Search found 12 matches

by Flooraan
Tue Feb 01, 2022 2:59 am
Forum: Gameplay Help
Topic: Destination station full behavior
Replies: 20
Views: 6027

Re: Destination station full behavior

Thank you all for the help. Things work much better now. I'm just annoyed having to re-do so many stations, but that's factorio. Learn something, redo stuff. I was probably basing my bias against doing it this way on some early bug from when I was playing experimental and the feature first came out....
by Flooraan
Sun Jan 30, 2022 6:08 pm
Forum: Gameplay Help
Topic: Destination station full behavior
Replies: 20
Views: 6027

Re: Destination station full behavior

old dog cries looking at how many stations he as to change in his mega-map now that he found this wonderful news to be true. Not sure if happy or desperate, lol
by Flooraan
Sun Jan 30, 2022 6:06 pm
Forum: Gameplay Help
Topic: Destination station full behavior
Replies: 20
Views: 6027

Re: Destination station full behavior

The fun of non-sync discutions! I'm going to try the way you suggest. It may be my memory is faulty, but it sounds like I might need to read patch notes more. The behavior that had pushed me to do things this way was probably fixed sometime back and I had never tried it again. While the blueprints s...
by Flooraan
Sun Jan 30, 2022 5:37 pm
Forum: Gameplay Help
Topic: Destination station full behavior
Replies: 20
Views: 6027

Re: Destination station full behavior

https://ibb.co/VMLbxJJ image of the error message itself. Extremly simplified blueprint that triggers the error message every time. 0eNrFmstupDgUhl9l5DXVAgw2Lql307ssezcqIQqcxBJlSsZUTxTxAPMg82LzJGMudUlyXIEzrZ5NUoD5+G2f//hweSX7upNHo7Ql21eiyka3ZPvHK2nVky7qYZ99OUqyJcrKAwmILg7DlilUTfqAKF3JP8k26ncBkdoqq+R...
by Flooraan
Sun Jan 30, 2022 5:03 pm
Forum: Gameplay Help
Topic: Destination station full behavior
Replies: 20
Views: 6027

Re: Destination station full behavior

Also, please explain, beyond "you're doing it wrong" exactly why this is wrong?
by Flooraan
Sun Jan 30, 2022 4:52 pm
Forum: Gameplay Help
Topic: Destination station full behavior
Replies: 20
Views: 6027

Re: Destination station full behavior

Loewchen wrote: ↑
Sun Jan 30, 2022 4:46 pm
Flooraan wrote: ↑
Sun Jan 30, 2022 4:35 pm
Receiving stations disable themselves if enough plate is in the local inventory.
That is what you are doing wrong and it has nothing to do with station limits.
Then how am I supposed to tell the train network I do not want a delivery?
And why does the option exist in the first place?
by Flooraan
Sun Jan 30, 2022 4:51 pm
Forum: Gameplay Help
Topic: Destination station full behavior
Replies: 20
Views: 6027

Re: Destination station full behavior

Using the set train limit control on a train station to dynamically change how many trains are requested is basically an almost 100% certain way of triggering this condition. To the point that it's made me avoid it completely.
by Flooraan
Sun Jan 30, 2022 4:35 pm
Forum: Gameplay Help
Topic: Destination station full behavior
Replies: 20
Views: 6027

Re: Destination station full behavior

Please refrain from calling me a liar. That is both unhelpful and rude. You also provided no useful feedback beyond "you're doing something wrong". Again, unhelpful and rude. Here are a few examples of the situation I am facing. =============================================================...
by Flooraan
Sun Jan 30, 2022 3:02 pm
Forum: Gameplay Help
Topic: Destination station full behavior
Replies: 20
Views: 6027

Destination station full behavior

TL;DR Changing the action taken by trains when destination station is full to going to next step in schedule instead of freezing. What ? Currently, when a train finds itself in the "destination station is full" state, it freezes in place where ever it may be. I suggest changing this behav...
by Flooraan
Thu Jan 14, 2021 7:09 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.11] Can't place ghost outside of normal placement range
Replies: 12
Views: 6850

Re: 1.1.11 Cant place entity by building robots

I'd like to add my voice to this bug report. Placing ghosts via radar or any distance from the player using items in inventory ( E ) does not work anymore as of 1.1.11

It gives no error, just does nothing. Using copy/paste to place ghosts works however.
by Flooraan
Fri May 10, 2019 5:12 pm
Forum: Off topic
Topic: New to the forum, transitioned to experimental. Worth posting I think
Replies: 2
Views: 5133

Re: New to the forum, transitioned to experimental. Worth posting I think

Normally, I'd agree with you. So much so that it's only a long term solution right now.

See image.
mod_count.png
mod_count.png (40.74 KiB) Viewed 5082 times
I stop module production when I have 20k of inventory. And I'm in "rip things out and rebuild" mode atm. It's just kind of funny really.
by Flooraan
Fri May 10, 2019 2:24 am
Forum: Off topic
Topic: New to the forum, transitioned to experimental. Worth posting I think
Replies: 2
Views: 5133

New to the forum, transitioned to experimental. Worth posting I think

First, looking at the index, I wasn't sure where to put this except here. I've been clocking ... way too many hours on a map using stable and someone strongly suggested I switch to experimental. I'm so glad I tried it. Copy paste .... WOO HOO!!!!!!!!!!!!!!!!!!!!!! I love everything about the new blu...

Go to advanced search