Search found 11 matches
- Sat Jun 19, 2021 10:38 am
- Forum: Not a bug
- Topic: [1.1.35] Confusing wording in mod dialog
- Replies: 1
- Views: 866
[1.1.35] Confusing wording in mod dialog
The same verb "back" is used for both opening a confirmation dialog, and closing the same dialog without finishing the action in the mod dialog. This is a bit confusing, since the same is used with two opposite meanings in the same context. Perhaps something like "discard changes"...
- Sat Jun 19, 2021 9:06 am
- Forum: Minor issues
- Topic: [Klonan] [1.1.35] Back mouse button misbehaving in mod dialog
- Replies: 1
- Views: 1225
[Klonan] [1.1.35] Back mouse button misbehaving in mod dialog
Pressing the back button on the mouse (the one you use to say go back in a web browser history) while using the mod dialog seems to work very poorly. I would have expected to go back to the mod list, for example if I've clicked on a dependency for a mod to see what that is, and press the back button...
- Sun Jul 28, 2019 10:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.59] insane large save file (>500MB)
- Replies: 12
- Views: 6952
Re: [0.17.59] insane large save file (>500MB)
I have also seen a drastic upward spike in save game size, went from being ~20 Mb and fast to save to 80 Mb and drastically slower to save.
- Thu Jul 25, 2019 10:08 pm
- Forum: Ideas and Suggestions
- Topic: Plastic Pipes
- Replies: 8
- Views: 3193
Re: Plastic Pipes
Bob's mods has a ton of different pipe types. For what it's worth, it makes it much easier to keep track of your pipe spaghetti in order.
On the other hand, it doesn't really add that much that I think it contributes to the vanilla experience.
On the other hand, it doesn't really add that much that I think it contributes to the vanilla experience.
- Mon Jul 22, 2019 3:38 pm
- Forum: Ideas and Suggestions
- Topic: Remove flamethrower ammo from the game
- Replies: 17
- Views: 5708
Re: Remove flamethrower ammo from the game
It's a reasonable enough suggestion. Flamethrower ammo is awkward enough to produce that I virtually never use flamethrowers in-game, the benefits are dwarfed by having to set up the logistics. I crafted a flamethrower once to see if it would help clear some trees. It didn't, so I never made another...
- Sun Jul 21, 2019 10:15 am
- Forum: Implemented in 2.0
- Topic: Give entity ghosts a shimmer / animation
- Replies: 19
- Views: 5617
Re: Give entity ghosts a shimmer / animation
Human eyesight is much better at recognizing movement than static detail, so it would probably help a ton, at least in telling that there is something there, although it may still be hard to say what. But it should be noted that the blue ghost mod I got as a link made a world of difference, and is s...
- Fri Jul 19, 2019 10:08 pm
- Forum: Ideas and Suggestions
- Topic: Placing a ghost over a deleted item of the same kind should simply "undelete" it.
- Replies: 8
- Views: 2298
Re: Placing a ghost over a deleted item of the same kind should simply "undelete" it.
This would make my copy paste life much easier. +1 on this suggestion!
- Fri Jul 19, 2019 10:06 pm
- Forum: Ideas and Suggestions
- Topic: Multiplier Number For Assembly Machines recipe output
- Replies: 2
- Views: 1252
Re: Multiplier Number For Assembly Machines recipe output
IMO, this is what chest limits are for. Or inserter wire conditions. Or logistics network conditions.
- Thu Jul 18, 2019 11:38 am
- Forum: Implemented in 2.0
- Topic: Give entity ghosts a shimmer / animation
- Replies: 19
- Views: 5617
Re: Give entity ghosts a shimmer / animation
Amazing! Thanks
- Wed Jul 17, 2019 10:44 pm
- Forum: Implemented in 2.0
- Topic: Give entity ghosts a shimmer / animation
- Replies: 19
- Views: 5617
Give entity ghosts a shimmer / animation
I think ghost items should be given more distinguishing features, ideally an animated one to make them stick out more from a zoomed out perspective. What ? To make ghost items easier to tell apart from placed entities, I suggest giving them some form of animation or distinguishing feature, maybe cha...
- Thu Jul 11, 2019 9:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.56] Pollution bleeds off the map
- Replies: 4
- Views: 4331
[posila] [0.17.56] Pollution bleeds off the map
Seen for the first time with the new patch. See screenshot. Attached a (modded) save file where this presents.