Search found 3 matches
- Fri Jul 09, 2021 8:06 am
- Forum: Ideas and Suggestions
- Topic: Option to search by mod in any search bar
- Replies: 0
- Views: 434
Option to search by mod in any search bar
TL;DR Add the ability to search by item's/technology's parent mod name. What? Minecraft's NEI/TMI has the ability to filter by mod with @modname. For example, if I want to find every item belonging to RFTools, I can simply type "@RFTools" in the search bar. I found myself wishing for the ...
- Wed Jul 10, 2019 2:39 pm
- Forum: Modding help
- Topic: How do I make a technology available from the start?
- Replies: 2
- Views: 596
Re: How do I make a technology available from the start?
Update: while the topic was getting approved, I figured it out myself.
I hope this would be helpful to other newbies like me in the future.
Code: Select all
script.on_init(function(event)
game.forces["player"].technologies["<technology_name>"].researched=true
end)
- Wed Jul 10, 2019 2:12 pm
- Forum: Modding help
- Topic: How do I make a technology available from the start?
- Replies: 2
- Views: 596
How do I make a technology available from the start?
I want players to start with a certain technology already unlocked. This is not a technology that I made myself, it's from another mod. I'm not even sure what kind of script.on_event should I use if any, and I can't find anything about that in the docs. (I've never modded the game before, so please ...