It's been 2 months since my first rant, and I thought I'd check in and see if the non-SA player base has restored a bit, and I was shocked by what I found.
Not only are there still very few non-SA servers, the exact amount is unclear to me because all SA servers are now regarded as having no mods ...
Search found 14 matches
- Mon Mar 03, 2025 9:41 pm
- Forum: General discussion
- Topic: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game
- Replies: 82
- Views: 32541
- Tue Dec 24, 2024 10:33 pm
- Forum: General discussion
- Topic: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game
- Replies: 82
- Views: 32541
Re: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game
I have an opinion, not the opposite opinion of OP but of a complementary opinion. I have the base game, but I feel like Wube robbed me of the game I paid for. You see, my only enjoyment of the game is online multiplayer with strangers. I don't have many friends playing the game and I find playing it ...
- Wed Nov 20, 2024 10:41 am
- Forum: News
- Topic: Friday Facts #436 - Lost in Translation
- Replies: 81
- Views: 20107
Re: Friday Facts #436 - Lost in Translation
As someone learning the Japanese language, I noticed that input fields often regognize partial input before pressing space to invoke the conversion. This means that you can for example type (keypresses) "berut", it will display "べるt" and the the field could already be performing a partial search ...
- Tue Jul 05, 2022 5:02 pm
- Forum: Technical Help
- Topic: [1.1.6] Loading Blueprint storage failed
- Replies: 5
- Views: 4014
Re: [1.1.6] Loading Blueprint storage failed
To wrap this up I was finally able to fully recover my blueprint library today. Luckily my daughters computer still had a 1.0 build with all mods from our last multiplayer game, so I was able to drop my 0.17 backup on her machine and upgrade. Was 95% recovered on the first try. There were 6 ...
- Sun Sep 08, 2019 10:50 am
- Forum: News
- Topic: Friday Facts #311 - New remnants 3
- Replies: 52
- Views: 32725
Re: Friday Facts #311 - New remnants 3
1. How do destroyed iron chests suddenly have hinges when the intact one doesn't?
2. I think the way the metal of rails is bent and contorted still isn't realistic, because realistically the metal is very stiff and doesn't bend like a ribbon.
2. I think the way the metal of rails is bent and contorted still isn't realistic, because realistically the metal is very stiff and doesn't bend like a ribbon.
- Mon Aug 19, 2019 4:17 pm
- Forum: Technical Help
- Topic: Lag when bulk inserting/removing from enlarged sorted inventory [0.17.66]
- Replies: 17
- Views: 4449
Re: Lag when bulk inserting/removing from enlarged sorted inventory [0.17.66]
This is not diggy where spills are limited to a confined area.
When you keep chopping trees with a full inventory the spills pile up quickly and you get a new source of slowness: When you spill inside a spill of already dozens of meters radius, the algorithm that finds empty spots to spill on will ...
When you keep chopping trees with a full inventory the spills pile up quickly and you get a new source of slowness: When you spill inside a spill of already dozens of meters radius, the algorithm that finds empty spots to spill on will ...
- Sun Aug 18, 2019 4:54 pm
- Forum: Technical Help
- Topic: Lag when bulk inserting/removing from enlarged sorted inventory [0.17.66]
- Replies: 17
- Views: 4449
Re: Lag when bulk inserting/removing from enlarged sorted inventory [0.17.66]
I'm not, but I asked the author to come here.
@mmmPI: I, for one, don't like 'popular' and heavy game-modifying mods like Bob's, so I select 'no mods' in the server browser. If this server has a 'trivial' mod to just change stack size, I wouldn't even find the server.
@mmmPI: I, for one, don't like 'popular' and heavy game-modifying mods like Bob's, so I select 'no mods' in the server browser. If this server has a 'trivial' mod to just change stack size, I wouldn't even find the server.
- Sun Aug 18, 2019 7:50 am
- Forum: Technical Help
- Topic: Lag when bulk inserting/removing from enlarged sorted inventory [0.17.66]
- Replies: 17
- Views: 4449
Re: Lag when bulk inserting/removing from enlarged sorted inventory [0.17.66]
You cannot increase stack size with a scenario because you can only change things that you can change runtime. Changing or adding items must be done load-time, thus require a mod[1]. This is intentionally not a mod because modded servers are less popular[citation needed].
- Sat Aug 17, 2019 7:52 pm
- Forum: Technical Help
- Topic: Lag when bulk inserting/removing from enlarged sorted inventory [0.17.66]
- Replies: 17
- Views: 4449
Re: Lag when bulk inserting/removing from enlarged sorted inventory [0.17.66]
Thanks for the report.
Performance issues caused by configuring things to have 2 orders of magnitude larger size/count than normal game are not considered bugs.
If two orders of magnitude is 'not a bug', then what is the official limit?
For this scenario (choppy) it's essential to have a large ...
- Sat Aug 17, 2019 1:17 pm
- Forum: Technical Help
- Topic: Lag when bulk inserting/removing from enlarged sorted inventory [0.17.66]
- Replies: 17
- Views: 4449
Lag when bulk inserting/removing from enlarged sorted inventory [0.17.66]
There are custom scenarios that increase the inventory to well over 1000 slots using modified research. When over ~600 slots* are filled and "Always keep the main player's inventory sorted" is enabled, bots inserting or removing stuff from your inventory cause severe UPS slowdown. Locally I manage ...
- Sun Jul 21, 2019 7:55 am
- Forum: Not a bug
- Topic: Cannot save world after failed reconnect attempt
- Replies: 1
- Views: 920
Cannot save world after failed reconnect attempt
When playing on a server, I suddenly get dropped (possibly network problem, but more severe if the server owner resets the server).
I get presented a question dialog if I want to save the world, reconnect or quit. I want to save the world, but let's try to reconnect once.
Reconnect fails... I get ...
I get presented a question dialog if I want to save the world, reconnect or quit. I want to save the world, but let's try to reconnect once.
Reconnect fails... I get ...
- Sat Jun 08, 2019 7:36 am
- Forum: News
- Topic: Friday Facts #298 - Demo upgrade for Stable
- Replies: 78
- Views: 43264
Re: Friday Facts #298 - Demo upgrade for Stable
Some slight playability issues too, like what I already mentioned that stuff appears in your inventory out of thin air. There was also a time when it said, "you need to research". I looked in my inventory if there appeared science centers. nope. I checked if they are now craftable. nope. Then I was ...
- Fri Jun 07, 2019 10:10 pm
- Forum: News
- Topic: Friday Facts #298 - Demo upgrade for Stable
- Replies: 78
- Views: 43264
Re: Friday Facts #298 - Demo upgrade for Stable
Ok I barfed this. I'm too expert for this introduction. I though the existing assembly machines weren't blue or yellow so I tried to pipet them and couldn't so I thought I didn't have any. And stuff appearing in my inventory out of thin air is also apparently a thing in the scripted introductions.
- Fri Jun 07, 2019 7:54 pm
- Forum: News
- Topic: Friday Facts #298 - Demo upgrade for Stable
- Replies: 78
- Views: 43264
Re: Friday Facts #298 - Demo upgrade for Stable
The introduction campaign is bugged. It's totally stuck with no way to proceed and no idea if I did something wrong.
I need green circuits to make an assembly machine, but I need an assembly machine to make green circuits.
I need green circuits to make an assembly machine, but I need an assembly machine to make green circuits.