TL;DR
It would be nice to be able to limit the "Read contents" on the various crafting machines to exclude products and only look at input materials.
What?
Currently when using the "Read contents" on a crafter, it reads the input, output and (optionally) the in-craft materials. For most recipes ...
Search found 76 matches
- Sat Jan 31, 2026 1:37 am
- Forum: Ideas and Suggestions
- Topic: Add option to only read input contents on circuit-connected crafters
- Replies: 0
- Views: 222
- Fri Jan 16, 2026 11:03 pm
- Forum: 1 / 0 magic
- Topic: [2.0.72] Crash while working on blueprint?
- Replies: 2
- Views: 265
Re: [2.0.72] Crash while working on blueprint?
Had another crash today, this time while alt-tabbed, so I don't know what was going on while it crashed (but I'm pretty sure I wasn't looking at a blueprint this time). Relevant part of the log:
22176.745 Error CrashHandler.cpp:641: Received SIGSEGV
Factorio crashed. Generating symbolized ...
22176.745 Error CrashHandler.cpp:641: Received SIGSEGV
Factorio crashed. Generating symbolized ...
- Thu Jan 15, 2026 10:35 am
- Forum: 1 / 0 magic
- Topic: [2.0.72] Crash while working on blueprint?
- Replies: 2
- Views: 265
[2.0.72] Crash while working on blueprint?
Game crashed, and at the time I was working on creating a new blueprint. I'd selected contents for the blueprint, and was modifying some of the stuff in it, but I hadn't 'saved' the blueprint yet. It could be totally unrelated to the crash though, as I loaded the last autosave and redid the ...
- Fri Jun 06, 2025 10:21 am
- Forum: Pending
- Topic: [Lou] [2.0.15] Railgun is shooting other Railsguns
- Replies: 31
- Views: 13301
Re: [Lou] [2.0.15] Railgun is shooting other Railsguns
Did cca 45 in-game hours of playtime and no rail gun on rail gun action happened. One collector got destroyed by explosive rocket though.
Interesting; how were you able to tell what actually killed it? I'll admit I'm not sure it was a railgun, I just assumed it was because the asteroids don't ...
- Fri May 23, 2025 4:44 pm
- Forum: Pending
- Topic: [Lou] [2.0.15] Railgun is shooting other Railsguns
- Replies: 31
- Views: 13301
Re: [Lou] [2.0.15] Railgun is shooting other Railsguns
Yes, the same save I uploaded earlier. That said, I saved before telling the ship to leave, and it doesn't happen every time the ship makes a trip.
So if it would help, I can make a save after the ship has left and see if it reliably shoots itself at some point. If so, I can then make another save ...
So if it would help, I can make a save after the ship has left and see if it reliably shoots itself at some point. If so, I can then make another save ...
- Mon May 12, 2025 5:35 pm
- Forum: Pending
- Topic: [Lou] [2.0.15] Railgun is shooting other Railsguns
- Replies: 31
- Views: 13301
Re: [Lou] [2.0.15] Railgun is shooting other Railsguns
Any update on this? It's still an issue on 2.0.47:
- Wed Mar 19, 2025 7:48 pm
- Forum: Pending
- Topic: [Lou] [2.0.15] Railgun is shooting other Railsguns
- Replies: 31
- Views: 13301
Re: [Lou] [2.0.15] Railgun is shooting other Railsguns
Oops, I forgot to upload the save file a while ago. Well, better late than never: link .
Note that this is saved without the performance enhancing mods enabled, the most important of which is "Remove Asteroid Particles". I also have used "FPS Friendly Thrusters" and "Remove Weapon Particles" but ...
Note that this is saved without the performance enhancing mods enabled, the most important of which is "Remove Asteroid Particles". I also have used "FPS Friendly Thrusters" and "Remove Weapon Particles" but ...
- Wed Mar 12, 2025 9:24 pm
- Forum: Pending
- Topic: [Lou] [2.0.15] Railgun is shooting other Railsguns
- Replies: 31
- Views: 13301
Re: [Lou] [2.0.15] Railgun is shooting other Railsguns
I will upload a save when I get back home. There are two things that make reproducing this very annoying, however.
First is that this seems to occur very rarely. When I tested a trip all the way to the shattered planet, which takes my platform around 2.1 hours, it only happened once. As for what ...
First is that this seems to occur very rarely. When I tested a trip all the way to the shattered planet, which takes my platform around 2.1 hours, it only happened once. As for what ...
- Wed Mar 12, 2025 3:01 pm
- Forum: Pending
- Topic: [Lou] [2.0.15] Railgun is shooting other Railsguns
- Replies: 31
- Views: 13301
Re: [Lou] [2.0.15] Railgun is shooting other Railsguns
I'm still seeing issues with this even on 2.0.39. I'm trying to get a recording of it happening, but it occurs rarely (and I'm not even sure exactly where on my platform it's happening), so it may take a bit.
- Wed Mar 12, 2025 12:52 pm
- Forum: Implemented mod requests
- Topic: [2.0.10] Add mechanism to hide surfaces list
- Replies: 5
- Views: 1686
Re: [2.0.10] Add mechanism to hide surfaces list
Definitely. Is there a mod that makes use of the API to do it yet? If not I'm thinking of making one...Usul wrote: Tue Mar 11, 2025 9:46 pm I wish this were a feature in vanilla. A simple button to collapse/expand the list would do it.
- Thu Feb 20, 2025 3:30 pm
- Forum: Releases
- Topic: Version 2.0.35
- Replies: 16
- Views: 13204
Re: Version 2.0.35
Now if only we could get it for train and space platform schedules.
- Sun Jan 19, 2025 2:15 pm
- Forum: Pending
- Topic: [Lou] [2.0.15] Railgun is shooting other Railsguns
- Replies: 31
- Views: 13301
Re: [Lou] [2.0.15] Railgun is shooting other Railsguns
They don't just hit other railguns that claim to be outside their range, they also hit collectors that claim to be outside of their range. For example, here is my railgun's alleged range, showing the collector outside of it:
range.jpg
And here it is killing the collector it supposedly can't hit ...
range.jpg
And here it is killing the collector it supposedly can't hit ...
- Sun Jan 19, 2025 11:22 am
- Forum: Technical Help
- Topic: [2.0.28] Non-deterministic behavior in single player?
- Replies: 0
- Views: 574
[2.0.28] Non-deterministic behavior in single player?
I'm posting this here as I'm not sure if this is considered a bug or not. I know non-deterministic behavior in multiplayer can cause desyncs though, which are an issue, so I figured it is worth mentioning even though I'm playing single player.
Anyway, the situation is that I've got a platform ...
Anyway, the situation is that I've got a platform ...
- Fri Jan 17, 2025 9:18 pm
- Forum: Technical Help
- Topic: [2.0.28] Any way to get better FPS on the shattered planet route?
- Replies: 2
- Views: 961
Re: [2.0.28] Any way to get better FPS on the shattered planet route?
Thank you! Just the "Remove Asteroid Particles" alone more than doubled my FPS.
- Fri Jan 17, 2025 2:49 pm
- Forum: Technical Help
- Topic: [2.0.28] Any way to get better FPS on the shattered planet route?
- Replies: 2
- Views: 961
[2.0.28] Any way to get better FPS on the shattered planet route?
On the shattered planet route, my FPS is dropping considerably when I look at the front of my ship and all the asteroids it's destroying. Sometimes it is so bad that I drop below 20 FPS, and that is despite the UPS remaining high (above 50). So, what options are there to improve FPS when you have a ...
- Mon Jan 13, 2025 8:41 am
- Forum: Ideas and Suggestions
- Topic: Circuit conditions for Labs/Biolabs, letting us set current research from circuit network
- Replies: 5
- Views: 2603
Re: Circuit conditions for Labs/Biolabs, letting us set current research from circuit network
I want to give this a +1, because different researches have vastly different research speeds. I'm looking at you, "Research productivity!"
When I constantly switch between it and some other research (currently doing this manually, obviously, but that's why I want this to be implemented) I am fine ...
When I constantly switch between it and some other research (currently doing this manually, obviously, but that's why I want this to be implemented) I am fine ...
- Sun Dec 22, 2024 3:40 pm
- Forum: Gameplay Help
- Topic: Quality and percentages confusion.
- Replies: 4
- Views: 1282
Re: Quality and percentages confusion.
After doing tests of this in game, I've discovered that the table in the "tips and tricks" is inaccurate, so I'll file a bug report about it (if I can't find one that was already filed).
- Sun Dec 22, 2024 1:01 am
- Forum: Gameplay Help
- Topic: Distribution on Fulgora
- Replies: 5
- Views: 3806
Re: Distribution on Fulgora
From experience I would say the only scalable way to handle Fulgora is to make a mini factory that can produce everything you'd want. Basically this boils down to the buildings you have to build there (recycler, EMPs), a few intermediate products (holmium plate, superconductors, etc.), and stuff to ...
- Sat Dec 21, 2024 11:02 pm
- Forum: Gameplay Help
- Topic: Quality and percentages confusion.
- Replies: 4
- Views: 1282
Re: Quality and percentages confusion.
I haven't done any experimental tests, though I'm thinking at this point it may be the only way to actually answer this question.
- Sat Dec 21, 2024 10:41 pm
- Forum: Gameplay Help
- Topic: Quality and percentages confusion.
- Replies: 4
- Views: 1282
Quality and percentages confusion.
I'm trying to answer what seems like it should be a simple question:
When crafting using 4 legendary quality module 3s (and no speed module influence, i.e. +24.8% quality) and a normal quality recipe, what percentage of the output will be normal quality items?
Based on what the "Tips and Tricks ...
When crafting using 4 legendary quality module 3s (and no speed module influence, i.e. +24.8% quality) and a normal quality recipe, what percentage of the output will be normal quality items?
Based on what the "Tips and Tricks ...