Search found 9 matches

by NaurEnForven
Fri Jul 26, 2024 11:42 am
Forum: News
Topic: Friday Facts #421 - Optimizations 2.0
Replies: 109
Views: 22008

Re: Friday Facts #421 - Optimizations 2.0

Regarding the electric network. My approach would have been to optimize based on groups, i.e. idle or full load. For these two cases there is no need to iterate through the entities, instead we just track the total power consumption. Then you track changes instead. All entities report when they no l...
by NaurEnForven
Fri Jul 19, 2024 11:17 am
Forum: News
Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
Replies: 119
Views: 21912

Re: Friday Facts #419 - Display Panel & Inserter pickup fixes

I really hope there is an option to rebind the key that toggles whether or not the display panel text is shown. The text either shows only on mouseover (if the "always on" option is unchecked in the display's GUI panel), or all the time when Alt-mode is turned on (if the "always on&q...
by NaurEnForven
Fri Jul 12, 2024 8:07 pm
Forum: News
Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
Replies: 119
Views: 21912

Re: Friday Facts #419 - Display Panel & Inserter pickup fixes

I really hope there is an option to rebind the key that toggles whether or not the display panel text is shown.
by NaurEnForven
Fri Jan 12, 2024 12:46 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 235
Views: 66362

Re: Friday Facts #393 - Putting things on top of other things

I noticed that in the last video things seemed to be flickering, looking more closely the issue seems to be that the shadows are moving around wildly. In the third last video, this does not seem to be the case. You might want to look into why that is and update the last video. The video of the new b...
by NaurEnForven
Fri Oct 20, 2023 12:40 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 59718

Re: Friday Facts #381 - Space Platforms

Thank you for the explanations.
by NaurEnForven
Fri Oct 20, 2023 11:24 am
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 59718

Re: Friday Facts #381 - Space Platforms

Awesome stuff!
I am very curious about the details of the asteroids mechanics.
  • How is the number of asteroids determined, is it platform size related?
  • Is it possible that the turrets run out of ammo if only platform local production is used?
  • How many engines can I reliably run?
by NaurEnForven
Wed Jul 29, 2020 4:36 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.18.37] Cannot clear cursor when keeping a ghost item in hand
Replies: 8
Views: 5624

Re: [0.18.37] Bug with ghosting

Same issue here, clearing the curser when holding a "ghost" item does not work anymore.
Edit: fixed before i even finished my post...
by NaurEnForven
Sat Jul 20, 2019 5:33 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 242701

Re: Friday Facts #304 - Small bugs; Big changes

The oil change seems really weird to me. It completely changes the way you have to approach the game and forces you to make inefficient choices as en experienced player. Aside from all availability chain changes it causes (lube % flamethrower). It seems to me that this will be very frustrating for a...
by NaurEnForven
Sun Jun 09, 2019 10:41 am
Forum: Duplicates
Topic: 0.17.47 Game Crash (this->reservedSignalsClose[0].signal == signal was not true)
Replies: 0
Views: 575

0.17.47 Game Crash (this->reservedSignalsClose[0].signal == signal was not true)

My first ever crash. It just froze, no idea what could have caused it.

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