Search found 86 matches

by CheeseMcBurger
Wed Nov 20, 2024 7:11 pm
Forum: Balancing
Topic: Restarting nutrients supply is a pain in the ass
Replies: 0
Views: 79

Restarting nutrients supply is a pain in the ass

I have a small factory and restarting nutrients is a pain in the ass. You need an abnormal amount of spoilage to get it going again and the nutrient production in the biochambers takes so many nutrients, it's absurd. This is not fun, it's nothing but a major pain in the ass.
by CheeseMcBurger
Sun Nov 17, 2024 11:15 pm
Forum: Balancing
Topic: Steam Engine should not "scale down" automatically.
Replies: 27
Views: 18740

Re: Steam Engine should not "scale down" automatically.

It forces you to really consider how to use signals and switches to balance your grid, conserve fuel and limit pollution. You don't have signals and switches that early, so it makes sense that a comparatively weak power source (that also causes significant pollution and takes away precious space ea...
by CheeseMcBurger
Sun Nov 17, 2024 11:08 pm
Forum: Balancing
Topic: Gleba early game should be made easier significantly
Replies: 18
Views: 974

Re: Gleba early game should be made easier significantly

Whatever it's main point or not - early game on Gleba is frustratingly hard compared to Vulcanus and Fulgora. I completely agree. I'ts not that I dislike the spoilage mechanic. It's that I feel that I can't progress, until I figured out every step of all the paths I must take, immediately. On other...
by CheeseMcBurger
Sat Nov 16, 2024 1:22 pm
Forum: Gameplay Help
Topic: Add user variable for output stacks in parametrised BP?
Replies: 2
Views: 116

Add user variable for output stacks in parametrised BP?

I have the following BP 11-16-2024, 14-18-44.png The Inserter that feeds into the storage chest should insert X stacks of the produced item. My problem is that I don't know how I can ask the player to provide a number. And then I need to use that number and multiply it with the stack sice of {0} 11-...
by CheeseMcBurger
Sat Nov 16, 2024 12:24 pm
Forum: Show your Creations
Topic: Space Platforms
Replies: 36
Views: 4136

Re: Space Platforms

I named it Nostromo . It is designed for ~75 % efficiency with the most simple circuit I could think of, and I decided to go for minimal width for maximum speed. It will start at 51% but will settle at ~75% after a couple of seconds. Power on Nauvis is a problem I haven't solved yet. Probably just a...
by CheeseMcBurger
Fri Nov 15, 2024 12:26 pm
Forum: Ideas and Suggestions
Topic: Auto-launching of mixed rockets
Replies: 27
Views: 4900

Re: Auto-launching of mixed rockets

Same here. If I require only 5 inserters and 5 belts and 5 underground belts - and nothing else! - then a rocket with exactly that content should be launched into space without requiring me to add any circuitry. Instead, 5 rockets are launched into space with a full stack of each of the three items....
by CheeseMcBurger
Sun Nov 10, 2024 9:02 pm
Forum: Gameplay Help
Topic: Weird power readings
Replies: 3
Views: 221

Re: Weird power readings

That's cool and all, but which of my machines do have a buffer? Where's the problem in my case?
by CheeseMcBurger
Sun Nov 10, 2024 7:53 pm
Forum: Gameplay Help
Topic: Space platform "Unload" cargo doesn't just work and "Import" is wrong word in Platform Logistics
Replies: 3
Views: 536

Re: Space platform "Unload" cargo doesn't just work and "Import" is wrong word in Platform Logistics

I learned that unloading only works if you request it on the cargo landing pad. Maybe both needs to be active, the request and the Unload checkbox?
by CheeseMcBurger
Sun Nov 10, 2024 7:47 pm
Forum: This Forum
Topic: Click to Enlarge
Replies: 3
Views: 373

Re: Click to Enlarge

Sanqui wrote: ↑Mon Nov 04, 2024 9:52 am I've added a lightbox feature -- let me know if this works for you.
That is awesome, thank you!
by CheeseMcBurger
Sun Nov 10, 2024 7:46 pm
Forum: Gameplay Help
Topic: Weird power readings
Replies: 3
Views: 221

Weird power readings

I have a small electric network with 3 x beacons (no modules), 1 x chemical plant, 1 x steam turbine. The network runs on an isolated, disconnected substation. There are no other power poles or substations in the vicinity. The image shows a fourth beacon, that I add later. 11-10-2024, 20-40-55.png T...
by CheeseMcBurger
Sun Nov 03, 2024 6:31 pm
Forum: This Forum
Topic: Click to Enlarge
Replies: 3
Views: 373

Click to Enlarge

Please add a click to enlarge feature to images posted in the forum. Wanting to get some inspiration here, the images are full resolution, but shrinked to fit into the layout. However, you can't see anything on these tiny images and right-clicking them indiviually to view them in a separate tab is j...
by CheeseMcBurger
Sun Nov 03, 2024 2:52 pm
Forum: Not a bug
Topic: [2.0.14] Recipe as output signal not working in this case
Replies: 4
Views: 174

Re: [2.0.14] Recipe as output signal not working in this case

Found the problem, it was a full output. Can be closed. Sorry about the noise.
by CheeseMcBurger
Sun Nov 03, 2024 2:50 pm
Forum: Not a bug
Topic: [2.0.14] Recipe as output signal not working in this case
Replies: 4
Views: 174

Re: [2.0.14] Recipe as output signal not working in this case

Done


Edit: After some playing around, it works with a new crusher that is setup exactly the same. One works, the other doesn't. I'm now 2.0.14.
11-03-2024, 15-51-08.png
11-03-2024, 15-51-08.png (322.31 KiB) Viewed 157 times
by CheeseMcBurger
Sun Nov 03, 2024 2:41 pm
Forum: Not a bug
Topic: [2.0.14] Recipe as output signal not working in this case
Replies: 4
Views: 174

[2.0.14] Recipe as output signal not working in this case

I have a decider combinator that puts out a recipe that the machine won't accept. It says "No Recipe". (Pink lines) When using a constant combinator to output a recipe it works. (Green lines) 11-03-2024, 15-40-30.png Edit: After some playing around, it works with a new crusher that is setu...
by CheeseMcBurger
Sun Nov 03, 2024 1:08 pm
Forum: Gameplay Help
Topic: Fluid consumption working differently than I expect?
Replies: 1
Views: 140

Fluid consumption working differently than I expect?

I am trying to understand how fluid consumption works. I have setup a fully fuelled thruster in the editor, paused the game, removed the input pipes, set a destination and then played the game for exactly sixty ticks. The consumption of the thruster is defined as 120/s. However, after 1 second (60 t...
by CheeseMcBurger
Sun Nov 03, 2024 11:34 am
Forum: Gameplay Help
Topic: How to add modules in sandbox mode?
Replies: 1
Views: 115

How to add modules in sandbox mode?

How do I add modules to buildings in sandbox mode?
by CheeseMcBurger
Sun Nov 03, 2024 11:09 am
Forum: General discussion
Topic: Explain Thruster Performance Curves
Replies: 2
Views: 1219

Explain Thruster Performance Curves

Can someone explain the thruster performance curves? 11-03-2024, 12-04-49.png The thruster consumes thruster fuel and oxidiser for 120/s each. The fluid usage says "200% when fulfilled to 80%". I don't understand that. Is that related to how much fuel I feed into the thruster? If so, what ...
by CheeseMcBurger
Mon Oct 21, 2024 7:18 am
Forum: General discussion
Topic: Space Age general Questions
Replies: 144
Views: 33504

Re: Space Age general Questions

Will I be able to buy it directly from factorio.com and get a Steam key? I think I could do this with Factorio 1, but nothing on the website suggests this is possible with F2.
by CheeseMcBurger
Sun Oct 20, 2024 6:51 pm
Forum: News
Topic: Friday Facts #433 - Liftoff Initiated
Replies: 140
Views: 27671

Re: Friday Facts #433 - Liftoff Initiated

Good luck tomorrow, Wube. Would be interesting to hear if the release is a scheduled task, and fully automated, the office closed, and you all gathered at some vacation resort, relaxing in some pool tomorrow at 1100UTC. Let's just say we have a checklist involving a few buttons to press and we hope...

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