Search found 86 matches
- Wed Nov 20, 2024 7:11 pm
- Forum: Balancing
- Topic: Restarting nutrients supply is a pain in the ass
- Replies: 0
- Views: 79
Restarting nutrients supply is a pain in the ass
I have a small factory and restarting nutrients is a pain in the ass. You need an abnormal amount of spoilage to get it going again and the nutrient production in the biochambers takes so many nutrients, it's absurd. This is not fun, it's nothing but a major pain in the ass.
- Sun Nov 17, 2024 11:15 pm
- Forum: Balancing
- Topic: Steam Engine should not "scale down" automatically.
- Replies: 27
- Views: 18740
Re: Steam Engine should not "scale down" automatically.
It forces you to really consider how to use signals and switches to balance your grid, conserve fuel and limit pollution. You don't have signals and switches that early, so it makes sense that a comparatively weak power source (that also causes significant pollution and takes away precious space ea...
- Sun Nov 17, 2024 11:08 pm
- Forum: Balancing
- Topic: Gleba early game should be made easier significantly
- Replies: 18
- Views: 974
Re: Gleba early game should be made easier significantly
Whatever it's main point or not - early game on Gleba is frustratingly hard compared to Vulcanus and Fulgora. I completely agree. I'ts not that I dislike the spoilage mechanic. It's that I feel that I can't progress, until I figured out every step of all the paths I must take, immediately. On other...
- Sat Nov 16, 2024 8:48 pm
- Forum: Ideas and Suggestions
- Topic: Please add a button to add a new blueprint parameter variable
- Replies: 29
- Views: 1851
- Sat Nov 16, 2024 1:22 pm
- Forum: Gameplay Help
- Topic: Add user variable for output stacks in parametrised BP?
- Replies: 2
- Views: 116
Add user variable for output stacks in parametrised BP?
I have the following BP 11-16-2024, 14-18-44.png The Inserter that feeds into the storage chest should insert X stacks of the produced item. My problem is that I don't know how I can ask the player to provide a number. And then I need to use that number and multiply it with the stack sice of {0} 11-...
- Sat Nov 16, 2024 12:24 pm
- Forum: Show your Creations
- Topic: Space Platforms
- Replies: 36
- Views: 4136
Re: Space Platforms
I named it Nostromo . It is designed for ~75 % efficiency with the most simple circuit I could think of, and I decided to go for minimal width for maximum speed. It will start at 51% but will settle at ~75% after a couple of seconds. Power on Nauvis is a problem I haven't solved yet. Probably just a...
- Fri Nov 15, 2024 12:26 pm
- Forum: Ideas and Suggestions
- Topic: Auto-launching of mixed rockets
- Replies: 27
- Views: 4900
Re: Auto-launching of mixed rockets
Same here. If I require only 5 inserters and 5 belts and 5 underground belts - and nothing else! - then a rocket with exactly that content should be launched into space without requiring me to add any circuitry. Instead, 5 rockets are launched into space with a full stack of each of the three items....
- Sun Nov 10, 2024 9:02 pm
- Forum: Gameplay Help
- Topic: Weird power readings
- Replies: 3
- Views: 221
Re: Weird power readings
That's cool and all, but which of my machines do have a buffer? Where's the problem in my case?
- Sun Nov 10, 2024 7:53 pm
- Forum: Gameplay Help
- Topic: Space platform "Unload" cargo doesn't just work and "Import" is wrong word in Platform Logistics
- Replies: 3
- Views: 536
Re: Space platform "Unload" cargo doesn't just work and "Import" is wrong word in Platform Logistics
I learned that unloading only works if you request it on the cargo landing pad. Maybe both needs to be active, the request and the Unload checkbox?
- Sun Nov 10, 2024 7:47 pm
- Forum: This Forum
- Topic: Click to Enlarge
- Replies: 3
- Views: 373
- Sun Nov 10, 2024 7:46 pm
- Forum: Gameplay Help
- Topic: Weird power readings
- Replies: 3
- Views: 221
Weird power readings
I have a small electric network with 3 x beacons (no modules), 1 x chemical plant, 1 x steam turbine. The network runs on an isolated, disconnected substation. There are no other power poles or substations in the vicinity. The image shows a fourth beacon, that I add later. 11-10-2024, 20-40-55.png T...
- Sun Nov 03, 2024 6:31 pm
- Forum: This Forum
- Topic: Click to Enlarge
- Replies: 3
- Views: 373
Click to Enlarge
Please add a click to enlarge feature to images posted in the forum. Wanting to get some inspiration here, the images are full resolution, but shrinked to fit into the layout. However, you can't see anything on these tiny images and right-clicking them indiviually to view them in a separate tab is j...
- Sun Nov 03, 2024 2:52 pm
- Forum: Not a bug
- Topic: [2.0.14] Recipe as output signal not working in this case
- Replies: 4
- Views: 174
Re: [2.0.14] Recipe as output signal not working in this case
Found the problem, it was a full output. Can be closed. Sorry about the noise.
- Sun Nov 03, 2024 2:50 pm
- Forum: Not a bug
- Topic: [2.0.14] Recipe as output signal not working in this case
- Replies: 4
- Views: 174
Re: [2.0.14] Recipe as output signal not working in this case
Done
Edit: After some playing around, it works with a new crusher that is setup exactly the same. One works, the other doesn't. I'm now 2.0.14.
Edit: After some playing around, it works with a new crusher that is setup exactly the same. One works, the other doesn't. I'm now 2.0.14.
- Sun Nov 03, 2024 2:41 pm
- Forum: Not a bug
- Topic: [2.0.14] Recipe as output signal not working in this case
- Replies: 4
- Views: 174
[2.0.14] Recipe as output signal not working in this case
I have a decider combinator that puts out a recipe that the machine won't accept. It says "No Recipe". (Pink lines) When using a constant combinator to output a recipe it works. (Green lines) 11-03-2024, 15-40-30.png Edit: After some playing around, it works with a new crusher that is setu...
- Sun Nov 03, 2024 1:08 pm
- Forum: Gameplay Help
- Topic: Fluid consumption working differently than I expect?
- Replies: 1
- Views: 140
Fluid consumption working differently than I expect?
I am trying to understand how fluid consumption works. I have setup a fully fuelled thruster in the editor, paused the game, removed the input pipes, set a destination and then played the game for exactly sixty ticks. The consumption of the thruster is defined as 120/s. However, after 1 second (60 t...
- Sun Nov 03, 2024 11:34 am
- Forum: Gameplay Help
- Topic: How to add modules in sandbox mode?
- Replies: 1
- Views: 115
How to add modules in sandbox mode?
How do I add modules to buildings in sandbox mode?
- Sun Nov 03, 2024 11:09 am
- Forum: General discussion
- Topic: Explain Thruster Performance Curves
- Replies: 2
- Views: 1219
Explain Thruster Performance Curves
Can someone explain the thruster performance curves? 11-03-2024, 12-04-49.png The thruster consumes thruster fuel and oxidiser for 120/s each. The fluid usage says "200% when fulfilled to 80%". I don't understand that. Is that related to how much fuel I feed into the thruster? If so, what ...
- Mon Oct 21, 2024 7:18 am
- Forum: General discussion
- Topic: Space Age general Questions
- Replies: 144
- Views: 33504
Re: Space Age general Questions
Will I be able to buy it directly from factorio.com and get a Steam key? I think I could do this with Factorio 1, but nothing on the website suggests this is possible with F2.
- Sun Oct 20, 2024 6:51 pm
- Forum: News
- Topic: Friday Facts #433 - Liftoff Initiated
- Replies: 140
- Views: 27671
Re: Friday Facts #433 - Liftoff Initiated
Good luck tomorrow, Wube. Would be interesting to hear if the release is a scheduled task, and fully automated, the office closed, and you all gathered at some vacation resort, relaxing in some pool tomorrow at 1100UTC. Let's just say we have a checklist involving a few buttons to press and we hope...