Search found 22 matches

by Imp0815
Wed Nov 13, 2024 10:39 am
Forum: Gameplay Help
Topic: Display Panel "Input Count" in message?
Replies: 2
Views: 1926

Re: Display Panel "Input Count" in message?

This drove me nuts, why can't we just display the item count on these from the signal?
by Imp0815
Mon Sep 07, 2015 2:15 pm
Forum: Mods
Topic: [MOD 0.12.x] Cannon Turret
Replies: 17
Views: 31838

Re: [MOD 0.12.x] Cannon Turret

As i understand it the base problem is the collision code pared with bullets. Why not just use the base code of the other turrets and just use the cannon turret animation, graphics, sounds and stats? (with the lack of seeing the bullet actually fly)

EDIT:
Oke i just fixed it myself. You just take ...
by Imp0815
Mon Sep 07, 2015 2:09 pm
Forum: Mods
Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
Replies: 139
Views: 178434

Re: [MOD 0.12.1] Supreme Warfare - 1.0.5

I noticed that the T2 arti only rotates if the biters come in to a certain range. When shooting on a target out of that range the barrels face the wrong direction. Is there a way to change the target range for the rotate animations?
by Imp0815
Mon Sep 07, 2015 1:35 pm
Forum: Mods
Topic: The Future of SupremeWarfare
Replies: 6
Views: 17893

Re: The Future of SupremeWarfare

Railroad Artillery it is.
by Imp0815
Tue Feb 04, 2014 11:54 am
Forum: Development Proposals
Topic: RTS direction
Replies: 183
Views: 190144

Re: RTS direction

ssilk wrote: ... something like the robots factory in Star Wars. A production street, which has a pulsed production cycle. You need to put the right items into it in the right time...
I want this.
by Imp0815
Tue Dec 10, 2013 11:19 am
Forum: General discussion
Topic: Combat system far too fast?
Replies: 47
Views: 27634

Re: Combat system far too fast?

I saw this problem early on. I also made some suggestions that could change the way the combat is played in Factorio. Read them, be enlightened and give me your feedback(Especially in the "Fight" Thread):

https://forums.factorio.com/forum/viewtopic.php?f=6&t=1512&start=20#p10900

https://forums ...
by Imp0815
Thu Oct 24, 2013 2:01 pm
Forum: Ideas and Suggestions
Topic: [CZ/EN] Nápady a celkové zlepšení hry/Ideas UPDATE 2
Replies: 13
Views: 7485

Re: [CZ/EN] Nápady a celkové zlepšení hry/Ideas UPDATE 2

Ideas and overall improvement of the game/Nápady a celkové zlepšení hry:

"Minecraft"

I really hate to be one of them now but i must speak up that most of the things you suggest are based on Minecraft and when i want to play Factorio-MP in Minecraft i join the : http://skcraft.com/ Server
by Imp0815
Thu Oct 24, 2013 1:42 pm
Forum: Development Proposals
Topic: Fight
Replies: 96
Views: 122325

Re: Fight

[quote="FreeER"][quote="ssilk"]Eventually a simple button, which shows how I can stand against the selected enemy with this weapon, or some more ideas like that.[/quote]So something like a Heads Up Display (HUD) that can be inserted into modular/power armor and shows the weaknesses/resistances the ...
by Imp0815
Wed Oct 23, 2013 2:54 pm
Forum: Releases
Topic: Version 0.7.4
Replies: 8
Views: 6684

Re: Version 0.7.4

Yeah i see the typical bug mashing and glitch fixing after a major update :) .

So anyways i have a yes/no question about further releases:

Will the combat robot appearance change art technically ?

Thanks in Advance and keep up that good work!
Yes, we plan it.


http://1.bp.blogspot.com ...
by Imp0815
Wed Oct 23, 2013 2:52 pm
Forum: Ideas and Suggestions
Topic: My observations from playing the game (Trains/wishlist)
Replies: 40
Views: 26284

Re: My observations from playing the game (Trains/wishlist)

Teleports
Its a nice idea but what should i do with my car then? And whats about the trains?

Cars would still be useful for exploration and trains for mass transportation of cargo.
I believe that teleports should be fairly slow to recharge after every use and that they should eat up quite a lot ...
by Imp0815
Wed Oct 23, 2013 1:59 pm
Forum: Releases
Topic: Version 0.7.4
Replies: 8
Views: 6684

Re: Version 0.7.4

Yeah i see the typical bug mashing and glitch fixing after a major update :) .

So anyways i have a yes/no question about further releases:

Will the combat robot appearance change art technically ?

Thanks in Advance and keep up that good work!
by Imp0815
Wed Oct 23, 2013 1:53 pm
Forum: Development Proposals
Topic: Fight
Replies: 96
Views: 122325

Re: Fight

realistically there is no way that you could 'roll away' OR 'jump' far enough to avoid a rocket exploding (not to mention most modern rockets do not actually hit their target before exploding). Same for the biters, you will almost never be fighting a biter one on one and even if you were jumping ...
by Imp0815
Fri Oct 18, 2013 1:24 pm
Forum: Ideas and Suggestions
Topic: My observations from playing the game (Trains/wishlist)
Replies: 40
Views: 26284

Re: My observations from playing the game (Trains/wishlist)

Trains are good:
Blue prints:
Repair robots:
Teleports
Balance fixes


Blue prints:
I really just want them to see building robots fly around and build them(add an Animation that goes like: fly there - make cool blue welding sparks with lighting effects , fly here - make cool welding ...
by Imp0815
Fri Oct 18, 2013 12:35 pm
Forum: Development Proposals
Topic: Fight
Replies: 96
Views: 122325

Re: Fight

Improve the fighting not by adding more content (i really don't like all the micro management with the new armor upgrades), make the mechanics better.

For example introduce side rolling and jumping. It could be achieved easy even in a 2D isometric game just let the player avoid collision in a ...
by Imp0815
Fri Oct 18, 2013 11:21 am
Forum: News
Topic: Random Ramblings #5
Replies: 13
Views: 24041

Re: Random Ramblings #5

kovarex wrote: Yes, I agree, they build it longer, and it adds the cool factor to the game.
Also the factor of the player getting power and you can just watch your little slaves working :)
Like i worte on the second part in this wall of text :D

https://forums.factorio.com/forum/vie ... 9045#p9045
by Imp0815
Fri Oct 04, 2013 1:37 pm
Forum: Releases
Topic: Version 0.7.0
Replies: 110
Views: 76081

Re: Version 0.7.0


Yes, or you can call this one
game.mapsettings.pollution.ageing=1000
this will remove 1000 pollution on every chunk every tick (instead of the default 0.6).

And thanks again, will try this when i'm back home from work :D

EDIT:
I try'd it out and it works and now i realized that was not my ...
by Imp0815
Fri Oct 04, 2013 1:33 pm
Forum: Development Proposals
Topic: RTS direction
Replies: 183
Views: 190144

Re: RTS direction

@Imp0815
We are aware that a distinguishing feature of Factorio is the building and automation. That is also what the community likes the most. On the other hand we have decided to include fight and survival elements in the game to provide some sort of pressure on the player and motivate him in his ...
by Imp0815
Wed Oct 02, 2013 6:22 pm
Forum: Releases
Topic: Version 0.7.0
Replies: 110
Views: 76081

Re: Version 0.7.0

kovarex wrote:
Imp0815 wrote:Can you tell me why the game.mapsettings.pollution.enabled = false command won't work? And how it should work maybe?
I can.
...
...
It is bug :)
:( thanks for the info, so i have to wait for the hotfix...
by Imp0815
Wed Oct 02, 2013 6:13 pm
Forum: Releases
Topic: Version 0.7.0
Replies: 110
Views: 76081

Re: Version 0.7.0

Oke i like the progress, but the enemy and pollution mechanic need tweaking. Also the command to turn it off don't work with my old saves so my nice big factory just gets overrun :,(
Also i really didn't carve for more weapons or armors, i just look for a way to don't do all this dirty hand work ...
by Imp0815
Wed Oct 02, 2013 5:43 pm
Forum: Releases
Topic: Version 0.7.0
Replies: 110
Views: 76081

Re: Version 0.7.0

Oke i like the progress, but the enemy and pollution mechanic need tweaking. Also the command to turn it off don't work with my old saves so my nice big factory just gets overrun :,(
Also i really didn't carve for more weapons or armors, i just look for a way to don't do all this dirty hand work for ...

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