Good morning,
I would have posted in https://forums.factorio.com/viewforum.php?f=209 but I do not have privileges to do so it would appear.
Re-posting so the mods team can use the reports from this thread. Please move to "with mods" if appropriate
Me and some friends have a dedicated server we ...
Search found 13 matches
- Mon Dec 30, 2024 2:04 pm
- Forum: Desyncs with mods
- Topic: [2.0.28] Mod desync issue
- Replies: 0
- Views: 584
- Tue Feb 01, 2022 2:59 am
- Forum: Gameplay Help
- Topic: Destination station full behavior
- Replies: 20
- Views: 8762
Re: Destination station full behavior
Thank you all for the help.
Things work much better now. I'm just annoyed having to re-do so many stations, but that's factorio. Learn something, redo stuff.
I was probably basing my bias against doing it this way on some early bug from when I was playing experimental and the feature first came ...
Things work much better now. I'm just annoyed having to re-do so many stations, but that's factorio. Learn something, redo stuff.
I was probably basing my bias against doing it this way on some early bug from when I was playing experimental and the feature first came ...
- Sun Jan 30, 2022 6:08 pm
- Forum: Gameplay Help
- Topic: Destination station full behavior
- Replies: 20
- Views: 8762
Re: Destination station full behavior
old dog cries looking at how many stations he as to change in his mega-map now that he found this wonderful news to be true. Not sure if happy or desperate, lol
- Sun Jan 30, 2022 6:06 pm
- Forum: Gameplay Help
- Topic: Destination station full behavior
- Replies: 20
- Views: 8762
Re: Destination station full behavior
The fun of non-sync discutions!
I'm going to try the way you suggest. It may be my memory is faulty, but it sounds like I might need to read patch notes more. The behavior that had pushed me to do things this way was probably fixed sometime back and I had never tried it again.
While the ...
I'm going to try the way you suggest. It may be my memory is faulty, but it sounds like I might need to read patch notes more. The behavior that had pushed me to do things this way was probably fixed sometime back and I had never tried it again.
While the ...
- Sun Jan 30, 2022 5:37 pm
- Forum: Gameplay Help
- Topic: Destination station full behavior
- Replies: 20
- Views: 8762
Re: Destination station full behavior
https://ibb.co/VMLbxJJ image of the error message itself.
Extremly simplified blueprint that triggers the error message every time.
0eNrFmstupDgUhl9l5DXVAgw2Lql307ssezcqIQqcxBJlSsZUTxTxAPMg82LzJGMudUlyXIEzrZ5NUoD5+G2f ...
Extremly simplified blueprint that triggers the error message every time.
0eNrFmstupDgUhl9l5DXVAgw2Lql307ssezcqIQqcxBJlSsZUTxTxAPMg82LzJGMudUlyXIEzrZ5NUoD5+G2f ...
- Sun Jan 30, 2022 5:03 pm
- Forum: Gameplay Help
- Topic: Destination station full behavior
- Replies: 20
- Views: 8762
Re: Destination station full behavior
Also, please explain, beyond "you're doing it wrong" exactly why this is wrong?
- Sun Jan 30, 2022 4:52 pm
- Forum: Gameplay Help
- Topic: Destination station full behavior
- Replies: 20
- Views: 8762
Re: Destination station full behavior
Then how am I supposed to tell the train network I do not want a delivery?
And why does the option exist in the first place?
- Sun Jan 30, 2022 4:51 pm
- Forum: Gameplay Help
- Topic: Destination station full behavior
- Replies: 20
- Views: 8762
Re: Destination station full behavior
Using the set train limit control on a train station to dynamically change how many trains are requested is basically an almost 100% certain way of triggering this condition. To the point that it's made me avoid it completely.
- Sun Jan 30, 2022 4:35 pm
- Forum: Gameplay Help
- Topic: Destination station full behavior
- Replies: 20
- Views: 8762
Re: Destination station full behavior
Please refrain from calling me a liar. That is both unhelpful and rude.
You also provided no useful feedback beyond "you're doing something wrong". Again, unhelpful and rude.
Here are a few examples of the situation I am facing ...
You also provided no useful feedback beyond "you're doing something wrong". Again, unhelpful and rude.
Here are a few examples of the situation I am facing ...
- Sun Jan 30, 2022 3:02 pm
- Forum: Gameplay Help
- Topic: Destination station full behavior
- Replies: 20
- Views: 8762
Destination station full behavior
TL;DR
Changing the action taken by trains when destination station is full to going to next step in schedule instead of freezing.
What ?
Currently, when a train finds itself in the "destination station is full" state, it freezes in place where ever it may be.
I suggest changing this behavior ...
Changing the action taken by trains when destination station is full to going to next step in schedule instead of freezing.
What ?
Currently, when a train finds itself in the "destination station is full" state, it freezes in place where ever it may be.
I suggest changing this behavior ...
- Thu Jan 14, 2021 7:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.11] Can't place ghost outside of normal placement range
- Replies: 12
- Views: 8503
Re: 1.1.11 Cant place entity by building robots
I'd like to add my voice to this bug report. Placing ghosts via radar or any distance from the player using items in inventory ( E ) does not work anymore as of 1.1.11
It gives no error, just does nothing. Using copy/paste to place ghosts works however.
It gives no error, just does nothing. Using copy/paste to place ghosts works however.
- Fri May 10, 2019 5:12 pm
- Forum: Off topic
- Topic: New to the forum, transitioned to experimental. Worth posting I think
- Replies: 2
- Views: 5487
Re: New to the forum, transitioned to experimental. Worth posting I think
Normally, I'd agree with you. So much so that it's only a long term solution right now.
See image. I stop module production when I have 20k of inventory. And I'm in "rip things out and rebuild" mode atm. It's just kind of funny really.
See image. I stop module production when I have 20k of inventory. And I'm in "rip things out and rebuild" mode atm. It's just kind of funny really.
- Fri May 10, 2019 2:24 am
- Forum: Off topic
- Topic: New to the forum, transitioned to experimental. Worth posting I think
- Replies: 2
- Views: 5487
New to the forum, transitioned to experimental. Worth posting I think
First, looking at the index, I wasn't sure where to put this except here.
I've been clocking ... way too many hours on a map using stable and someone strongly suggested I switch to experimental.
I'm so glad I tried it.
Copy paste .... WOO HOO!!!!!!!!!!!!!!!!!!!!!!
I love everything about the ...
I've been clocking ... way too many hours on a map using stable and someone strongly suggested I switch to experimental.
I'm so glad I tried it.
Copy paste .... WOO HOO!!!!!!!!!!!!!!!!!!!!!!
I love everything about the ...