Search found 185 matches

by deepdriller
Fri Apr 19, 2024 7:50 pm
Forum: News
Topic: Friday Facts #407 - Automating a soundtrack
Replies: 60
Views: 12842

Re: Friday Facts #407 - Automating a soundtrack

When it comes to procedurally generated music, it's worth looking at projects such as Abundant music, which does this in extreme detail, and with great amount of user control over the output.
At least, it's worth toying around with it for a bit.
by deepdriller
Fri Sep 08, 2023 9:43 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 196781

Re: Friday Facts #375 - Quality

I disagree with you on essentially everything. For high quantity items it's a matter of perfectionism to aim for "all perfect" items, but there are items in the game where solving with mass might not be an option. Like armor, you can only wear one, so you'd want a higher quality there. Ma...
by deepdriller
Fri Sep 08, 2023 8:17 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 196781

Re: Friday Facts #375 - Quality

So, what? I get a machine that can do the job of 2-and-a-half machines, for the low low price of 50 normal machines? And all I gotta do is build literally every single one of my factory lines into a loop, recycling and remaking every item, until I get what I want? I kinda see the appeal for any mach...
by deepdriller
Fri Feb 07, 2020 7:49 am
Forum: Releases
Topic: Version 0.18.4
Replies: 22
Views: 18790

Re: Version 0.18.4

For some reason, this update trips my antivirus.
It identifies it as "HEUR/AGEN.1038008", and honestly, you know it's a false alarm if it begins with HEUR.
by deepdriller
Fri Jan 24, 2020 6:57 pm
Forum: News
Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Replies: 142
Views: 71321

Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes

If you're giving a tutorial mode to Freeplay, I propose a minimalist approach. First, a little arrow pointing at stone, saying "Hold [LMB]: Mine", then "Press [E]" to then point at the furnace and say "[LMB] Make" Or when introducing how to place power poles, you just s...
by deepdriller
Tue Jul 02, 2019 5:56 pm
Forum: General discussion
Topic: How does uranium processing not cause desync?
Replies: 31
Views: 8851

How does uranium processing not cause desync?

It's the only thing in the entire game that's random. Though, random doesn't really square with deterministic gameplay such as this game requires. So, how does it work? Does the game not only save the random seed, but also how many times it's been used to maintain the offset? And how about multiplay...
by deepdriller
Fri Jan 25, 2019 9:43 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 85417

Re: Friday Facts #279 - Train GUI & Modern Spitter

Here's an idea: If the condition is set to Item Count = X, and current count is greater than X, have the entire bar be green, but overlayed on top of that is a yellow bar that fills in from the side. The width thereof could be (currentCount - X / X) or something like that. If currentCount is more th...
by deepdriller
Fri Jan 25, 2019 6:15 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 85417

Re: Friday Facts #279 - Train GUI & Modern Spitter

Here's an idea: If the condition is set to Item Count = X, and current count is greater than X, have the entire bar be green, but overlayed on top of that is a yellow bar that fills in from the side. The width thereof could be (currentCount - X / X) or something like that. If currentCount is more th...
by deepdriller
Tue Nov 27, 2018 7:53 pm
Forum: News
Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
Replies: 192
Views: 92819

Re: Friday Facts #269 - Roadmap update & Transport belt perspective

I just had a thought: Should that belt end piece have a barrier on it, to have a visual explanation as to why the items don't fall off the end?
by deepdriller
Mon Jun 11, 2018 1:40 pm
Forum: Not a bug
Topic: [0.16.36] FPS drop depending on zoom factor
Replies: 9
Views: 3717

Re: [0.16.36] FPS drop depending on zoom factor

Could this be remedied? For instance by switching to the low-res mips when there are too many entities on screen?
by deepdriller
Sun Jun 10, 2018 9:09 pm
Forum: Not a bug
Topic: [0.16.36] FPS drop depending on zoom factor
Replies: 9
Views: 3717

Re: [0.16.36] FPS drop depending on zoom factor

While reducing texture quality to normal completely fixed the issue, I'm still curious about the zooming thing. It makes no sense that the game should be able to display the thickest forest at the farthest and closest zoom factor, but in between those it just quits. Is there a particular reason for ...
by deepdriller
Sun Jun 10, 2018 8:27 pm
Forum: Not a bug
Topic: [0.16.36] FPS drop depending on zoom factor
Replies: 9
Views: 3717

[0.16.36] FPS drop depending on zoom factor

My game runs smoothely at 60FPS most of the time, unless I'm on the middle zoom factor, especially when looking at trees, but my uranium ore patch did it too. 20180610221058_1.jpg What's interesting about this image is that at the time of me taking it, zooming out just one click of the mousewheel ma...
by deepdriller
Wed Jun 14, 2017 4:30 pm
Forum: Releases
Topic: Version 0.15.20
Replies: 29
Views: 21699

Re: Version 0.15.20

I didn't know air resistance was part of the speed calculation. Exactly how does it factor in?
Or is it going to play a role with wind, should you ever implement that?
by deepdriller
Sat Apr 01, 2017 8:10 am
Forum: News
Topic: Friday Facts #184 - Five years of Factorio
Replies: 87
Views: 46541

Re: Friday Facts #184 - Five years of Factorio

MaexxDesign wrote:It's all moved in prealpha.
The mouse position is not correct.
It's not possible to play. :(

I use Win10 with 1440p.
Had that same problem. Maximizing the window fixed it.
by deepdriller
Sat Apr 01, 2017 6:20 am
Forum: News
Topic: Friday Facts #184 - Five years of Factorio
Replies: 87
Views: 46541

Re: Friday Facts #184 - Five years of Factorio

I'm having serious graphical issues with alpha-0.1. Most icons are missing, a lot of entities have a strange red line, coal and some fish are just a blur for some reason... Here, let me show you what I mean.
EDIT: Never mind. Compatibility mode fixed it.
by deepdriller
Tue Mar 14, 2017 2:08 pm
Forum: Ideas and Suggestions
Topic: Train Colors in HSV
Replies: 45
Views: 15359

Re: Train Colors in HSV

Alternative suggestion: Offer HSV alongside, not instead of, RGB.
by deepdriller
Sun Mar 12, 2017 8:38 am
Forum: Ideas and Suggestions
Topic: Brownout icon / Low power icon / Low power warning
Replies: 49
Views: 15765

Low power warning

We have a warning for a device not connected to anything that produces power, and another one for a device receiving no power at all. Why not one for insufficient power?
electricity-icon-yellow.png
electricity-icon-yellow.png (3.12 KiB) Viewed 10587 times
I didn't quite get the color right, but you get the idea.
by deepdriller
Sat Mar 11, 2017 1:44 pm
Forum: Technical Help
Topic: Game Crashes
Replies: 3
Views: 1961

Re: Game Crashes

To find log: Press Windows key + R. Type in: %appdata%/Factorio There, you will find both factorio-current.log and factorio-previous.log. You can either read them yourself via the editor, or upload them as an attachment. While you're at it: Press Windows Key + R. Type in: dxdiag Once the program tha...
by deepdriller
Sun Mar 05, 2017 6:29 pm
Forum: Ideas and Suggestions
Topic: Allow miners report resources to circuit network
Replies: 7
Views: 2984

Re: Allow miners report resources to circuit network

What else will be added to the circuit network?
Enabling/disabling assemblers directly would be a big addition, but could they be set to send their output- or input slots?
And while we're at it, why not let boilers output the temperature?

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