I’ve been playing with mods recently, namely industrial revolution, and it adds a lot of new fluid to the game. Especially recipe that creates water.
I noticed that my pipes systems are regularly blocked with « fluid overflow » or empty. Never in the middle, like a balanced network.
I’ve been ...
Search found 4 matches
- Mon Jan 20, 2020 4:07 pm
- Forum: Gameplay Help
- Topic: Clarification of fluid mechanics
- Replies: 5
- Views: 2590
- Mon Jan 20, 2020 3:46 pm
- Forum: Implemented Suggestions
- Topic: Fluid mechanics
- Replies: 10
- Views: 3805
Re: Fluid mechanics
any update on this? trying to better understand how fluid work
- Tue Jun 11, 2019 12:49 pm
- Forum: Bob's mods
- Topic: [0.17.x] Bob's Mods: General Discussion
- Replies: 567
- Views: 253136
Re: [0.17.x] Bob's Mods: General Discussion
First of all, great mod. Really love it 👍
There is so much more that it is hard to get an overview of what to do (research and build) next.
The lack of wiki is hurting but I can understand why since it would be a massive effort to do so.
Is there a schema that presents the overall tech ...
There is so much more that it is hard to get an overview of what to do (research and build) next.
The lack of wiki is hurting but I can understand why since it would be a massive effort to do so.
Is there a schema that presents the overall tech ...
- Wed Jun 05, 2019 3:56 pm
- Forum: General discussion
- Topic: Advice for chronic refactoring/rebuilding?
- Replies: 11
- Views: 6798
Re: Advice for chronic refactoring/rebuilding?
wow, this is such a great topic, I have to contribute. Long time lurker, first post
I am currently in the same mindset where I look at my base and compare my creation to all the awesomeness I see here and on youtube and I feel humble to say the least.
My first base was to learn the basic, along ...
I am currently in the same mindset where I look at my base and compare my creation to all the awesomeness I see here and on youtube and I feel humble to say the least.
My first base was to learn the basic, along ...