Search found 10 matches
- Wed Aug 05, 2015 11:30 am
- Forum: Mods
- Topic: [MOD 0.12.32][v0.3.2] Logic Belts (and more)
- Replies: 21
- Views: 38022
Re: [MOD 0.12.x][v0.2.2] Logic Belts
Is it possible to make a logic splitter according to logic belt functionality? Something like if on the logic belt N items, then splitter move item to the left else to the right or even turn off. If you wish I can try to implement this for myself, want to learn some modding stuff. I have currently ...
- Mon Aug 03, 2015 12:59 pm
- Forum: Mods
- Topic: [MOD 0.12.32][v0.3.2] Logic Belts (and more)
- Replies: 21
- Views: 38022
Changelog v0.2.0
Features
- Added logic and counter belts for dytech and bob logistics
Added german translation
DoneBuggi wrote:Can you add a version that has belts from mods as well? The faster belts from dytech and bobmods would be excellent!
- Tue Jul 28, 2015 7:20 pm
- Forum: Modding discussion
- Topic: Mod changes in 0.12
- Replies: 21
- Views: 26868
Re: Mod changes in 0.12
Thanks, I wasn't aware of that.
- Tue Jul 28, 2015 6:57 pm
- Forum: Mods
- Topic: [MOD 0.12.32][v0.3.2] Logic Belts (and more)
- Replies: 21
- Views: 38022
Re: [MOD 0.12.x][v0.0.3] Logic Belts
The collision box will be removed in the next version.iame6162013 wrote:... the logic belt has a hitbox?? why can't I run over my belts anymore
- Tue Jul 28, 2015 4:32 pm
- Forum: Modding discussion
- Topic: Mod changes in 0.12
- Replies: 21
- Views: 26868
Re: Mod changes in 0.12
Can someone explain what methods and properties the LuaTransportLine object has. Because when I run get_transport_line, all I get is an empty table.New object LuaTransportLine, accessible from entity as read method get_transport_line(index) - an interface to the items on transport belts.
- Mon Jul 27, 2015 9:29 pm
- Forum: Mods
- Topic: [MOD 0.12.32][v0.3.2] Logic Belts (and more)
- Replies: 21
- Views: 38022
Re: [MOD 0.12.x][v0.0.2] Logic Belts
That is not a bug. Apparently I forgot to remove some testing code.
A fixed version is up now.
A fixed version is up now.
- Mon Jul 27, 2015 6:37 pm
- Forum: Mods
- Topic: [MOD 0.12.32][v0.3.2] Logic Belts (and more)
- Replies: 21
- Views: 38022
Re: [MOD 0.12.x] Logic Belts
Cool idea, now we can rotate our belts and change direction :D May be we'll need logic splitters or smart splitters with filter function Logic splitters can be done if you place a belt before or after the splitter. smart(filter) splitter would be very cool, but I have no idea how to implement this ...
- Fri Jul 24, 2015 3:12 pm
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 147151
Red/Green Wire don't connect on Smart inserter
Hi, Currently you can not connect red or green wire to the smart inserter. It seems that the wire connection point in the prototype is missing. When I insert the following in the prototype the wires connect. circuit_wire_connection_point = { shadow = { red = {0, 0}, green = {0, 0} }, wire = { red = ...
- Fri Jul 24, 2015 1:52 pm
- Forum: Mods
- Topic: [MOD 0.12.32][v0.3.2] Logic Belts (and more)
- Replies: 21
- Views: 38022
[MOD 0.12.32][v0.3.2] Logic Belts (and more)
[MOD 0.12.32] Logic Belts Description: This mod adds various items (belts, signals, pipes), which can interact with the logic system (wire and/or logistics network) Latest-Release: v0.3.2, 01. Mai 2016 Required-Factorio-Version: 0.12.11+ Required Dependencies: -none- Optional Dependencies: Dytech M...
- Wed Jul 22, 2015 8:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.1]Crash with allegro audio addon
- Replies: 22
- Views: 12534
Re: [0.12.0] Crash with allegro audio addon
Hi, I got the same error message. I was just walking through my base when the game crashed to desktop. 0.001 2015-07-22 20:06:20; Factorio 0.12.0 (Build 103, win64) 0.001 Operating system: Windows 8 0.001 Read data path: C:/Users/Jonas/Desktop/Factorio_0.12.0/data 0.001 Write data path: C:/Users/Jon...