Recently found this gem. New space 2d RPG game.
http://voidexpanse.com
Anyone else playing this?
Search found 34 matches
- Mon Jun 23, 2014 3:42 pm
- Forum: Off topic
- Topic: VoidExpanse
- Replies: 0
- Views: 4019
- Sun Feb 16, 2014 5:07 am
- Forum: Implemented Suggestions
- Topic: Fluid Refund when Changing Oil Production
- Replies: 8
- Views: 3649
Re: Fluid Refund when Changing Oil Production
Whole lot of it
- Sun Feb 16, 2014 5:06 am
- Forum: Gameplay Help
- Topic: Oil <> Train
- Replies: 22
- Views: 10908
Re: Oil <> Train
Honestly, I just don't see the point in using trains at all... especially for transporting oil.
Building pipe line is so much cheaper and easier.
Maybe it would be worth it if your oil source is reeeeeeealy far away.
Building pipe line is so much cheaper and easier.
Maybe it would be worth it if your oil source is reeeeeeealy far away.
- Sat Feb 15, 2014 5:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9] Liquid input capacity is too large
- Replies: 6
- Views: 2838
Re: [0.9] Liquid input capacity is too large
Have to agree.
Especially when experimenting with oil for the first time I have lost a lot of it due to the problem explained above...
Especially when experimenting with oil for the first time I have lost a lot of it due to the problem explained above...
- Sat Feb 15, 2014 5:25 pm
- Forum: Gameplay Help
- Topic: Oil <> Train
- Replies: 22
- Views: 10908
Re: Oil <> Train
Oil barrels.
- Sat Feb 15, 2014 2:36 pm
- Forum: Not a bug
- Topic: [0.9] Liquid recipes are shown in player crafting
- Replies: 5
- Views: 5589
Re: [0.9] Liquid recipes are shown in player crafting
Good solution would be to add another page with "recipes craftable in buildings" or something like that.
- Sat Feb 15, 2014 2:29 pm
- Forum: Implemented Suggestions
- Topic: Valve [see folloup-thread!]
- Replies: 19
- Views: 24102
Re: Valve
+100!
I have to remove sections of the pipe to disable the flow.
Adding a valve would really come in handy!
I have to remove sections of the pipe to disable the flow.
Adding a valve would really come in handy!
- Sat Feb 15, 2014 1:29 am
- Forum: Releases
- Topic: Version 0.9.0
- Replies: 62
- Views: 49502
Re: Version 0.9.0
Why... just why... did you and change left and right mouse buttons? It is impossible to play now.
And I wanted to change the settings to revert it, but there like 30 different actions tied to mouse buttons and combinations making it impossible to do so.
It was perfect before!
And I wanted to change the settings to revert it, but there like 30 different actions tied to mouse buttons and combinations making it impossible to do so.
It was perfect before!
- Fri Feb 14, 2014 3:27 pm
- Forum: General discussion
- Topic: 0.9
- Replies: 31
- Views: 13560
Re: 0.9
Juging from their previous releases they will release anywhere between 4pm to 11pm.
Considering that it's 16:25 ATM, I would say it is at least a couple of hours...
And I was hoping to play today... no luck for australia/nz/asia, we will only be able to play tomorro
Considering that it's 16:25 ATM, I would say it is at least a couple of hours...
And I was hoping to play today... no luck for australia/nz/asia, we will only be able to play tomorro
- Wed Oct 16, 2013 8:59 am
- Forum: Show your Creations
- Topic: my factory
- Replies: 8
- Views: 13589
Re: my factory
Нужно говорить не "on russian", а "in russian".
И вообще зачем постить если ты по английски высе равно не говоришь
И вообще зачем постить если ты по английски высе равно не говоришь
- Wed Oct 09, 2013 3:14 am
- Forum: Releases
- Topic: Version 0.7.1
- Replies: 44
- Views: 38007
Re: Version 0.7.1
I like the update, but some changes seem kinds strange. > Basic accumulator capacity increased from 2.5kJ to 5kJ, input/output flow increased to 300W. I think it was perfectly balanced, and if anything it would have been better to just add a next tier of accumulator with better stats. > Decreased re...
- Mon Sep 30, 2013 10:41 am
- Forum: Ideas and Suggestions
- Topic: Crafting Queue Upgrades
- Replies: 18
- Views: 16938
Re: Crafting Queue Upgrades
Still, he has a very valid point and I totally agree with him. It would be very useful to have.
For example shift + click to add to the start of the queue.
For example shift + click to add to the start of the queue.
- Mon Sep 30, 2013 10:40 am
- Forum: General discussion
- Topic: [Poll] How should the enemies be called?
- Replies: 75
- Views: 30527
Re: Call Biters/Creepers Natives
For me it doesn't matter as long as the game is balanced and fun
Biters are okay.
Biters are okay.
- Mon Sep 30, 2013 10:39 am
- Forum: Ideas and Suggestions
- Topic: Recycler
- Replies: 15
- Views: 14171
Re: Recycler
We could set a separate list of items for "recycling" of item regardless of its recipe.
So that when you recycle you get some stuff back that was specified for that item.
So that when you recycle you get some stuff back that was specified for that item.
- Mon Sep 30, 2013 10:37 am
- Forum: Ideas and Suggestions
- Topic: Circle collision box for drops instead of a square.
- Replies: 7
- Views: 9620
Re: Circle collision box for drops instead of a square.
Good idea!
It would make it much better.
It would make it much better.
- Mon Sep 30, 2013 8:17 am
- Forum: Resolved Problems and Bugs
- Topic: bug 100 (ru)
- Replies: 8
- Views: 4374
Re: bug 100 (ru)
да предположил что раз в игре есть русский то и поддержка есть. Ну это ведь не официальный перевод. Сами они из европы откуда-то. Но они вон ответили что пофиксят эту проблему в 7.1 ты ваще как в своем уме? если в игре есть перевод и она скачана и куплена на оф сайте то все что там и есть официальн...
- Mon Sep 30, 2013 2:39 am
- Forum: Releases
- Topic: Version 0.7.0
- Replies: 110
- Views: 66116
Re: Version 0.7.0
We have in mind a pollution cleaning machine. However the mechanics is not fleshed out yet. One possibility is that the machine would take the water and some "bottles", capture the polluted air into the water and output bottles with polluted water. These would then have to be stored in so...
- Mon Sep 30, 2013 2:32 am
- Forum: Resolved Problems and Bugs
- Topic: bug 100 (ru)
- Replies: 8
- Views: 4374
Re: bug 100 (ru)
Ну это ведь не официальный перевод.generalmek wrote:да предположил что раз в игре есть русский то и поддержка есть.
Сами они из европы откуда-то.
Но они вон ответили что пофиксят эту проблему в 7.1
- Sun Sep 29, 2013 5:42 pm
- Forum: Releases
- Topic: Version 0.7.0
- Replies: 110
- Views: 66116
Re: Version 0.7.0
Why even use such a cryptic system? Why not just +20% in the first place?kovarex wrote:Good point, maybe it should say "Pollution per energy usage +20%" or something like that.
- Sun Sep 29, 2013 5:40 pm
- Forum: Balancing
- Topic: Suggested ballancing of biters
- Replies: 3
- Views: 7146
Re: Suggested ballancing of biters
100% agree with everything. The enemies now are impossible. I wasn't abble to destroy even a tiniest of their bases even in full power armor. The only thing I could do is to kill a SINGLE medium worm while in completely filled power armor and maxed out shotgun... I don't think it is what they call b...