Search found 9 matches
- Fri Jul 26, 2024 11:42 am
- Forum: News
- Topic: Friday Facts #421 - Optimizations 2.0
- Replies: 109
- Views: 22008
Re: Friday Facts #421 - Optimizations 2.0
Regarding the electric network. My approach would have been to optimize based on groups, i.e. idle or full load. For these two cases there is no need to iterate through the entities, instead we just track the total power consumption. Then you track changes instead. All entities report when they no l...
- Fri Jul 19, 2024 11:17 am
- Forum: News
- Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
- Replies: 119
- Views: 21912
Re: Friday Facts #419 - Display Panel & Inserter pickup fixes
I really hope there is an option to rebind the key that toggles whether or not the display panel text is shown. The text either shows only on mouseover (if the "always on" option is unchecked in the display's GUI panel), or all the time when Alt-mode is turned on (if the "always on&q...
- Fri Jul 12, 2024 8:07 pm
- Forum: News
- Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
- Replies: 119
- Views: 21912
Re: Friday Facts #419 - Display Panel & Inserter pickup fixes
I really hope there is an option to rebind the key that toggles whether or not the display panel text is shown.
- Fri Jan 12, 2024 12:46 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 235
- Views: 66362
Re: Friday Facts #393 - Putting things on top of other things
I noticed that in the last video things seemed to be flickering, looking more closely the issue seems to be that the shadows are moving around wildly. In the third last video, this does not seem to be the case. You might want to look into why that is and update the last video. The video of the new b...
- Fri Oct 20, 2023 12:40 pm
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 59718
Re: Friday Facts #381 - Space Platforms
Thank you for the explanations.
- Fri Oct 20, 2023 11:24 am
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 59718
Re: Friday Facts #381 - Space Platforms
Awesome stuff!
I am very curious about the details of the asteroids mechanics.
I am very curious about the details of the asteroids mechanics.
- How is the number of asteroids determined, is it platform size related?
- Is it possible that the turrets run out of ammo if only platform local production is used?
- How many engines can I reliably run?
- Wed Jul 29, 2020 4:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.18.37] Cannot clear cursor when keeping a ghost item in hand
- Replies: 8
- Views: 5624
Re: [0.18.37] Bug with ghosting
Same issue here, clearing the curser when holding a "ghost" item does not work anymore.
Edit: fixed before i even finished my post...
Edit: fixed before i even finished my post...
- Sat Jul 20, 2019 5:33 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 242701
Re: Friday Facts #304 - Small bugs; Big changes
The oil change seems really weird to me. It completely changes the way you have to approach the game and forces you to make inefficient choices as en experienced player. Aside from all availability chain changes it causes (lube % flamethrower). It seems to me that this will be very frustrating for a...
- Sun Jun 09, 2019 10:41 am
- Forum: Duplicates
- Topic: 0.17.47 Game Crash (this->reservedSignalsClose[0].signal == signal was not true)
- Replies: 0
- Views: 575
0.17.47 Game Crash (this->reservedSignalsClose[0].signal == signal was not true)
My first ever crash. It just froze, no idea what could have caused it.