Search found 79 matches
- Fri Apr 12, 2024 10:42 pm
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 151
- Views: 19088
Re: Friday Facts #406 - Space Age Music
Pretty awesome that you even put that much effort into music. Even tho its 'just a Factory building game'. Tbh I turned the music off after a while and just listened to my own, but I think I'll turn it back on for the expansion.
- Fri Feb 23, 2024 2:48 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 36176
Re: Friday Facts #399 - Trash to Treasure
Woah, that blew my mind. I love the whole concept of the planet!
- Sat Feb 17, 2024 4:25 pm
- Forum: News
- Topic: Friday Facts #398 - Fulgora
- Replies: 114
- Views: 24597
Re: Friday Facts #398 - Fulgora
That got me hyped for next weeks FFF. Love the lore behind the planet and the lightning looks stunning. Literally.
- Sat Feb 10, 2024 6:21 pm
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 118
- Views: 17246
Re: Friday Facts #397 - Factoriopedia
That looks really great. Tho if I may, I'd suggest a name change to Factoripedia. Just easier on the tongue. I'd go with one of these: Encyclopedia Factoria If you're going that route, you gotta spell Encyclopædia . Encyclopædia Factœria Nah. I really like Encyclopedia Factoria tho. You have my sup...
- Sat Feb 10, 2024 4:42 pm
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 118
- Views: 17246
Re: Friday Facts #397 - Factoriopedia
That looks really great. Tho if I may, I'd suggest a name change to Factoripedia. Just easier on the tongue.
- Fri Dec 15, 2023 4:25 pm
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 151
- Views: 26231
Re: Friday Facts #389 - Train control improvements
The problem is that once the train decides to leave the station, it instantly clears the reservation of the train limit, while still physically blocking the stop. This lets another train start its journey toward the stop, while there might not be enough space to wait without blocking the mainline. ...
- Fri Dec 08, 2023 1:38 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 149
- Views: 24891
Re: Friday Facts #388 - Smaller things for 2.0
That pistol just lying around bugs me.
Where you showed off the "reassuring green."
Where you showed off the "reassuring green."
- Fri Dec 01, 2023 3:32 pm
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 170
- Views: 39901
Re: Friday Facts #387 - Swimming in lava
Ok that is absolutely amazing. New ressources, new crazy ways to obtain our beloved iron and copper and so on with new crazy drills and machines. It feels like you perfectly scratched that itch between overwhelming and exciting.
- Sat Nov 25, 2023 1:57 am
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 123
- Views: 25106
Re: Friday Facts #386 - Vulcanus
That has me incredibly hyped up! I never imagined Factorio to look so... 3D, i guess. Looks awesome and can't wait what you did for the other planets.
- Fri Nov 10, 2023 6:38 pm
- Forum: Combinator Creations
- Topic: Minesweeper in Factorio
- Replies: 5
- Views: 4585
Map files
I still can't upload map files in the original post for some reason. So I'll just do it here. You'll need to put the map files here . Note: I changed the file names again. Found out just now that brackets are actually not supposed to be in save names. Sorry to everyone who downloaded the files with ...
- Fri Nov 10, 2023 6:32 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 328
- Views: 45865
Re: Friday Facts #384 - Combinators 2.0
God frickin damnit. That's insane changes for me at least. About half or even more of my playtime was spend on building games with combinators. And the amount of space I'm going to safe up is immersurable. That changes absolutely everything. But I am at least a little bit pissed you announced this c...
- Fri Oct 20, 2023 1:01 pm
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 42732
Re: Friday Facts #381 - Space Platforms
Ok that is a really interesting concept. Especially how they work like trains but with factories on them. And the item request thing from the home planet sounds really cool. I've never been a huge fan of how the space platforms look even in SE but I think I can work with that. Idk the fact they don'...
- Mon Oct 09, 2023 8:49 pm
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 26373
Re: Friday Facts #379 - Abstract rewiring
Yep, that is a huge yep from me. Absolutely awesome.
- Fri Sep 29, 2023 1:07 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 337
- Views: 78632
Re: Friday Facts #378 - Trains on another level
Hooo shit. Ok I think I need to change the way I think about this expansion pack. But this changes everything about what I thought Factorio could be. Also really nice to hear that Quality, elevated rails and Space Age are all seperate mods.
- Sat Sep 23, 2023 10:46 am
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 217
- Views: 50165
Re: Friday Facts #377 - New new rails
May I ask for very large radius rail curves, for aesthetic purposes? They look more natural. Also, current curves might require significant train slowdown, so large radii would be useful. And I'd like to have very small radius curves (excl. half diagonals for simplicity), and trains would pass them...
- Sat Sep 23, 2023 10:44 am
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 217
- Views: 50165
Re: Friday Facts #377 - New new rails
Did you resolve the track selection issue? I have an idea regarding track selection if you are still stuck. The problem I see is that directional controls via A D are quite limited. A solution I saw in a Minecraft mod called Chisel & Bits is a selection wheel around the cursor. Basically a segm...
- Fri Sep 22, 2023 9:14 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 217
- Views: 50165
Re: Friday Facts #377 - New new rails
Is it too much to be asking for signals to be part of the track? If you increase the amount of rails in a single shape for example: no signals 1 light 2 lights 1 chain 2 chains 1 light 1 chain then you should need to put logic in place that you can't put 2 signal rails on top of each other and sudd...
- Fri Sep 22, 2023 7:17 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 217
- Views: 50165
Re: Friday Facts #377 - New new rails
Holy crap that is incredible. You can split rails in two and have a 2 tile gab exactly in the center. That's a gamechanger. Never thought much of the rails except for how the curve doesn't really look as smooth with the straight piece in the middle. But even the curves look better now. And on top of...
- Fri Sep 22, 2023 6:19 pm
- Forum: Modding help
- Topic: Modded settings being interchanged between mods.
- Replies: 7
- Views: 605
Re: [1.1.91] Modded settings being interchanged between mods.
Yes, because you have the ability to mod other mods' settings this way. :D Ohhh, so that's what settings-update.lua and settings-final-fixes is for, yeah? Can you hide settings from the player and change other mod's settings in the background? Yes. You can find more detail here: https://wiki.factor...
- Fri Sep 22, 2023 6:19 pm
- Forum: Modding help
- Topic: Modded settings being interchanged between mods.
- Replies: 7
- Views: 605
Re: [1.1.91] Modded settings being interchanged between mods.
Yes, because you have the ability to mod other mods' settings this way. :D Ohhh, so that's what settings-update.lua and settings-final-fixes is for, yeah? Can you hide settings from the player and change other mod's settings in the background? Alright found it on the wiki. So if I put default = tru...