Search found 102 matches

by BrainlessTeddy
Sun Aug 24, 2025 6:16 pm
Forum: Ideas and Suggestions
Topic: Keep damaged items out of logistic network.
Replies: 2
Views: 243

Re: Keep damaged items out of logistic network.

I didn't know damaged items can be crafted away. To be fair.
by BrainlessTeddy
Sun Aug 24, 2025 12:10 pm
Forum: Ideas and Suggestions
Topic: Keep damaged items out of logistic network.
Replies: 2
Views: 243

Keep damaged items out of logistic network.

A very small but nerv racking thing. I have somehow a damaged blue inserter on Gleba. And it keeps clogging up my green inserter production since damaged items and healthy items don't stack. In this pic: The inserter says target full because the assember (target) has only healthy inserters in it ...
by BrainlessTeddy
Sun Aug 24, 2025 11:53 am
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 207
Views: 271648

Re: Peace with Aliens

Oh sounds like a great idea. Kinda too late for this discussion I know, but I wonder what happened? Why did you not go through with it?
by BrainlessTeddy
Sun Jul 27, 2025 1:57 pm
Forum: Assigned
Topic: [kovarex][2.0.50] Blueprint parameter variables in formula show error despite working
Replies: 6
Views: 3077

Re: [kovarex] [2.0.50] Blueprint parameter variables show error despite working

Same here on 2.0.60:

p0_t is marked as wrong but it works. It's the crafting time of Param0.
Screenshot 2025-07-27 155109.png
Screenshot 2025-07-27 155109.png (102.98 KiB) Viewed 1385 times
Apparently the crafting time is incorrectly shown as p0_r. And p0_r does not work at all.
Screenshot 2025-07-27 155117.png
Screenshot 2025-07-27 155117.png (45.71 KiB) Viewed 1385 times
by BrainlessTeddy
Thu May 15, 2025 7:26 pm
Forum: Releases
Topic: Version 2.0.45
Replies: 237
Views: 82403

Re: Version 2.0.45

I kinda understand the speedrunning community. In that this "Bugfix" is really disruptive and comes at a weird time...

On the other hand I also understand making achievements harder to get... Although I don't care about achievements either in-game or on Steam (even less about global achievements ...
by BrainlessTeddy
Sun Nov 24, 2024 2:50 pm
Forum: News
Topic: Friday Facts #438 - Space Age wrap up
Replies: 109
Views: 56113

Re: Friday Facts #438 - Space Age wrap up

What a journey Factorio has been. All the best to you and looking forward to new projects of yours.
by BrainlessTeddy
Sun Oct 06, 2024 3:58 pm
Forum: News
Topic: Friday Facts #431 - Gleba & Captivity
Replies: 158
Views: 56610

Re: Friday Facts #431 - Gleba & Captivity

drugs, it does sound like drugs. and I cant wait to get my hands on em. the labs I mean... Don't do drugs!
by BrainlessTeddy
Fri Sep 27, 2024 1:02 pm
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 320
Views: 91574

Re: Friday Facts #430 - Drowning in Fluids


I don't fully understand I think. So the fluid will be pumped into a pipe segment of 250x250 tiles just like the other FFF said. And will spread across the whole segment near instantly but when it reaches 250 tiles away from the source pump(?) I'll need a new pump and new segment to make the fluid ...
by BrainlessTeddy
Fri Sep 27, 2024 12:35 pm
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 320
Views: 91574

Re: Friday Facts #430 - Drowning in Fluids

I don't fully understand I think. So the fluid will be pumped into a pipe segment of 250x250 tiles just like the other FFF said. And will spread across the whole segment near instantly but when it reaches 250 tiles away from the source pump(?) I'll need a new pump and new segment to make the fluid ...
by BrainlessTeddy
Fri Sep 20, 2024 1:26 pm
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 167
Views: 69030

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

Lisan al Gaib!
by BrainlessTeddy
Fri Sep 13, 2024 11:46 am
Forum: News
Topic: Friday Facts #428 - Reactor & Logistics circuit control
Replies: 118
Views: 32770

Re: Friday Facts #428 - Reactor & Logistics circuit control

Thb that are some small but kinda game changing things at least for me, I can spend hours on end figuring out those small details. (Edit: How certain things work, mostly circuitry, and how to monitor and control whats going on in the factory, things like always having the right amount of bots in the ...
by BrainlessTeddy
Fri Sep 06, 2024 1:24 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 73117

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

That is actually nice that you removed the stone poop. It was kinda annoying at times.
Also that is a great looking LAN Party.
by BrainlessTeddy
Fri Aug 23, 2024 9:50 pm
Forum: News
Topic: Friday Facts #425 - Behind the legs
Replies: 99
Views: 29813

Re: Friday Facts #425 - Behind the legs

That was actually a really interesting FFF. But one thing about the spidertron. I see how you made it bend its legs instead of stretching them but the new animation kinda creeps me out. I think I like it. but we'll see
by BrainlessTeddy
Thu Aug 01, 2024 11:12 am
Forum: Combinator Creations
Topic: Game console in Factorio
Replies: 2
Views: 1539

Re: Game console in Factorio


For whatever reason the wording made me think it was something unfinished that i was going to see, but no, there exist one older unfinished version ( underated btw) and this new version IS FINISHED !

Very impressive ! Maybe a picture would help understanding why the blueprint is a .txt and be ...
by BrainlessTeddy
Wed Jul 31, 2024 11:17 pm
Forum: Combinator Creations
Topic: Game console in Factorio
Replies: 2
Views: 1539

Game console in Factorio

Game console v2.0 | Factorio Switch:

This time I made the screen smaller which made it a whole lot easier to build the games for it and which in the end probably enabled me to finish the console. It also didn't take me as long to make the games. I still didn't touch Tetris but instead made up my ...
by BrainlessTeddy
Mon Jul 29, 2024 10:36 pm
Forum: News
Topic: Friday Facts #420 - Fusion Reactor
Replies: 108
Views: 41240

Re: Friday Facts #420 - Fusion Reactor

Maybe that's my OCD speaking but I'm not a huge fan of the fusion generators. They kinda look like they just want to make symmetrical builds hard to make.
by BrainlessTeddy
Fri Jul 19, 2024 12:24 pm
Forum: News
Topic: Friday Facts #420 - Fusion Reactor
Replies: 108
Views: 41240

Re: Friday Facts #420 - Fusion Reactor

Thats pretty cool and all but I would lie if that image of a spaceship powered by a fusion reactor didn't make me want a space harbour. Just imagine. Every planet having a space harbour of sorts where local spaceships (platforms ik, but i'll just call them ships) and long distance ships meet. And if ...
by BrainlessTeddy
Fri Jun 28, 2024 2:06 pm
Forum: News
Topic: Friday Facts #417 - Space Age development
Replies: 103
Views: 42133

Re: Friday Facts #417 - Space Age development

Damnn that got me hyped. That last picture too... my god thats crazy
by BrainlessTeddy
Sat Jun 22, 2024 9:36 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 151424

Re: Friday Facts #416 - Fluids 2.0

Sometimes it is easier to ask for forgiveness than to ask for permission...
Weird deja vu. I just heard the line yesterday when I watched an episode of The Legend Of Korra.

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