Search found 15 matches
- Tue Jan 19, 2021 12:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] [1.1.12] Alt icons on furnaces don't show sometimes
- Replies: 4
- Views: 2368
[Twinsen] [1.1.12] Alt icons on furnaces don't show sometimes
What did you do? Normal single player gameplay without mods. Built a furnaces setup to smelt steel then i saw that some of the furnaces don't show steel icon for some reason. What happened? Some of the icons don't show even if I disable and enable alt mode. What did you expect to happen instead? I e...
- Thu Jan 14, 2021 7:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.11] Crash when dragging walls on the map view
- Replies: 1
- Views: 2346
[kovarex] [1.1.11] Crash when dragging walls on the map view
What did you do? Entered map view, pressed shift and dragged walls using mouse so they enter not currently visible area. What happened? Crash/hang. Happens every time I do it with walls, but doesn't happen with for example belts. Sometimes it opens factorio crash window, sometimes system shows ANR w...
- Thu Nov 05, 2020 4:59 pm
- Forum: 1 / 0 magic
- Topic: [1.0.0] Crash/hang when closing alert popup
- Replies: 5
- Views: 2426
Re: [1.0.0] Crash/hang when closing alert popup
OK, this bug happens every time when i want to close this dialog box, however it doesn't impact other dialog boxes. This doesn't really impact the game very much so, you can ignore it, especially if it works on different machines. It may be that my system is broken or something (even though I don't ...
- Tue Oct 20, 2020 9:51 pm
- Forum: 1 / 0 magic
- Topic: [1.0.0] Crash/hang when closing alert popup
- Replies: 5
- Views: 2426
[1.0.0] Crash/hang when closing alert popup
Factorio 1.0.0 (build 54889, linux64, alpha) Operating system: Linux (Linuxmint 20) Environment: DISPLAY=:0 WAYLAND_DISPLAY=<unset> DESKTOP_SESSION=cinnamon XDG_SESSION_DESKTOP=cinnamon XDG_CURRENT_DESKTOP=X-Cinnamon __GL_FSAA_MODE=<unset> __GL_LOG_MAX_ANISO=<unset> __GL_SYNC_TO_VBLANK=<unset> __GL_...
- Fri May 01, 2020 11:13 am
- Forum: News
- Topic: Friday Facts #345 - Unit group collision mask & Artillery shell particle
- Replies: 48
- Views: 23711
Re: Friday Facts #345 - Unit group collision mask & Artillery shell particle
Hmm sorry but the pathfinding works incorrect in my eyes. Why not let the water biters take the shortcut over water in the mixed group? If all bitters attack at the same time then the damage dealt is bigger, so it's better for them to join and attack together instead of attacking one by one. Moreov...
- Fri Feb 14, 2020 5:22 pm
- Forum: News
- Topic: Friday Facts #334 - New poison cloud animation, flying robot dying effect
- Replies: 57
- Views: 28603
Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect
Animation of dying robot is cool, but I wish there was a smoke that comes form robot after it's destroyed. It would be cool if destroyed car or tank would spawn some dark smoke as well.
- Fri Jan 31, 2020 5:32 pm
- Forum: Ideas and Suggestions
- Topic: main menu UI idea - factory running in the background
- Replies: 2
- Views: 1170
main menu UI idea - factory running in the background
TL;DR Devs try to improve UI in many ways, i suggest putting running Factorio world as a background of menu. What ? Image says more then thousand words, video even more! https://uploadzik.ga/files/npH5/view This is my world running as a background, it's blurred and darken a bit to make it less dist...
- Sun Dec 29, 2019 2:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.17.79] High CPU usage in Mods->Install page
- Replies: 3
- Views: 1605
[Rseding91] [0.17.79] High CPU usage in Mods->Install page
Hi, I'm running LInux Mint 19.3 Linux Mint 19.3 Cinnamon My CPU: Intel© Core™ i5-8250U CPU @ 1.60GHz × 4 When I open Mods -> Install page one core (thread) of my CPU gets 100% usage. This disappear when I switch to Manage/Updates tab or close Mods section. Please take a look at it: https://uploadzik...
- Thu Dec 05, 2019 12:43 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1816
- Views: 588228
Re: Simple Questions and Short Answers
The Linux version of Factorio can fork the game save process and do it in the background whilst you play on. Does this also happen with Linux headless? I assume it would, but wanted to check. Yes, it can, but you have to enable it in server-settings.json file. It's called "non_blocking_saving&...
- Fri Nov 22, 2019 7:31 pm
- Forum: Not a bug
- Topic: [0.17,74] It's is possible to detect enemy bases by looking at the pollution map
- Replies: 2
- Views: 1084
[0.17,74] It's is possible to detect enemy bases by looking at the pollution map
Enemy bases absorbs a lot of pollution, by doing that they make pollution map cleaner and therefore there are clean chunks on the map that can be used to spot a new enemy base that haven't been discovered by a player nor radar. https://upload.jakubwe.ga/files/27kF/view The save I'm playing on: Downl...
- Fri Nov 01, 2019 4:25 pm
- Forum: News
- Topic: Friday Facts #319 - New T-shirts & Lua event filtering
- Replies: 35
- Views: 18365
Re: Friday Facts #319 - New T-shirts & Lua event filtering
Hi, will there be a t-shirt with printed factorio base?
I remember some time ago you had this big banner https://cdn.factorio.com/assets/img/blo ... 9-img3.jpg
It would be great to have a t-shirt with this huge base printed on it.
(Sorry for my english)
I remember some time ago you had this big banner https://cdn.factorio.com/assets/img/blo ... 9-img3.jpg
It would be great to have a t-shirt with this huge base printed on it.
(Sorry for my english)
- Fri Sep 13, 2019 1:31 pm
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 71375
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
How about making grass spread to dirt after some random time? Like in Minecraft, every tick there is a small chance that one tile of grass would make a neighbor tile of dirt full of grass.
- Fri Aug 23, 2019 2:09 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 128382
Re: Friday Facts #309 - Controversial opinions
Why don't you create a survey and allow people to vote for each idea. Answers should be (Yes, I want it | I don't mind | No, don't do that). This would be great thing I think
- Sat May 04, 2019 7:56 pm
- Forum: Won't fix.
- Topic: [0.17.36][Linux] Unable to create world (Operation not permitted)
- Replies: 2
- Views: 2075
Re: [0.17.36][Linux] Unable to create world (Operation not permitted)
OK Fixed id by transforming the exFAT partition into fat32 one and chaning /etc/fstab line into: /dev/disk/by-uuid/D227-4F25 /mnt/SSSD auto rw,nosuid,nodev,nofail,x-gvfs-show,uid=1000,gid=1000,umask=022 0 0 Not only Factorio had this problem, Android Studio complained too. But now it's ok, so I thin...
- Sat May 04, 2019 1:22 pm
- Forum: Won't fix.
- Topic: [0.17.36][Linux] Unable to create world (Operation not permitted)
- Replies: 2
- Views: 2075
[0.17.36][Linux] Unable to create world (Operation not permitted)
Hello I have Windows 10 and Linux Mint 17.1 on my laptop. They have their own, separated partitions (Windows - NTFS, Linux - EXT4). I have also one shared partition formated as FUSE file system. Formatted by mkfs.exfat command (The file system doesn't support ownerships and permissions). It's mounte...