Search found 34 matches

by Goddohando
Mon Jun 23, 2014 3:42 pm
Forum: Off topic
Topic: VoidExpanse
Replies: 0
Views: 4019

VoidExpanse

Recently found this gem. New space 2d RPG game.
http://voidexpanse.com
Anyone else playing this?
by Goddohando
Sun Feb 16, 2014 5:06 am
Forum: Gameplay Help
Topic: Oil <> Train
Replies: 22
Views: 10908

Re: Oil <> Train

Honestly, I just don't see the point in using trains at all... especially for transporting oil.
Building pipe line is so much cheaper and easier.
Maybe it would be worth it if your oil source is reeeeeeealy far away.
by Goddohando
Sat Feb 15, 2014 5:28 pm
Forum: Resolved Problems and Bugs
Topic: [0.9] Liquid input capacity is too large
Replies: 6
Views: 2838

Re: [0.9] Liquid input capacity is too large

Have to agree.
Especially when experimenting with oil for the first time I have lost a lot of it due to the problem explained above...
by Goddohando
Sat Feb 15, 2014 5:25 pm
Forum: Gameplay Help
Topic: Oil <> Train
Replies: 22
Views: 10908

Re: Oil <> Train

Oil barrels.
by Goddohando
Sat Feb 15, 2014 2:36 pm
Forum: Not a bug
Topic: [0.9] Liquid recipes are shown in player crafting
Replies: 5
Views: 5589

Re: [0.9] Liquid recipes are shown in player crafting

Good solution would be to add another page with "recipes craftable in buildings" or something like that.
by Goddohando
Sat Feb 15, 2014 2:29 pm
Forum: Implemented Suggestions
Topic: Valve [see folloup-thread!]
Replies: 19
Views: 24102

Re: Valve

+100!

I have to remove sections of the pipe to disable the flow.
Adding a valve would really come in handy!
by Goddohando
Sat Feb 15, 2014 1:29 am
Forum: Releases
Topic: Version 0.9.0
Replies: 62
Views: 49502

Re: Version 0.9.0

Why... just why... did you and change left and right mouse buttons? It is impossible to play now.
And I wanted to change the settings to revert it, but there like 30 different actions tied to mouse buttons and combinations making it impossible to do so.
It was perfect before! :(
by Goddohando
Fri Feb 14, 2014 3:27 pm
Forum: General discussion
Topic: 0.9
Replies: 31
Views: 13560

Re: 0.9

Juging from their previous releases they will release anywhere between 4pm to 11pm.
Considering that it's 16:25 ATM, I would say it is at least a couple of hours...

And I was hoping to play today... no luck for australia/nz/asia, we will only be able to play tomorro :(
by Goddohando
Wed Oct 16, 2013 8:59 am
Forum: Show your Creations
Topic: my factory
Replies: 8
Views: 13589

Re: my factory

Нужно говорить не "on russian", а "in russian".
И вообще зачем постить если ты по английски высе равно не говоришь :)
by Goddohando
Wed Oct 09, 2013 3:14 am
Forum: Releases
Topic: Version 0.7.1
Replies: 44
Views: 38007

Re: Version 0.7.1

I like the update, but some changes seem kinds strange. > Basic accumulator capacity increased from 2.5kJ to 5kJ, input/output flow increased to 300W. I think it was perfectly balanced, and if anything it would have been better to just add a next tier of accumulator with better stats. > Decreased re...
by Goddohando
Mon Sep 30, 2013 10:41 am
Forum: Ideas and Suggestions
Topic: Crafting Queue Upgrades
Replies: 18
Views: 16938

Re: Crafting Queue Upgrades

Still, he has a very valid point and I totally agree with him. It would be very useful to have.
For example shift + click to add to the start of the queue.
by Goddohando
Mon Sep 30, 2013 10:40 am
Forum: General discussion
Topic: [Poll] How should the enemies be called?
Replies: 75
Views: 30527

Re: Call Biters/Creepers Natives

For me it doesn't matter as long as the game is balanced and fun :)
Biters are okay.
by Goddohando
Mon Sep 30, 2013 10:39 am
Forum: Ideas and Suggestions
Topic: Recycler
Replies: 15
Views: 14171

Re: Recycler

We could set a separate list of items for "recycling" of item regardless of its recipe.
So that when you recycle you get some stuff back that was specified for that item.
by Goddohando
Mon Sep 30, 2013 10:37 am
Forum: Ideas and Suggestions
Topic: Circle collision box for drops instead of a square.
Replies: 7
Views: 9620

Re: Circle collision box for drops instead of a square.

Good idea!
It would make it much better.
by Goddohando
Mon Sep 30, 2013 8:17 am
Forum: Resolved Problems and Bugs
Topic: bug 100 (ru)
Replies: 8
Views: 4374

Re: bug 100 (ru)

да предположил что раз в игре есть русский то и поддержка есть. Ну это ведь не официальный перевод. Сами они из европы откуда-то. Но они вон ответили что пофиксят эту проблему в 7.1 ты ваще как в своем уме? если в игре есть перевод и она скачана и куплена на оф сайте то все что там и есть официальн...
by Goddohando
Mon Sep 30, 2013 2:39 am
Forum: Releases
Topic: Version 0.7.0
Replies: 110
Views: 66116

Re: Version 0.7.0

We have in mind a pollution cleaning machine. However the mechanics is not fleshed out yet. One possibility is that the machine would take the water and some "bottles", capture the polluted air into the water and output bottles with polluted water. These would then have to be stored in so...
by Goddohando
Mon Sep 30, 2013 2:32 am
Forum: Resolved Problems and Bugs
Topic: bug 100 (ru)
Replies: 8
Views: 4374

Re: bug 100 (ru)

generalmek wrote:да предположил что раз в игре есть русский то и поддержка есть.
Ну это ведь не официальный перевод.
Сами они из европы откуда-то.
Но они вон ответили что пофиксят эту проблему в 7.1
by Goddohando
Sun Sep 29, 2013 5:42 pm
Forum: Releases
Topic: Version 0.7.0
Replies: 110
Views: 66116

Re: Version 0.7.0

kovarex wrote:Good point, maybe it should say "Pollution per energy usage +20%" or something like that.
Why even use such a cryptic system? Why not just +20% in the first place?
by Goddohando
Sun Sep 29, 2013 5:40 pm
Forum: Balancing
Topic: Suggested ballancing of biters
Replies: 3
Views: 7146

Re: Suggested ballancing of biters

100% agree with everything. The enemies now are impossible. I wasn't abble to destroy even a tiniest of their bases even in full power armor. The only thing I could do is to kill a SINGLE medium worm while in completely filled power armor and maxed out shotgun... I don't think it is what they call b...

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