Search found 8 matches
- Sun Jul 25, 2021 12:09 pm
- Forum: Questions, reviews and ratings
- Topic: Space exploration so hard
- Replies: 2
- Views: 6257
Re: Space exploration so hard
Highly recommend this mod. First time playing with mods, and it feels like proper game. Really well balanced. There's soem base stuff I think Vanilla would benefit from: - Adding sand/glass to make stone more than just rail and concrete - The "burner" tech level before getting to electrici...
- Fri Jul 02, 2021 2:42 pm
- Forum: Questions, reviews and ratings
- Topic: Space exploration so hard
- Replies: 2
- Views: 6257
Space exploration so hard
In vanilla I have no trouble, play a very slow steady game, slowly develop and expand my base. Usually one big rectangle, not outposts. But two space exploration (forst time using mods) runs now and both times I just get into purple/yellow science and am overrun by spitters. Not even got close to ac...
- Mon Oct 26, 2020 10:09 pm
- Forum: Releases
- Topic: Version 1.0.0
- Replies: 130
- Views: 106935
Re: Version 1.0.0
Yeah, when I say "Diamond Grid" I'm talking about the roboports and connecting power poles. Map looks like an orange and green checkerboard with light blue diamond lines. So bots can go anywhere in my base. I build the initial grid on water so I can include landfill in the blueprint, radar...
- Tue Oct 06, 2020 7:02 am
- Forum: Releases
- Topic: Version 1.0.0
- Replies: 130
- Views: 106935
Re: Version 1.0.0
I "Diamond Grid" everything, and my base is always a rectangle so I never lose bots flying over aliens. So for me the spidertron is mostly a better tank, turn off auto fire and fill with nukes and laser defense. I no longer have to do the little dance of jumping out of a tank to let off nu...
- Sat Aug 15, 2020 10:38 am
- Forum: Releases
- Topic: Version 1.0.0
- Replies: 130
- Views: 106935
Re: Version 1.0.0
Congratulations.
Just FYI: The mac download still has alpha in the filename.
Just FYI: The mac download still has alpha in the filename.
- Mon Feb 03, 2020 4:48 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.18.2] Crash: this->lastDamageDealer->getSubstitute() == *this->lastDamageDealer was not true
- Replies: 11
- Views: 5892
Re: [Oxyd] [0.18.2] Crash: this->lastDamageDealer->getSubstitute() == *this->lastDamageDealer was not true
When it happenned to me [0.18.3 on mac] (https://forums.factorio.com/80789) I was not taking damage. Both times I had launched a nuke and then tried to get back into my tank. 2nd time definitely happened as soon as I hit enter to get into my tank. Cannot remember 100% about the first. Cannot remembe...
- Sun Feb 02, 2020 1:07 pm
- Forum: Duplicates
- Topic: [0.18.3] [macos 10.15.2] Crash during play (combat)
- Replies: 1
- Views: 1417
[0.18.3] [macos 10.15.2] Crash during play (combat)
Been playing save for days, now in late game (launched 30+ rockets). This is first ever crash. Just nuked big alien base and jumped in my tank but froze as I went to drive off (not sue if I got to drive a bit first sorry). Did not crash, but froze with sound effects stuck in loop. Whole machine froz...
- Wed May 22, 2019 4:27 am
- Forum: Not a bug
- Topic: [16.15] Arty turrets seem to cause huge performance hit.
- Replies: 12
- Views: 4064
Re: [16.15] Arty turrets seem to cause huge performance hit.
I am seeing this is 17.41. Slowdown is more dramatic than I remember from 16.X.
Got the standing still biters too. They take a while to react even if I walk up to them (assume it is just stuck in the slow queue of things to do).
Got the standing still biters too. They take a while to react even if I walk up to them (assume it is just stuck in the slow queue of things to do).