Search found 12 matches
- Tue Feb 01, 2022 2:59 am
- Forum: Gameplay Help
- Topic: Destination station full behavior
- Replies: 20
- Views: 6027
Re: Destination station full behavior
Thank you all for the help. Things work much better now. I'm just annoyed having to re-do so many stations, but that's factorio. Learn something, redo stuff. I was probably basing my bias against doing it this way on some early bug from when I was playing experimental and the feature first came out....
- Sun Jan 30, 2022 6:08 pm
- Forum: Gameplay Help
- Topic: Destination station full behavior
- Replies: 20
- Views: 6027
Re: Destination station full behavior
old dog cries looking at how many stations he as to change in his mega-map now that he found this wonderful news to be true. Not sure if happy or desperate, lol
- Sun Jan 30, 2022 6:06 pm
- Forum: Gameplay Help
- Topic: Destination station full behavior
- Replies: 20
- Views: 6027
Re: Destination station full behavior
The fun of non-sync discutions! I'm going to try the way you suggest. It may be my memory is faulty, but it sounds like I might need to read patch notes more. The behavior that had pushed me to do things this way was probably fixed sometime back and I had never tried it again. While the blueprints s...
- Sun Jan 30, 2022 5:37 pm
- Forum: Gameplay Help
- Topic: Destination station full behavior
- Replies: 20
- Views: 6027
Re: Destination station full behavior
https://ibb.co/VMLbxJJ image of the error message itself. Extremly simplified blueprint that triggers the error message every time. 0eNrFmstupDgUhl9l5DXVAgw2Lql307ssezcqIQqcxBJlSsZUTxTxAPMg82LzJGMudUlyXIEzrZ5NUoD5+G2f//hweSX7upNHo7Ql21eiyka3ZPvHK2nVky7qYZ99OUqyJcrKAwmILg7DlilUTfqAKF3JP8k26ncBkdoqq+R...
- Sun Jan 30, 2022 5:03 pm
- Forum: Gameplay Help
- Topic: Destination station full behavior
- Replies: 20
- Views: 6027
Re: Destination station full behavior
Also, please explain, beyond "you're doing it wrong" exactly why this is wrong?
- Sun Jan 30, 2022 4:52 pm
- Forum: Gameplay Help
- Topic: Destination station full behavior
- Replies: 20
- Views: 6027
Re: Destination station full behavior
Then how am I supposed to tell the train network I do not want a delivery?
And why does the option exist in the first place?
- Sun Jan 30, 2022 4:51 pm
- Forum: Gameplay Help
- Topic: Destination station full behavior
- Replies: 20
- Views: 6027
Re: Destination station full behavior
Using the set train limit control on a train station to dynamically change how many trains are requested is basically an almost 100% certain way of triggering this condition. To the point that it's made me avoid it completely.
- Sun Jan 30, 2022 4:35 pm
- Forum: Gameplay Help
- Topic: Destination station full behavior
- Replies: 20
- Views: 6027
Re: Destination station full behavior
Please refrain from calling me a liar. That is both unhelpful and rude. You also provided no useful feedback beyond "you're doing something wrong". Again, unhelpful and rude. Here are a few examples of the situation I am facing. =============================================================...
- Sun Jan 30, 2022 3:02 pm
- Forum: Gameplay Help
- Topic: Destination station full behavior
- Replies: 20
- Views: 6027
Destination station full behavior
TL;DR Changing the action taken by trains when destination station is full to going to next step in schedule instead of freezing. What ? Currently, when a train finds itself in the "destination station is full" state, it freezes in place where ever it may be. I suggest changing this behav...
- Thu Jan 14, 2021 7:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.11] Can't place ghost outside of normal placement range
- Replies: 12
- Views: 6850
Re: 1.1.11 Cant place entity by building robots
I'd like to add my voice to this bug report. Placing ghosts via radar or any distance from the player using items in inventory ( E ) does not work anymore as of 1.1.11
It gives no error, just does nothing. Using copy/paste to place ghosts works however.
It gives no error, just does nothing. Using copy/paste to place ghosts works however.
- Fri May 10, 2019 5:12 pm
- Forum: Off topic
- Topic: New to the forum, transitioned to experimental. Worth posting I think
- Replies: 2
- Views: 5133
Re: New to the forum, transitioned to experimental. Worth posting I think
Normally, I'd agree with you. So much so that it's only a long term solution right now.
See image. I stop module production when I have 20k of inventory. And I'm in "rip things out and rebuild" mode atm. It's just kind of funny really.
See image. I stop module production when I have 20k of inventory. And I'm in "rip things out and rebuild" mode atm. It's just kind of funny really.
- Fri May 10, 2019 2:24 am
- Forum: Off topic
- Topic: New to the forum, transitioned to experimental. Worth posting I think
- Replies: 2
- Views: 5133
New to the forum, transitioned to experimental. Worth posting I think
First, looking at the index, I wasn't sure where to put this except here. I've been clocking ... way too many hours on a map using stable and someone strongly suggested I switch to experimental. I'm so glad I tried it. Copy paste .... WOO HOO!!!!!!!!!!!!!!!!!!!!!! I love everything about the new blu...