Search found 28 matches

by UnrealDiego
Fri Jan 19, 2024 2:55 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 133
Views: 19578

Re: Friday Facts #394 - Assembler flipping and circuit control

Not a huge fan of the flipping implementation. I understand why it's done, but at this point, you could have gone all the way and just make the inputs and outputs dynamic and let the user assign which input and output uses what resource. Now with the flipped inputs/outputs but unflipped building gra...
by UnrealDiego
Fri Jun 15, 2018 11:30 pm
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 141
Views: 61011

Re: Friday Facts #247 - Pricing and its exploits

Good, mature response regarding Satisfactory, that's just how it should be. I think both games will follow different approaches. While Factorio will definitely be better regarding the building of huge bases and automation, Satisfactory can use the 3D graphics to make more interesting levels through ...
by UnrealDiego
Fri Dec 16, 2016 7:00 pm
Forum: News
Topic: Friday Facts #169 - Combat revisit 2
Replies: 157
Views: 62905

Re: Friday Facts #169 - Combat revisit 2

First, to not bring the hopes of everyone up too much, this did not mean a combat overhaul.
You know that the combat sucks when you have to write something like this. No offense.
by UnrealDiego
Fri Mar 04, 2016 5:30 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 201408

Re: Friday Facts #128 - Back down to earth

If you want to use the loader with assemblers, why not make an extra tier of assemblers, which are fast and can use the loader, but are only able to produce low-tier items like gears?
by UnrealDiego
Sat Mar 08, 2014 9:32 am
Forum: News
Topic: Friday Facts #24
Replies: 38
Views: 25707

Re: Friday Facts #24

Don't forget to change the graphics for the cables/wires before you release the trailer. Imho you should make them more stand out.
by UnrealDiego
Fri Dec 27, 2013 7:18 pm
Forum: News
Topic: Friday Facts #14
Replies: 7
Views: 17192

Re: Friday Facts #14

Wow it looks so much better, even though I'm not quite sure if the perspective is right.
by UnrealDiego
Mon Feb 18, 2013 12:41 am
Forum: General discussion
Topic: [Invalid ^^] Failing the Kickstarter
Replies: 75
Views: 42748

Re: Failing the Kickstarter

It actually just got a little coverage from RPS:
http://www.rockpapershotgun.com/2013/02 ... uary-2013/
by UnrealDiego
Thu Feb 14, 2013 7:15 pm
Forum: Show your Creations
Topic: Compact factory
Replies: 3
Views: 11117

Re: Compact factory

Nice, I love compact designs. Maybe you can get it even smaller?
by UnrealDiego
Wed Feb 13, 2013 8:54 pm
Forum: Show your Creations
Topic: Mega Factory
Replies: 10
Views: 14991

Re: Mega Factory

Thank you :)
Hope this factory is an inspiration for other people to build even bigger and better ones! It just shows what is possible with this game.
by UnrealDiego
Wed Feb 13, 2013 6:22 pm
Forum: General discussion
Topic: New hope, level 1
Replies: 6
Views: 7893

Re: New hope, level 1

If you researched steel processing, you should be able to melt iron plates in furnaces to make steel bars. ;)
by UnrealDiego
Wed Feb 13, 2013 3:37 pm
Forum: Ideas and Suggestions
Topic: Multi-Belt-Inserter
Replies: 4
Views: 6186

Multi-Belt-Inserter

You know what would be awesome? A huge number of belts in sequence, all full of items. Problem: There is no way to get them down from the conveyor belts, because all you got is a long handed inserter, which has a maximum range of two belts. What if you have three belts or more? If this is the case, ...
by UnrealDiego
Wed Feb 13, 2013 2:48 pm
Forum: Show your Creations
Topic: Mega Factory
Replies: 10
Views: 14991

Re: Mega Factory

Thank you very much :) this game just makes so much fun. And the game never crashed once. It just shows how good you are in programming, even the bugs are most of the time just minor. And absolutely no stuttering, I can't even imagine how you did this with all the thousand objects on the conveyor be...
by UnrealDiego
Wed Feb 13, 2013 12:37 am
Forum: Outdated/Not implemented
Topic: sorter
Replies: 1
Views: 3027

Re: sorter

You can already build something like that with a filter/smart inserter ;)
by UnrealDiego
Wed Feb 13, 2013 12:35 am
Forum: Show your Creations
Topic: Mega Factory
Replies: 10
Views: 14991

Re: Mega Factory

1) Well, I just wanted to make a factory which produces science pack 3s. Didn't think it was going to be so big. :D 2) Yes, they help a lot. When you have many assembling machines, drills or ovens in a sequence, they may have to wait to put the finished product on the belt because it is overcrowded....
by UnrealDiego
Wed Feb 13, 2013 12:10 am
Forum: Show your Creations
Topic: Mega Factory
Replies: 10
Views: 14991

Re: Mega Factory

Ah okay. Yeah got nearly 13 hours, not as much as I thought. Well, still no regrets :D
by UnrealDiego
Wed Feb 13, 2013 12:05 am
Forum: Show your Creations
Topic: Mega Factory
Replies: 10
Views: 14991

Re: Mega Factory

Thanks :) Good question. I think I started Saturday and never stopped playing :D
by UnrealDiego
Tue Feb 12, 2013 11:30 pm
Forum: Show your Creations
Topic: Mega Factory
Replies: 10
Views: 14991

Mega Factory

Well, probably not the biggest factory, but still quite large. So, here's the overview: http://www.abload.de/thumb/wholepcjz2.png As you can see, I have huge fields of resources so my factory won't run out of them so soon. http://www.abload.de/thumb/mainiron7ej5b.png Here's my main and first iron pr...
by UnrealDiego
Tue Feb 12, 2013 9:30 pm
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.2.8] Gears falling off the transport belt
Replies: 9
Views: 5757

Re: Gears (and maybe other items) falling off the transport

While I see your point MatlaPatate, I still want the game to be predictable. Things randomly falling of the belts make the game unpredictable. There are better ways to make the game harder ;)
by UnrealDiego
Tue Feb 12, 2013 9:03 pm
Forum: Outdated/Not implemented
Topic: Idea: C-belt lane blocker
Replies: 15
Views: 8769

Re: Idea: C-belt lane blocker

Yeah, have fun with science pack 3 using that tactic :P
by UnrealDiego
Tue Feb 12, 2013 8:37 pm
Forum: Outdated/Not implemented
Topic: Idea: C-belt lane blocker
Replies: 15
Views: 8769

Re: Idea: C-belt lane blocker

You have two different kinds of resources on the belt and only want to continue with one?

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