Search found 8 matches
- Sun Dec 08, 2019 5:58 pm
- Forum: Questions, reviews and ratings
- Topic: Mod to Tweak other mods
- Replies: 2
- Views: 1510
Re: Mod to Tweak other mods
I've checked out the list of "Tweak" mods, and they aren't quite what I'm looking for. The tweak mods are individual's personal tweaks, I'm looking for something more generic that doesn't require building a mod and doesn't require LUA knowledge to make changes. For example, FTweaks by Reik...
- Sun Dec 08, 2019 6:11 am
- Forum: Questions, reviews and ratings
- Topic: Mod to Tweak other mods
- Replies: 2
- Views: 1510
Mod to Tweak other mods
Anyone out there know of a mod that will take some sort of config file and tweak item info. Change stats, change recipe amounts, add new recipe, etc.? As I tend to play with a lot of mods, something like this could help balancing. Perfect example, I love the Angel's Smelting Patch to remove the abil...
- Sun Dec 08, 2019 5:59 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 622639
Re: Yuoki Industries - Informations, Suggestions, Questions
Hello, I've been using this mod on and off for years, just got back into it again, and a have a question: The 3M6/4 Boiler puts out 7.2MW at a pollution rate of 83/m??? This number seems insanely large. The Bob's Mod "Boiler 3" puts out 7.2MW with 15/m pollution. I know the 3M6 pushes almo...
- Sat May 04, 2019 9:09 am
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 396
- Views: 295249
Re: [0.17+] Space Exploration WIP
Mod looks really cool, but I'm unable to load it. I'm getting a cyclic tech-tree error. I do have a lot of mods loaded, so if this isn't caused by your mod, could you point me in the right direction to find the offending mod?
Thanks
-pete
SE v 1.36
Factorio v 17.35
Thanks
-pete
SE v 1.36
Factorio v 17.35
- Tue Apr 26, 2016 2:40 am
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 239750
Re: Uranium Power
Hm yeah, next version you're going to have to make some decisions regarding whether to turn the depleted uranium into bullets and get no energy out of them or use them for energy. I'm still think about what to do when you have no uranium deposit nearby... I want to allow usage of thorium but I don'...
- Fri Mar 25, 2016 11:01 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 622639
Re: Yuoki Industries - Informations, Suggestions, Questions
Thanks for your help FatMice/Youki. After another day of fooling around, I finally got the hang of it, and came up with something to share: 60MW.png This contraption uses two 3.6MW Boilers to produce 60MW of power, with about 45MW useable. While idle (no load) it uses about 2MW. It produces very lit...
- Thu Mar 24, 2016 11:13 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 622639
Re: Yuoki Industries - Informations, Suggestions, Questions
Explored MF today, I've created a simple setup: Solid Fuel Engine -> 3.6MW Boiler -> 3.3MW Generator This gives me about 3MW of power, which seems to make sense, the less-than-100% efficiency of the generator is offset by the higher temperature of MF. But it raises two more questions: 1. So how does...
- Wed Mar 23, 2016 9:01 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 622639
Re: Yuoki Industries - Informations, Suggestions, Questions
I've been playing with Youki's mods for about 20 hours now, mostly in a test world. I've come up with a few questions I'm hoping someone with more experience can answer. 1. Four off-shore pumps, feeding one Obnisnk can run two Rensiurs very stable at around 21MW. However, It seems the Obnisnk doesn'...