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by NTaya
Fri Jul 09, 2021 8:06 am
Forum: Ideas and Suggestions
Topic: Option to search by mod in any search bar
Replies: 0
Views: 434

Option to search by mod in any search bar

TL;DR Add the ability to search by item's/technology's parent mod name. What? Minecraft's NEI/TMI has the ability to filter by mod with @modname. For example, if I want to find every item belonging to RFTools, I can simply type "@RFTools" in the search bar. I found myself wishing for the ...
by NTaya
Wed Jul 10, 2019 2:39 pm
Forum: Modding help
Topic: How do I make a technology available from the start?
Replies: 2
Views: 596

Re: How do I make a technology available from the start?

Update: while the topic was getting approved, I figured it out myself.

Code: Select all

script.on_init(function(event)
  game.forces["player"].technologies["<technology_name>"].researched=true
end)
I hope this would be helpful to other newbies like me in the future.
by NTaya
Wed Jul 10, 2019 2:12 pm
Forum: Modding help
Topic: How do I make a technology available from the start?
Replies: 2
Views: 596

How do I make a technology available from the start?

I want players to start with a certain technology already unlocked. This is not a technology that I made myself, it's from another mod. I'm not even sure what kind of script.on_event should I use if any, and I can't find anything about that in the docs. (I've never modded the game before, so please ...

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