Search found 19 matches
- Sun Oct 08, 2017 4:13 pm
- Forum: News
- Topic: Friday Facts #211 - The little things
- Replies: 69
- Views: 36298
Re: Friday Facts #211 - The little things
modern full 3D city builders which completely lack soul I mean not just change graphics, but build factory from a first person rather than from third person. Something like mix between Minecraft and Factorio 1. There is already such game, Fortresscraft Evolved (and perhaps mods for Minecraft), but ...
- Fri Oct 06, 2017 4:37 pm
- Forum: News
- Topic: Friday Facts #211 - The little things
- Replies: 69
- Views: 36298
Re: Friday Facts #211 - The little things
Good! Please finish it already and start Factorio 2 in 3D and VRwe are focusing on polishing and finishing the game.
- Fri Apr 29, 2016 6:13 pm
- Forum: Resolved Problems and Bugs
- Topic: Blueprint Placement Not Correct
- Replies: 14
- Views: 6461
Re: Blueprint Placement Not Correct
Can't get 0.12.32 through Steam, only 0.12.31 here.
Update: now I got it, thanks!
Update: now I got it, thanks!
- Tue Sep 01, 2015 9:45 pm
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 326971
Re: [0.12.2+] SmartTrains 0.3.65
What parts of the smart train stop would you want? I guess the combinator that outputs the trains cargo and the signal? Yes. I guess "go to station" feature fits badly in train stop. At least the empty rule is quite easy to do with combinators, full rule is more tricky (if not impossible)...
- Tue Sep 01, 2015 1:28 pm
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 326971
Re: [0.12.2+] SmartTrains 0.3.65
Any chance of getting smart train stop as separate mod? Building stuff and connecting it with wires is more factorio-way than setting up stuff in gui and then have everything scripted for you.
- Tue Sep 01, 2015 12:35 pm
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 358014
Re: [MOD 0.12.x] Rail Tanker - Liquid transpor
If somebody still going to complain about tanker capacity, even 1250 was fine, now it's 2500 and 50 second loading/unloading with 4 pumps, no need for more!JamesOFarrell wrote:I've updated the mod, the tanker now holds 2500 liquid, still not as much as a cargo wagon but twice as much as before.
- Thu Aug 20, 2015 11:48 am
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 358014
Re: [0.12.x] Rail Tanker - Liquid transpor
There is another way to get a progress in this game: build a train with 3 locomotives and 10 tankers
- Wed Aug 05, 2015 10:22 am
- Forum: Mods
- Topic: [0.12] Logistics Wagons 0.2.3 unofficial update
- Replies: 0
- Views: 2660
[0.12] Logistics Wagons 0.2.3 unofficial update
This mod adds four new train wagons which will act like the four logistics chests.
Details in original topic: https://forums.factorio.com/forum/vie ... =87&t=8491
Details in original topic: https://forums.factorio.com/forum/vie ... =87&t=8491
- Tue Jul 21, 2015 1:35 pm
- Forum: Mods
- Topic: BlueprintMirror 0.0.3 [0.11.16+]
- Replies: 16
- Views: 41262
Re: BlueprintMirror 0.0.3 [0.11.16+]
Unofficially updated for 0.12, half-working version here
- Tue Jul 21, 2015 1:33 pm
- Forum: Mods
- Topic: [0.12.0] BlueprintMirror unofficial update 0.0.4
- Replies: 0
- Views: 3675
[0.12.0] BlueprintMirror unofficial update 0.0.4
This is a dirty fix of mod BlueprintMirror for 0.12. This version mirrors incorrectly oil refineries and chemical plants. I tested only mirroring. For description see original topic.
- Mon Jul 20, 2015 12:07 pm
- Forum: Mods
- Topic: [Mod 0.11.x] Foreman - Blueprint Manager
- Replies: 71
- Views: 93902
Re: [Mod 0.11.x] Foreman - Blueprint Manager
Is there any chance that this mod will be updated?
- Sun Jul 19, 2015 2:14 pm
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 358014
Re: [0.12.x] Rail Tanker - Liquid transpor
Thanks for fast update!
- Sat Jul 18, 2015 9:38 am
- Forum: Mods
- Topic: [MOD 0.12] Patched Mod Set for ColonelWill's Megabase
- Replies: 10
- Views: 20389
Re: Mods from ColonelWill's Megabase, Patched for 0.12
Thanks! Especially for RailTanker.
- Fri Jul 17, 2015 6:11 pm
- Forum: Releases
- Topic: Version 0.12.0
- Replies: 165
- Views: 147621
Re: Version 0.12.0
From OP
Replaced LuaGameScript::kill_all_enemies() by LuaForce::kill_all_units().
- Fri Jul 17, 2015 4:45 pm
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 358014
Re: [Mod 0.11.x] Rail Tanker - Liquid transport
Not working in 1.12
Code: Select all
1.268 Error Util.cpp:45: Error while loading entity prototype "rail-tanker-proxy" (storage-tank): No such node (window_bounding_box)
Modifications: RailTanker
- Fri Jul 10, 2015 12:50 pm
- Forum: General discussion
- Topic: 0.12 status
- Replies: 41
- Views: 23211
- Sat Apr 18, 2015 6:38 pm
- Forum: News
- Topic: Friday Facts #82 - Optimisations
- Replies: 58
- Views: 47853
Re: Friday Facts #82 Optimisations
How about better multi-threading? It seems for me even better than 20% optimization, as game could use all my 8 CPU cores and don't lag.
- Thu Apr 02, 2015 3:28 pm
- Forum: Mods
- Topic: [Mod 0.11.x] Foreman - Blueprint Manager
- Replies: 71
- Views: 93902
Re: [Mod 0.11.x] Foreman - Blueprint Manager
I installed Choumiko's archive with jerem0883 fix, but i got error: "blueprint has to have at least one icon". And blueprint has old icon. I fixed it by replacing in control.lua function setBlueprintData(blueprintStack, blueprintData) if blueprintStack ~= nil then blueprintStack.setbluepri...
- Sat Mar 28, 2015 1:47 am
- Forum: Mods
- Topic: BlueprintMirror 0.0.3 [0.11.16+]
- Replies: 16
- Views: 41262
Re: BlueprintMirror [0.11.14+]
May be not UI button, but recipe for assembling machine, you put there blueprint, and get mirrored one.