Search found 16 matches

by Tr1cKy
Sun Apr 10, 2016 7:09 pm
Forum: Ideas and Suggestions
Topic: Modifier key: in-hand craft in *front* of queue
Replies: 4
Views: 3001

Modifier key: in-hand craft in *front* of queue

Often we see a situation where we need or want to craft many items in-hand - but we don't necessarily need that item immediately (this happens often with ammo). Meanwhile, we start working on another project where we realise we need to build something now (a random inserter or belt, for example) - b...
by Tr1cKy
Sat Apr 02, 2016 7:58 pm
Forum: Ideas and Suggestions
Topic: Picker Frame (large-scale smart inserter)
Replies: 4
Views: 1910

Re: Picker Frame (large-scale smart inserter)

I hope two weeks isn't considered long enough for this to be an "old" topic. ;) I realised that the easiest way to describe this would be that it'd be similar to a 3x3 logistics zone with a single bot that never needs recharging - but with smart-inserter-type rules instead of bots/boxes-ty...
by Tr1cKy
Mon Mar 21, 2016 12:16 pm
Forum: Ideas and Suggestions
Topic: Picker Frame (large-scale smart inserter)
Replies: 4
Views: 1910

Re: Picker Frame (large-scale smart inserter)

Can't you just use several smart inserters to get the exact same effect? Probably - but it would use much more space to do it with several inserters. It might also not even be necessary for a belt to be the source - it could go from and to multiple boxes. The need is more with regards to flexibilit...
by Tr1cKy
Sun Mar 20, 2016 4:32 pm
Forum: Ideas and Suggestions
Topic: Picker Frame (large-scale smart inserter)
Replies: 4
Views: 1910

Picker Frame (large-scale smart inserter)

I'm not certain how much this would be an improvement over the current facilities. Use it. Don't use it. :) TL;DR: https://www.youtube.com/watch?v=yVMu6lQCkU0 In case the video link is broken in any way, the video is of an industrial "picker" machine that is above a belt in a factory. It i...
by Tr1cKy
Sat Aug 01, 2015 4:31 pm
Forum: Duplicates
Topic: Slow upload speed causes problems?
Replies: 4
Views: 7695

Re: Slow upload speed causes problems?

This is actually quite an old problem - hopefully the 0.12.2 update has either fixed it or at least helped alleviate it.

Another previous thread: https://forums.factorio.com/forum/vie ... f=7&t=9426
by Tr1cKy
Wed Jul 22, 2015 5:51 pm
Forum: Ideas and Suggestions
Topic: Resumable in-game update
Replies: 2
Views: 1392

Resumable in-game update

When updating over EDGE connection, I ran out of bandwidth at about the 95% mark. The game became unresponsive taking up a core and I had to kill it via Task Manager. That's pretty bad - but not why I'm posting. ;) When re-launching and updating again, the download started from scratch. I'm not sure...
by Tr1cKy
Thu Apr 23, 2015 1:29 pm
Forum: Ideas and Suggestions
Topic: Idea/Concept: Stream map data on join
Replies: 12
Views: 9981

Re: Idea/Concept: Stream map data on join

psorek wrote:some kind of ghost-mode
Good catch - I had not thought of that. Much less work to do if the idea is used. :)
by Tr1cKy
Thu Apr 23, 2015 9:38 am
Forum: Ideas and Suggestions
Topic: Idea/Concept: Stream map data on join
Replies: 12
Views: 9981

Re: Idea/Concept: Stream map data on join

Even if it is possible, it requires the game engine to be entirely rewritten from scratch. I'm a developer and I don't see why. In fact I know it would require a lot of work - but it doesn't require the game engine to be entirely rewritten (unless the game engine was written really badly ... which ...
by Tr1cKy
Thu Apr 23, 2015 7:10 am
Forum: Ideas and Suggestions
Topic: Idea/Concept: Stream map data on join
Replies: 12
Views: 9981

Re: Idea/Concept: Stream map data on join

Here's an idea. Use it - or don't. I'll defend the concept if I can. The devs might have better ideas. So far I just hear excuses - but not coming from the devs. ;) Due to the way that the game works in multiplayer, your idea is impossible to implement. I didn't say it would be easy :P But it certai...
by Tr1cKy
Wed Apr 22, 2015 1:22 pm
Forum: Ideas and Suggestions
Topic: Idea/Concept: Stream map data on join
Replies: 12
Views: 9981

Idea/Concept: Stream map data on join

This is a fairly simple proposal for a fairly simple problem ... but with a possible complex implementation. I certainly don't expect this idea to be implemented as is. There could be many things I haven't thought of etc. It is also possible that the devs have much better ideas in the backlog. :) Pu...
by Tr1cKy
Tue Apr 21, 2015 8:34 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.20] [cube] Dropping MP while joining.
Replies: 16
Views: 10225

Re: [0.11.20] [cube] Dropping MP while joining.

We've noticed that shortly before the game disconnects, there is a huge spike in upload bandwidth that is far beyond either of our line speeds. The attachment is a photo taken by my buddy shortly before we got disconnected while I was downloading from him. Bear in mind his Internet line has an uploa...
by Tr1cKy
Tue Apr 21, 2015 7:55 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.20] [cube] Dropping MP while joining.
Replies: 16
Views: 10225

Re: [0.11.20] [cube] Dropping MP while joining.

I'm seeing a similar issue - but we'vee done some troubleshooting and analysis of the network traffic while it happens. My gaming buddy is a Systems Administrator and I'm a Network Engineer at an ISP. We're currently using 0.11.21. I have a MikroTik router in place at my house. The game uploads slow...
by Tr1cKy
Mon Apr 20, 2015 9:28 pm
Forum: Ideas and Suggestions
Topic: Savegame technical suggestions
Replies: 9
Views: 3261

Re: Savegame technical suggestions

Potentially super technical now - but basically btrfs and zfs filesystems work *very* efficiently doing copy-on-write on *everything*. It can be done efficiently. That doesn't mean it is easy though. :-/
by Tr1cKy
Mon Apr 20, 2015 3:13 pm
Forum: Resolved Problems and Bugs
Topic: Minor bug: Console/chat breaks when autosave is triggered
Replies: 6
Views: 4149

Minor bug: Console/chat breaks when autosave is triggered

I searched for duplicates of this report but didn't find any. I'd expect many users to have come across it already though? I've noticed in multiplayer that when I'm busy typing a message to my friends, if an autosave is triggered, that I can no longer type. I have to press tilde twice and start that...
by Tr1cKy
Fri Apr 17, 2015 2:27 pm
Forum: Ideas and Suggestions
Topic: in-game "todo" gui
Replies: 7
Views: 3149

Re: in-game "todo" gui

I have always a block of paper and a pen. Much better than any electric todo list I can draw small things on it. I sketch stuff and this connects both half of the brain then most other techniques. :) In my case I typically have my laptop next to my desktop screen. Its useful for quick research/wiki...
by Tr1cKy
Thu Apr 16, 2015 1:58 pm
Forum: Ideas and Suggestions
Topic: in-game "todo" gui
Replies: 7
Views: 3149

in-game "todo" gui

Often when playing, one can get distracted by events or have "real life" to attend to. When returning to a big project, I sometimes find I'm not sure what I was busy with or what I wanted to do next. I sometimes found myself wanting to start a Trello board for my games. xD The idea here is...

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