Search found 22 matches
- Mon Dec 18, 2023 8:30 pm
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 153
- Views: 36657
Re: Friday Facts #389 - Train control improvements
Reservation upgrade ... I would be interested to know if other people encountered this problem in 1.1 as well. YES I have observed it at least once. I had station limit set to 2 but still I saw a third train trying to enter a dropoff station while the empty train was trying to leave. I was really p...
- Thu Jan 13, 2022 8:26 am
- Forum: Technical Help
- Topic: Mod download security?
- Replies: 3
- Views: 1977
Re: Mod download security?
Thank you robot256 very much for this excellent and exhaustive answer!! Now I am able to trust all the mods I am playing both in single mode and in multiplayer! I don't think Factorio ever downloads mods from a game server. It downloads a list of mods to retrieve from the official mod portal. If the...
- Wed Jan 12, 2022 7:19 am
- Forum: Technical Help
- Topic: Mod download security?
- Replies: 3
- Views: 1977
Mod download security?
I have heard that the factorio game is "sandboxing" mod code.
But still I want to ask the question:
How safe are you from viruses and malware when downloading mods from a public server when you do not know who started it?
(I am using MacOS)
But still I want to ask the question:
How safe are you from viruses and malware when downloading mods from a public server when you do not know who started it?
(I am using MacOS)
- Mon Nov 01, 2021 5:42 pm
- Forum: Technical Help
- Topic: [1.1.45] Blueprints lost after up- and then downgrade of base game
- Replies: 12
- Views: 3745
Re: [1.1.45] Blueprints lost after up- and then downgrade of base game
That the game forces users to have knowledge of this procedure 2 a-d (which they do not) is really user unfriendly. Really something they should fix. The fix is to not downgrade your game, it's not supported. They've already done more than they needed to by backing up the old one. No that is not th...
- Mon Nov 01, 2021 8:51 am
- Forum: Technical Help
- Topic: [1.1.45] Blueprints lost after up- and then downgrade of base game
- Replies: 12
- Views: 3745
Re: [1.1.45] Blueprints lost after up- and then downgrade of base game
I'm having the same problem. Was playing 1.1.45 and reverted to 1.1.42. Steam cloud sync is off. Copied blueprint-storage-backup.dat to blueprint-storage.dat. Regardless if I start a new game, load an older 1.1.42 map, or join a multiplayer 1.1.42 map, I get this popup. Loading blueprint storage fa...
- Sun Oct 31, 2021 10:48 pm
- Forum: Technical Help
- Topic: [1.1.45] Blueprints lost after up- and then downgrade of base game
- Replies: 12
- Views: 3745
Re: [1.1.45] Blueprints lost after up- and then downgrade of base game
Yes the blueprints for 1.1.42 was lost!! I cannot run the game with my BPs on 1.1.42 any longer. Do we players really need to go into the filesystem before doing an upgrade and manually backup the blueprint file so we can return to the original version and play with blueprints again? I think you did...
- Sun Oct 31, 2021 9:43 pm
- Forum: Technical Help
- Topic: [1.1.45] Blueprints lost after up- and then downgrade of base game
- Replies: 12
- Views: 3745
[1.1.45] Blueprints lost after up- and then downgrade of base game
After running to latest experimental of the base game, I tried to back the base game to 1.1.42 where my single player game is, but then dispite this I lost all my blueprints when opening the blueprints after downgrade (1.1.45 -> 1.1.42). The game said it was making a backupfile. But the 1.1.42 BP li...
- Tue Feb 16, 2021 7:46 am
- Forum: Releases
- Topic: Version 1.1.23
- Replies: 5
- Views: 10294
Re: Version 1.1.23
When is this version available on steam?
(1.1.22 crashes for me on mac.)
(1.1.22 crashes for me on mac.)
- Wed Nov 04, 2020 7:54 am
- Forum: Implemented Suggestions
- Topic: Better MOD list admin help when loading saved games
- Replies: 11
- Views: 3180
Re: Better MOD list admin help when loading saved games
But the "Continue" button does not pop up that warning screen. I think that it should.
I think that all game loads/starts should pop up that mod-sync-warning message before continuing when there is a mismatch in the mod list. I think this would be a great feature for the 1.1 release.
I think that all game loads/starts should pop up that mod-sync-warning message before continuing when there is a mismatch in the mod list. I think this would be a great feature for the 1.1 release.
- Wed Nov 04, 2020 7:44 am
- Forum: Implemented Suggestions
- Topic: Better MOD list admin help when loading saved games
- Replies: 11
- Views: 3180
Re: Better MOD list admin help when loading saved games
Yes great idea. Now I tested the "Sync mods with save" button. It shows me both what is missing and what is added! Great result! This is what I was looking for.
- Tue Nov 03, 2020 11:53 pm
- Forum: Implemented Suggestions
- Topic: Better MOD list admin help when loading saved games
- Replies: 11
- Views: 3180
Re: Better MOD list admin help when loading saved games
So it tells me if I have too many mods enabled too?Koub wrote: βTue Nov 03, 2020 11:14 pmYes.republikanen wrote: βTue Nov 03, 2020 11:03 pm Does this button "Sync mods with save" give me a diff list so I can manually adjust my mod list?
- Tue Nov 03, 2020 11:03 pm
- Forum: Implemented Suggestions
- Topic: Better MOD list admin help when loading saved games
- Replies: 11
- Views: 3180
Re: Better MOD list admin help when loading saved games
Does this button "Sync mods with save" give me a diff list so I can manually adjust my mod list?
- Tue Nov 03, 2020 11:01 pm
- Forum: Implemented Suggestions
- Topic: Better MOD list admin help when loading saved games
- Replies: 11
- Views: 3180
Re: Better MOD list admin help when loading saved games
Have you tried this button ? 2020-11-03 23_43_25-Factorio 1.0.0.jpg No I found it now when you told me. When hovering over this button it says All required mods are enabled But I would like it to say All required and no other mods are enabled Since it does not tell me that I have an exact match, I ...
- Tue Nov 03, 2020 10:29 pm
- Forum: Implemented Suggestions
- Topic: Better MOD list admin help when loading saved games
- Replies: 11
- Views: 3180
Better MOD list admin help when loading saved games
When for instance switching from AngelsBobs to vanilla and then back again to my AB game, I would love to get some help from the game, so I easily can get exactly the same list of mods activated as I had last time when I saved the game. Currently it seems like I get help on missing mods that I do no...
- Sun Aug 23, 2020 8:37 am
- Forum: Pending
- Topic: I lost a large blueprint book due to bug
- Replies: 9
- Views: 3502
Re: I lost a large blueprint book due to bug
I do not remember that I did with the cursor at that time. I have now checked again my inventory, the ground where I was standing, and my BP library. The book is nowhere to be found. Why should a blueprint be able to change place with a book in the first place so the book only gets stored on the cur...
- Sun Aug 23, 2020 7:55 am
- Forum: Pending
- Topic: I lost a large blueprint book due to bug
- Replies: 9
- Views: 3502
I lost a large blueprint book due to bug
I made a new blueprint. Then I wanted to add that new BP to my BIG blueprint book so I opened B and did as I have done before "dropped it over the book". But the effect was not the expected that my new BP was inserted into the book instead it replaced my book in that slot. And now my book ...
- Mon Jul 06, 2020 12:19 pm
- Forum: News
- Topic: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record
- Replies: 59
- Views: 28270
Re: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record
How does an external program get events from the factorio game so it knows when to split? The runner needs to make the splits (= press the split key), Factorio does not have an autosplitter. I guess that there is no technical issue with creating a factorio mod, that times a speed run the same way (...
- Mon Jul 06, 2020 11:20 am
- Forum: News
- Topic: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record
- Replies: 59
- Views: 28270
Re: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record
So where do I find this "World record speedrun timer". I have been searching for it several times on mods.factorio.com and speedrun.com but without any success. Is the speedrun timer a mod that I can download? The timer you see on the top left corner is a separate software called LiveSpli...
- Mon Jul 06, 2020 10:40 am
- Forum: News
- Topic: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record
- Replies: 59
- Views: 28270
Re: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record
So where do I find this "World record speedrun timer". I have been searching for it several times on mods.factorio.com and speedrun.com but without any success.
Is the speedrun timer a mod that I can download?
Is the speedrun timer a mod that I can download?
- Sun May 26, 2019 7:47 am
- Forum: Technical Help
- Topic: [0.17.43] Insert one item from hand on Mac
- Replies: 4
- Views: 1880
Re: [0.17.43] Insert one item from hand on Mac
I think that "Drop item" in the Factorio control settings either should change name to "Drop/insert item" and/or get a little help bubble explaining its dual use. (Not intuitive really)