Search found 349 matches

by Nirahiel
Fri Nov 01, 2013 4:03 pm
Forum: Mods
Topic: [MOD 0.12.x] Autofill
Replies: 293
Views: 229631

Re: [MOD 0.7.5] Autofill

Awesome :D
by Nirahiel
Fri Nov 01, 2013 1:27 pm
Forum: Implemented Suggestions
Topic: Containers
Replies: 14
Views: 12038

Re: Containers

Well I was thinking of something similar, but different at the same time :)
Gimme some time to find out if my idea is worth it before posting it
by Nirahiel
Mon Oct 28, 2013 8:20 pm
Forum: Off topic
Topic: Riddle (not easy)
Replies: 16
Views: 20641

Re: Riddle (not easy)

Dudes, I gave the right answer..
Also Math3vv, no, each prisoner must put the papers back once he's done.
by Nirahiel
Mon Oct 28, 2013 10:36 am
Forum: General discussion
Topic: passed the 4k
Replies: 27
Views: 14750

Re: passed the 4k

Awesome !

Now I want to make my own game.
Unfortunately I'm not good enough to write a game from scratch :(
by Nirahiel
Sun Oct 27, 2013 8:20 pm
Forum: Implemented Suggestions
Topic: Change names for labs, train stops etc - Station names
Replies: 23
Views: 13802

Re: Station names

ssilk wrote:- snip -
I love this idea
by Nirahiel
Sun Oct 27, 2013 5:00 pm
Forum: Resolved Problems and Bugs
Topic: [0.7.4] Extra products
Replies: 9
Views: 2868

Re: [0.7.4] Extra products

Instead of having each crafted item fill a percent of the bar, count how much crafts are required for an extra item, and decrement this value at each craft or something ?
by Nirahiel
Sat Oct 26, 2013 8:19 am
Forum: Balancing
Topic: The way spawners work [0.7.4]
Replies: 10
Views: 12642

Re: The way spawners work [0.7.4]

For each unit not spawned ? How can you count a "not spawned" unit ? Doesn't make sense. It's like when I say, every time I play guitar, I make a X on my calendar, and every time I don't play guitar, i mark an Y. In this case, when am I supposed to place an Y ? Each hour ? Each day ? Each ...
by Nirahiel
Fri Oct 25, 2013 5:11 pm
Forum: Texture Packs
Topic: Icon for .exe and shortcut
Replies: 5
Views: 16532

Re: Icon for .exe and shortcut

gr0mpel wrote:the .ico should be found here:

*\Factorio\data\core\graphics
As I said ...
Nirahiel wrote:Factorio has an icon.

%SystemDrive%\Program Files\Factorio\data\core\graphics\factorio.ico

Just use the installer when you install (instead of the zip)
Read before you reply please.
by Nirahiel
Fri Oct 25, 2013 7:46 am
Forum: Modding help
Topic: Research
Replies: 4
Views: 2760

Re: Research

Nope, screen will be filled. :)
by Nirahiel
Wed Oct 23, 2013 7:14 am
Forum: Texture Packs
Topic: Icon for .exe and shortcut
Replies: 5
Views: 16532

Re: Icon for .exe and shortcut

Factorio has an icon.

%SystemDrive%\Program Files\Factorio\data\core\graphics\factorio.ico

Just use the installer when you install (instead of the zip)
by Nirahiel
Tue Oct 22, 2013 11:55 am
Forum: Maps and Scenarios
Topic: [0.7.4][Freeplay] Asteria !TEST MAP!
Replies: 8
Views: 21027

Re: [0.7.4][Freeplay] Asteria

Okay :)
I see that you're adding the solar panels too, nice ^^
by Nirahiel
Tue Oct 22, 2013 10:16 am
Forum: Maps and Scenarios
Topic: [0.7.4][Freeplay] Asteria !TEST MAP!
Replies: 8
Views: 21027

Re: [0.7.4][Freeplay] Asteria

Can I ask you what you're going to add from my mod in the map ? :)
by Nirahiel
Mon Oct 21, 2013 6:51 pm
Forum: Off topic
Topic: Riddle (not easy)
Replies: 16
Views: 20641

Re: Riddle (not easy)

Let's see, each prisoner take his number, let's say "x" and opens the drawer at slot "x". If it's not his number, he takes the number in the drawer, say "y", and now opens the drawer at slot "y". Continue until he opened 50 drawers. Everyone uses the same str...
by Nirahiel
Mon Oct 21, 2013 2:18 pm
Forum: Gameplay Help
Topic: discharge defense
Replies: 4
Views: 6911

Re: discharge defense

He thought that maybe the remote is consumed once you use it ?
by Nirahiel
Mon Oct 21, 2013 8:10 am
Forum: Wiki Talk
Topic: Autoplace wiki
Replies: 3
Views: 8753

Re: Autoplace wiki

Yay !
Awesome, now I can update my mod to finally have the precise amount of ore spawn that I want :)
by Nirahiel
Sun Oct 20, 2013 3:47 pm
Forum: General discussion
Topic: Preventing nearby bases
Replies: 13
Views: 10707

Re: Preventing nearby bases

Then what ?
Make the pollution map smooth ? (aka, no squares)
by Nirahiel
Sun Oct 20, 2013 3:33 pm
Forum: Ideas and Suggestions
Topic: My observations from playing the game (Trains/wishlist)
Replies: 40
Views: 20577

Re: My observations from playing the game (Trains/wishlist)

I have some ideas for the car, but I need to sort them in my head before posting a suggestion topic :)
by Nirahiel
Sun Oct 20, 2013 9:55 am
Forum: Off topic
Topic: Video about Factorio
Replies: 12
Views: 18598

Re: Video about Factorio

Don't forget it's just a game, you don't have to know math to play
by Nirahiel
Sat Oct 19, 2013 7:46 pm
Forum: Ideas and Suggestions
Topic: My observations from playing the game (Trains/wishlist)
Replies: 40
Views: 20577

Re: My observations from playing the game (Trains/wishlist)

Also using signals, you can merge several rail lines together, saving a lot of materials, and you can also setup two way routes, thing you can't do with belts.

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