TL;DR
Add a new circuit signal option to entities with inventories (or possibly everything) that emits a value of 1 for itself, i.e. a Steel Chest would emit a Steel Chest value of 1.
What?
The simplest implementation would be just a checkbox for something like "Read self" with a tooltip, but ...
Search found 13 matches
- Tue May 27, 2025 8:16 pm
- Forum: Ideas and Suggestions
- Topic: New circuit signal: "Read self"
- Replies: 1
- Views: 213
- Tue May 27, 2025 7:39 pm
- Forum: Ideas and Suggestions
- Topic: Give agricultural towers separate circuit toggles for planting and harvesting
- Replies: 8
- Views: 1272
Re: Give agricultural towers separate circuit toggles for planting and harvesting
+1 for this! And a personal suggestion to call the toggles/filters "sowing" and "reaping".
- Wed Mar 19, 2025 10:31 pm
- Forum: Ideas and Suggestions
- Topic: Improved Circuit Network Selector buttons
- Replies: 1
- Views: 151
Improved Circuit Network Selector buttons
Hi, I made a small mod that changes the network selector labels to use the red and green wire icons instead: https://mods.factorio.com/mod/circuit-network-selector-wire-icons
After.png
I would like to suggest a change that can't be done with mods, that these checkboxes instead could be toggle ...
After.png
I would like to suggest a change that can't be done with mods, that these checkboxes instead could be toggle ...
- Sat Jun 22, 2024 11:04 am
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 127918
Re: Friday Facts #416 - Fluids 2.0
This is an improvement, but I still wouldn't consider it "good", as I think it takes too much of the challenge away. The biggest example of this, which has also already been mentioned by others, is water supply to nuclear plants, which sounds like it'll be almost trivial to solve now. I hope you'll ...
- Sun Mar 31, 2024 12:59 pm
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 115
- Views: 36749
Re: Friday Facts #404 - Frustration not found
Pipette a train in the train GUI to get a blueprint of the whole train (minus cargo and fuel) and its schedule/group. Saves you finding an existing train, waiting for it to stop and then carefully selecting it and weeding out other entities.
- Sat Oct 28, 2023 9:06 am
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 70519
Re: Friday Facts #382 - Logistic groups
My questions, apologies if already asked:
Can I build two platform arms next to each other, and throw items over the gap with inserters?
And will the growable terrain mechanic be available for mods? I can imagine how awesome it would be to make creep actually grow!
Can I build two platform arms next to each other, and throw items over the gap with inserters?
And will the growable terrain mechanic be available for mods? I can imagine how awesome it would be to make creep actually grow!
- Sat Sep 23, 2023 4:54 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 229
- Views: 91180
Re: Friday Facts #377 - New new rails
Countdown until some wizard modder has made an auto rail upgrade planner
- Fri Sep 08, 2023 11:27 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 275147
Re: Friday Facts #375 - Quality
Overall, I love this! But I also hate the names! I expect you will make them moddable though, right? I'd name them something like Crude/Low (and you only realize the quality wasn't even good before you unlock quality modules and see it), Normal/Nominal, High/Great, Exceptional/Superior and Pristine ...
- Wed Apr 05, 2023 7:45 pm
- Forum: Mods
- Topic: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
- Replies: 54
- Views: 50037
Re: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
Since it is -in our world- so important for many industrial products: Nickel !
In the first post he's recommended and linked to If I Had a Nickel and Brass Tacks . They're good!
Yes, I looked at the mods and they seem good, if not very good BUUUUT... I am worried about their integration ...
- Mon Mar 06, 2023 9:51 pm
- Forum: Mods
- Topic: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
- Replies: 54
- Views: 50037
Re: BZ Mods - Titanium, Silica & Silicon, Lead, Tungsten, Zirconium...
In the first post he's recommended and linked to If I Had a Nickel and Brass Tacks. They're good!Karnifex wrote: Sat Jan 28, 2023 12:39 pm Since it is -in our world- so important for many industrial products: Nickel !
- Sat Aug 31, 2019 10:58 am
- Forum: Ideas and Suggestions
- Topic: Spread out trains among stops with shared names by adding a routing penalty per train already heading to a given stop
- Replies: 6
- Views: 2347
Re: Spread out trains among stops with shared names by adding a routing penalty per train already heading to a given sto
Screenshot of my build: https://drive.google.com/open?id=1pfRpQ ... ef7hEEUSws
Save file: https://drive.google.com/open?id=1I2AMy ... n4QRUipZJ7 (*Homer voice* It's pronounced nu-cu-lar!)
Save file: https://drive.google.com/open?id=1I2AMy ... n4QRUipZJ7 (*Homer voice* It's pronounced nu-cu-lar!)
- Sat Aug 31, 2019 10:27 am
- Forum: Ideas and Suggestions
- Topic: Spread out trains among stops with shared names by adding a routing penalty per train already heading to a given stop
- Replies: 6
- Views: 2347
Re: Spread out trains among stops with shared names by adding a routing penalty per train already heading to a given sto
Incidentally, other than the absolute capacity of the track, you *should* be able to solve this with more trains.
...
I'm much more inclined to ascribe this to a human design error than a bug, though, and neither requires a change to the pathfinder or train schedules to continue to work ...
- Fri Aug 30, 2019 6:13 pm
- Forum: Ideas and Suggestions
- Topic: Spread out trains among stops with shared names by adding a routing penalty per train already heading to a given stop
- Replies: 6
- Views: 2347
Spread out trains among stops with shared names by adding a routing penalty per train already heading to a given stop
(To mods: I butter-fingered the submit button while typing this on my phone. There was no way to open the old post and edit it, and I don't have access to private messages. I hope you understand, and delete the other incomplete post.)
TL;DR
A better built-in mechanism to spread out trains between ...
TL;DR
A better built-in mechanism to spread out trains between ...