Search found 10 matches

by Ty94
Wed Aug 05, 2015 11:30 am
Forum: Mods
Topic: [MOD 0.12.32][v0.3.2] Logic Belts (and more)
Replies: 21
Views: 38022

Re: [MOD 0.12.x][v0.2.2] Logic Belts

Is it possible to make a logic splitter according to logic belt functionality? Something like if on the logic belt N items, then splitter move item to the left else to the right or even turn off. If you wish I can try to implement this for myself, want to learn some modding stuff. I have currently ...
by Ty94
Mon Aug 03, 2015 12:59 pm
Forum: Mods
Topic: [MOD 0.12.32][v0.3.2] Logic Belts (and more)
Replies: 21
Views: 38022

Changelog v0.2.0

Features
  • Added logic and counter belts for dytech and bob logistics
    Added german translation
Buggi wrote:Can you add a version that has belts from mods as well? The faster belts from dytech and bobmods would be excellent!
Done :D
by Ty94
Tue Jul 28, 2015 7:20 pm
Forum: Modding discussion
Topic: Mod changes in 0.12
Replies: 21
Views: 26868

Re: Mod changes in 0.12

Thanks, I wasn't aware of that.
by Ty94
Tue Jul 28, 2015 6:57 pm
Forum: Mods
Topic: [MOD 0.12.32][v0.3.2] Logic Belts (and more)
Replies: 21
Views: 38022

Re: [MOD 0.12.x][v0.0.3] Logic Belts

iame6162013 wrote:... the logic belt has a hitbox?? why can't I run over my belts anymore
The collision box will be removed in the next version.
by Ty94
Tue Jul 28, 2015 4:32 pm
Forum: Modding discussion
Topic: Mod changes in 0.12
Replies: 21
Views: 26868

Re: Mod changes in 0.12

New object LuaTransportLine, accessible from entity as read method get_transport_line(index) - an interface to the items on transport belts.
Can someone explain what methods and properties the LuaTransportLine object has. Because when I run get_transport_line, all I get is an empty table.
by Ty94
Mon Jul 27, 2015 9:29 pm
Forum: Mods
Topic: [MOD 0.12.32][v0.3.2] Logic Belts (and more)
Replies: 21
Views: 38022

Re: [MOD 0.12.x][v0.0.2] Logic Belts

That is not a bug. Apparently I forgot to remove some testing code.
A fixed version is up now.
by Ty94
Mon Jul 27, 2015 6:37 pm
Forum: Mods
Topic: [MOD 0.12.32][v0.3.2] Logic Belts (and more)
Replies: 21
Views: 38022

Re: [MOD 0.12.x] Logic Belts

Cool idea, now we can rotate our belts and change direction :D May be we'll need logic splitters or smart splitters with filter function Logic splitters can be done if you place a belt before or after the splitter. smart(filter) splitter would be very cool, but I have no idea how to implement this ...
by Ty94
Fri Jul 24, 2015 3:12 pm
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 147151

Red/Green Wire don't connect on Smart inserter

Hi, Currently you can not connect red or green wire to the smart inserter. It seems that the wire connection point in the prototype is missing. When I insert the following in the prototype the wires connect. circuit_wire_connection_point = { shadow = { red = {0, 0}, green = {0, 0} }, wire = { red = ...
by Ty94
Fri Jul 24, 2015 1:52 pm
Forum: Mods
Topic: [MOD 0.12.32][v0.3.2] Logic Belts (and more)
Replies: 21
Views: 38022

[MOD 0.12.32][v0.3.2] Logic Belts (and more)

[MOD 0.12.32] Logic Belts Description: This mod adds various items (belts, signals, pipes), which can interact with the logic system (wire and/or logistics network) Latest-Release: v0.3.2, 01. Mai 2016 Required-Factorio-Version: 0.12.11+ Required Dependencies: -none- Optional Dependencies: Dytech M...
by Ty94
Wed Jul 22, 2015 8:24 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.1]Crash with allegro audio addon
Replies: 22
Views: 12534

Re: [0.12.0] Crash with allegro audio addon

Hi, I got the same error message. I was just walking through my base when the game crashed to desktop. 0.001 2015-07-22 20:06:20; Factorio 0.12.0 (Build 103, win64) 0.001 Operating system: Windows 8 0.001 Read data path: C:/Users/Jonas/Desktop/Factorio_0.12.0/data 0.001 Write data path: C:/Users/Jon...

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