods?
- Replies: 9
- Views: 5039
Re: Adding mods, which mods?
Shout out for Krastorio which is a complete mod (not like Bob's where you have to pick up a bunch of individual mods) that adds a few new ores and more complicated recipes and some new items.
He does recommend some complimentary mods to go with it but works fine by itself.
He does recommend some complimentary mods to go with it but works fine by itself.
- Mon Jun 03, 2019 3:43 pm
- Forum: Gameplay Help
- Topic: Too much robots
- Replies: 10
- Views: 3800
Re: Too much robots
when robots are stuck without a specific reason this is propably a bug and i would report it
In all the screenshots provided in this thread, it looks like a classic case of not enough charging, which is not a bug.
In case it wasn't clear, my screenshot was just for fun and I am well aware ...
- Mon Jun 03, 2019 6:01 am
- Forum: Gameplay Help
- Topic: Too much robots
- Replies: 10
- Views: 3800
Re: Too much robots
I agree completely!
- Sun May 05, 2019 7:41 am
- Forum: General discussion
- Topic: Forts or walls
- Replies: 28
- Views: 12161
Re: Forts or walls
I have settled on the overkill system.
It's beautiful! :D
I've added flamethrower turrets on both sides of every artillery set now, and triple sets at the corners... no real reason except to try it really, but they are awesome to watch.
Now all my expansion area walls are surrounded by ...
- Tue Apr 30, 2019 3:26 pm
- Forum: General discussion
- Topic: Forts or walls
- Replies: 28
- Views: 12161
Re: Forts or walls
Why would you ever want to build something that instantly overflows your inventory if you ever want to deconstruct it?
My base is a large rectangle which expands to the west as I need more resources. I expand by opening the wall and extending the north wall along with the belt and track as far ...
- Mon Apr 29, 2019 6:16 pm
- Forum: General discussion
- Topic: Forts or walls
- Replies: 28
- Views: 12161
Re: Forts or walls
I have settled on the overkill system.
http://www.magetower.com/Factorio/StandardDefenseWall.jpg
I just stamp this identical pattern out as I extend the wall to encompass more territory. Really huge attacks will sometimes damage the walls/turrets/power poles, but the redundant large power poles ...
http://www.magetower.com/Factorio/StandardDefenseWall.jpg
I just stamp this identical pattern out as I extend the wall to encompass more territory. Really huge attacks will sometimes damage the walls/turrets/power poles, but the redundant large power poles ...