Search found 1283 matches

by valneq
Sat Dec 06, 2025 10:17 pm
Forum: Translations
Topic: [2.0.72] Unkown control sequence: "logistic-netwerken" (with NL language)
Replies: 2
Views: 269

Re: [2.0.72] Unkown control sequence: "logistic-netwerken" (with NL language)

Thanks for the report, this is fixed for the next release.
by valneq
Wed Dec 03, 2025 6:50 pm
Forum: Translations
Topic: Czech language error
Replies: 6
Views: 486

Re: Czech language error

FYI: This was now fixed in Crowdin and will be released with the next Factorio patch. So in the future this text will be:
Extrahováno pomocí
by valneq
Wed Dec 03, 2025 3:38 pm
Forum: Fixed for 2.1
Topic: [2.0.72] Vulcanus Briefing incorrectly lists Nauvis Rocks as source for iron / copper ore
Replies: 1
Views: 280

[2.0.72] Vulcanus Briefing incorrectly lists Nauvis Rocks as source for iron / copper ore

Super minor inconsistency: the Vulcanus briefing says that iron and copper ore can only be found in "big rock" but when hovering this big rock, you see the tooltip for the "Big rock" from Nauvis, with a yield of only Stone. I believe this should show the entry for the "Big volcanic rock" from ...
by valneq
Thu Nov 27, 2025 9:38 am
Forum: Releases
Topic: Version 2.0.72
Replies: 28
Views: 18269

Re: Version 2.0.72


Hi, it has been more than 1 month since the latest release. Is everything all right? When should we expect another patch?


Often times, there used to be new versions when there was "enough" bugs fixed for the next release. The current list of bugfixes for the next release is here:
https://forums ...
by valneq
Tue Nov 18, 2025 11:51 am
Forum: Duplicates
Topic: [2.0.72] unaligned "going to space" screen on mac
Replies: 3
Views: 495

Re: [2.0.72] unaligned "going to space" screen on mac

I have been seeing some visual oddities that I was able to trace back to high UI scale (200%) on my 4K monitor. This to me looks like it might be tied to UI scale, too.
by valneq
Sat Nov 08, 2025 5:35 am
Forum: Bug Reports
Topic: [2.0.71] Map preview off-center with high UI scale
Replies: 5
Views: 823

Re: [2.0.71] Map preview off-center with many resources active

It seems this has very little to do with the list of resources. It seems mainly caused by the monitor scaling.

Space Age, no mods, Wayland, 2160p monitor, maxed out UI scale via ctrl +
grafik.png
grafik.png (626.97 KiB) Viewed 459 times
Space Age, no mods, Wayland, 1080p monitor, maxed out UI scale via ctrl +
grafik.png
grafik.png (1.16 MiB) Viewed 459 times
by valneq
Fri Nov 07, 2025 1:09 pm
Forum: Bug Reports
Topic: [2.0.71] Map preview off-center with high UI scale
Replies: 5
Views: 823

Re: [2.0.71] Map preview off-center with many resources active

Things are getting weirder. Now I tested in Wayland mode on the exact same 1080p monitor. It correctly identifies the default UI scale as 100%.
Manually setting the UI scale to 125% now I expected to see the same picture as in the previous post. Alas, it is different !
grafik.png

Note, I am using ...
by valneq
Fri Nov 07, 2025 12:59 pm
Forum: Bug Reports
Topic: [2.0.71] Map preview off-center with high UI scale
Replies: 5
Views: 823

Re: [2.0.71] Map preview off-center with many resources active

The hint that it depends on your monitor is actually very helpful!

I tested a bit more and realized it also depends on the in-game UI scale. Much more so than mods.

Here is a screenshot with only Space Age (no additional mods)

grafik.png

For more context:
That screenshot was taken from my ...
by valneq
Tue Oct 28, 2025 5:51 pm
Forum: Fixed for 2.1
Topic: [2.0.69] Ghost tiles have wrong color near rails in remote view
Replies: 9
Views: 810

Re: [2.0.69] Ghost tiles have wrong color near rails in remote view

Niedzwiedzislaw wrote: Tue Oct 28, 2025 2:07 pm Awesome. I'll postpone all my tile laying needs till new release :)
Version 2.1 will be months away. At least according to the most recent FFF
https://factorio.com/blog/post/fff-439
by valneq
Tue Oct 28, 2025 12:11 pm
Forum: Fixed for 2.1
Topic: [2.0.69] Ghost tiles have wrong color near rails in remote view
Replies: 9
Views: 810

Re: [2.0.69] Ghost tiles have wrong color near rails

oooh … so this is primarily about remote view!

Bug report title does not mention remote view at all. I did not read your text carefully I guess …

You could consider renaming topic to emphasise: " Remote View: Ghost tiles have wrong color near rails"

Now that I have seen this, I cannot unsee :(
by valneq
Tue Oct 28, 2025 11:37 am
Forum: Fixed for 2.1
Topic: [2.0.69] Ghost tiles have wrong color near rails in remote view
Replies: 9
Views: 810

Re: [2.0.69] Ghost tiles have wrong color near rails

Nothing in your screenshot looks wrong. Can you highlight visually what exactly is bothering you?

Ghosts in general are see-through. Furthermore, there is 2 different colors of ghosts. Darker ghosts are waiting for materials and robots. Brighter ghosts will shortly be built by a robot that was ...
by valneq
Mon Oct 27, 2025 11:08 pm
Forum: Implemented Suggestions
Topic: New circuit network signal: Science
Replies: 3
Views: 1139

Re: New circuit network signal: Science

Somehow forgot about my own suggestion. But yes, this is perfectly good for me :)
by valneq
Tue Oct 21, 2025 2:22 pm
Forum: Assigned
Topic: [Lou][2.0.9]Tooltip is not shown when placing burner miner when "Entity tooltip on the side" is disabled
Replies: 4
Views: 949

Re: [Lou][2.0.9]Tooltip is not shown when placing burner miner when "Entity tooltip on the side" is disabled

I just stumbled upon this bug in 2.0.71

The behavior definitely appears to depend on the tooltip delay.

Setting delay to 0ms shows no tooltip at all when "on the side" is deactivated.
Bildschirmfoto vom 2025-10-21 16-13-19.png


Setting delay to 40ms shows the tooltip of the ORE when "on the ...
by valneq
Thu Oct 16, 2025 6:19 pm
Forum: Bug Reports
Topic: [2.0.71] Map preview off-center with high UI scale
Replies: 5
Views: 823

[2.0.71] Map preview off-center with high UI scale

I noticed something strange when activating many modded planets in Space Age 2.0.71.

The longer the list of resources in the map generation, the more empty space is added at the top of the map preview – to the point where the default view of map preview is visibly off-center or even mostly empty ...
by valneq
Mon Sep 29, 2025 4:13 pm
Forum: Releases
Topic: Version 2.0.69
Replies: 19
Views: 13174

Re: Version 2.0.69

NICE
by valneq
Sun Mar 23, 2025 5:46 pm
Forum: Not a bug
Topic: [2.0.42] Orbital drop pod countdown visualization inconsistent
Replies: 13
Views: 5092

[2.0.42] Orbital drop pod countdown visualization inconsistent

When dropping multiple different types of items from a platform that fill the drop pod queue, eventually the drop pod slots show a countdown for when the next pod is available. I like this new feature.

However, when adding additional items, those don't get the same visualization yet are dropped ...
by valneq
Fri Jan 24, 2025 7:03 pm
Forum: Translations
Topic: German localization discussion
Replies: 237
Views: 170046

Re: German localization discussion


… Ob das dann tatsächlich ins produktive Spiel übernommen wird, entscheidet der Proofreader.


Der Lektor (also ich!) kann die Übersetzungen absegnen. Muss aber nicht. Solange der Lektor nichts tut, wird die Übersetzung mit den meisten "Daumen hoch" genommen. Und bei Gleichstand gewinnt der ...
by valneq
Fri Jan 24, 2025 6:59 pm
Forum: Translations
Topic: German localization discussion
Replies: 237
Views: 170046

Re: German localization discussion



Ich raffs einfach nicht wie man bei Crowdin eine neue Übersetzung für einen String einträgt. Ich finde den Button dazu einfach nicht.


Übersetzung in der Mitte eintragen/ändern und "speichern". Falls die derzeitige (falsche) Übersetzung abgesegnet war, bitte auch einen Kommentar als "issue ...
by valneq
Fri Jan 24, 2025 6:50 pm
Forum: Translations
Topic: [2.0.28] Missing letter in German translation
Replies: 1
Views: 1487

Re: [2.0.28] Missing letter in German translation

thx for the report, fixed for the next release

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