Search found 107 matches

by CheeseMcBurger
Sat Jul 26, 2025 9:36 am
Forum: Ideas and Suggestions
Topic: Add Deconstruction to Blueprints
Replies: 3
Views: 339

Re: Add Deconstruction to Blueprints



and want to remove only these specific poles and these specific places


Put something you don't use elsewhere like wooden chests in those spots. Deconstruct wooden chests after.


That's merely a workaround. But thanks for the suggestion regardless, I did not think of this to solve this issue ...
by CheeseMcBurger
Fri Jul 25, 2025 10:23 am
Forum: Ideas and Suggestions
Topic: Unobtrusive Alt Mode
Replies: 8
Views: 1364

Re: Unobtrusive Alt Mode

I'd also like to see this in vanilla. Annoyed me for some years now. Perhaps add an options that lets me set an icon scale of my choosing.
by CheeseMcBurger
Fri Jul 25, 2025 9:54 am
Forum: Ideas and Suggestions
Topic: Add Deconstruction to Blueprints
Replies: 3
Views: 339

Add Deconstruction to Blueprints

TL;DR
Blueprints should also be able to deconstuct entities at specific locations, not only where new entities are being build.


What and Why?

I have places a grid of roboports and electic poles across my entire base. I want to replace the eletric poles with substations. The substation require ...
by CheeseMcBurger
Mon Jun 30, 2025 8:53 pm
Forum: Ideas and Suggestions
Topic: 3-digit precision for machine mouse-over production stats (could be in settings menu)
Replies: 3
Views: 537

Re: 3-digit precision for machine mouse-over production stats (could be in settings menu)


Factorio uses 64-bit Signed Integers internally, so it is inherently impossible to get an "exact" Decimal conversion


That has nothing to do with the question. The decimal number OP is mentioning is already a calculated number rounded to 2 decimals. It is exactly as exact or not exact as the ...
by CheeseMcBurger
Sat Jun 14, 2025 2:11 pm
Forum: Ideas and Suggestions
Topic: Land Mines not counting towards "building destroyed"
Replies: 9
Views: 3788

Re: Land Mines not counting towards "building destroyed"

+1, I'm using mines heavily and I am going INSANE! Mines getting destroyed before they're armed is nothing I can do anything against. I want to mute this without mods, so I can play with achievements.
by CheeseMcBurger
Sun Jun 08, 2025 10:29 am
Forum: Ideas and Suggestions
Topic: Undo map seed
Replies: 7
Views: 2870

Re: Undo map seed

I like this. I would add that it would be great to have a list of previously watched seeds in the map generator.
by CheeseMcBurger
Sun Jun 08, 2025 10:27 am
Forum: Ideas and Suggestions
Topic: Hotkey for "Random Seed" in the Map Creation
Replies: 2
Views: 1452

Re: Hotkey for "Random Seed" in the Map Creation

I like the idea and this sounds like an easy addition.
by CheeseMcBurger
Fri May 30, 2025 3:10 pm
Forum: Technical Help
Topic: Atlas cache is 27 GB
Replies: 3
Views: 636

Re: Atlas cache is 27 GB

I have only Space Age. I briefly had a factory planner mod and Staged Blueprint Planning active. But it sounds unreasonable that they would blow up the atlas cache that much. And what do you mean by cache files? I don't think that's something that I can even control. With that said, this is not ...
by CheeseMcBurger
Fri May 30, 2025 10:46 am
Forum: Technical Help
Topic: Atlas cache is 27 GB
Replies: 3
Views: 636

Atlas cache is 27 GB

Is it normal that the atlas cache is 27 GB big?

Mode LastWriteTime Length Name
---- ------------- ------ ----
-a--- 05.05.2025 21:06 9553236942 atlas-cache.2.dat
-a--- 23.05.2025 20:31 9589360951 atlas-cache.3.dat
-a--- 23.05.2025 20:27 9564064055 atlas-cache.dat
by CheeseMcBurger
Sat May 10, 2025 11:07 pm
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 148
Views: 28906

How to upcycle?

I need quality items. But with the amount of options I have, I feel really lost. This is especially, because I know there's really just one or two ways to effectively create high-quality items. Everything else is just wasteful. This makes it quite frustrating for me, because I like the puzzle, but I ...
by CheeseMcBurger
Mon Apr 28, 2025 10:06 pm
Forum: General discussion
Topic: Quality killed this game for me
Replies: 50
Views: 9335

Re: Quality killed this game for me

> I just think it eats away at the sense of accomplishment for designing great things, when eventually they will be no longer applicable. I guess, said another way.

Very well said.

> until the very very end game.

And that's several dozen hours into the game. A point where a serious question is ...
by CheeseMcBurger
Mon Apr 28, 2025 9:49 pm
Forum: General discussion
Topic: Quality killed this game for me
Replies: 50
Views: 9335

Quality killed this game for me

One thing I loved about Factorio was the immense replayability, because it was so easy to improve previous layouts and factories. You quite quickly reach the point where you get advanced oil refining, assembler 3 or stack inserters, so that you can really start tinkering and optimising.

I feel like ...
by CheeseMcBurger
Mon Dec 02, 2024 5:18 pm
Forum: Ideas and Suggestions
Topic: Add "Connect To Logistic Network" To Requester Chests
Replies: 10
Views: 2437

Re: Add "Connect To Logistic Network" To Requester Chests

I am talking about the connection to the logistics network, not the connection to the circuit network.

https://www.reddit.com/media?url=https% ... c77b020735
by CheeseMcBurger
Sun Dec 01, 2024 11:05 am
Forum: Outdated/Not implemented
Topic: Add options to exclude logistic elements from the network
Replies: 4
Views: 901

Re: Add options to exclude logistic elements from the network

> And my personal belongings screw them up.

What do you mean by "your personal belongings"? Items in your inventory are not in the logistics network.
by CheeseMcBurger
Sun Dec 01, 2024 11:03 am
Forum: Ideas and Suggestions
Topic: Space Platform Orbital Drop Slots
Replies: 1
Views: 512

Re: Space Platform Orbital Drop Slots

Why do you need this? I see two reasons not complicating the situation:

1) If you have multiple cargo bays, filling the available drop slots immediately sends the pod on its way freeing them up. Adding additional drop slots would not increase the speed you could do that.

2) If you regularly need ...
by CheeseMcBurger
Sun Dec 01, 2024 10:58 am
Forum: Ideas and Suggestions
Topic: Add "Connect To Logistic Network" To Requester Chests
Replies: 10
Views: 2437

Add "Connect To Logistic Network" To Requester Chests

TL;DR
Requester chests should be connectable to the logistics network in the same way inserters are, enabling the requests on certain conditions.


What?
Inserters can be connected to the logistics network, allowing for conditions that are based on the amount of items within the logistic network ...
by CheeseMcBurger
Mon Nov 25, 2024 6:45 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 412
Views: 118884

Re: Gleba has killed the game for me.

Gleba fucking sucks! There are so many reason it sucks, I really don't care to write them all down. Fuck Gleba and fuck the fucking Stompers and shit!

Go to advanced search