It seems this has very little to do with the list of resources. It seems mainly caused by the monitor scaling.
Space Age, no mods, Wayland, 2160p monitor, maxed out UI scale via ctrl +
Space Age, no mods, Wayland, 1080p monitor, maxed out UI scale via ctrl +
Search found 1278 matches
- Sat Nov 08, 2025 5:35 am
- Forum: Bug Reports
- Topic: [2.0.71] Map preview off-center with many resources active
- Replies: 5
- Views: 466
- Fri Nov 07, 2025 1:09 pm
- Forum: Bug Reports
- Topic: [2.0.71] Map preview off-center with many resources active
- Replies: 5
- Views: 466
Re: [2.0.71] Map preview off-center with many resources active
Things are getting weirder. Now I tested in Wayland mode on the exact same 1080p monitor. It correctly identifies the default UI scale as 100%.
Manually setting the UI scale to 125% now I expected to see the same picture as in the previous post. Alas, it is different !
grafik.png
Note, I am using ...
Manually setting the UI scale to 125% now I expected to see the same picture as in the previous post. Alas, it is different !
grafik.png
Note, I am using ...
- Fri Nov 07, 2025 12:59 pm
- Forum: Bug Reports
- Topic: [2.0.71] Map preview off-center with many resources active
- Replies: 5
- Views: 466
Re: [2.0.71] Map preview off-center with many resources active
The hint that it depends on your monitor is actually very helpful!
I tested a bit more and realized it also depends on the in-game UI scale. Much more so than mods.
Here is a screenshot with only Space Age (no additional mods)
grafik.png
For more context:
That screenshot was taken from my ...
I tested a bit more and realized it also depends on the in-game UI scale. Much more so than mods.
Here is a screenshot with only Space Age (no additional mods)
grafik.png
For more context:
That screenshot was taken from my ...
- Tue Oct 28, 2025 5:51 pm
- Forum: Fixed for 2.1
- Topic: [2.0.69] Ghost tiles have wrong color near rails in remote view
- Replies: 9
- Views: 516
Re: [2.0.69] Ghost tiles have wrong color near rails in remote view
Version 2.1 will be months away. At least according to the most recent FFFNiedzwiedzislaw wrote: Tue Oct 28, 2025 2:07 pm Awesome. I'll postpone all my tile laying needs till new release![]()
https://factorio.com/blog/post/fff-439
- Tue Oct 28, 2025 12:11 pm
- Forum: Fixed for 2.1
- Topic: [2.0.69] Ghost tiles have wrong color near rails in remote view
- Replies: 9
- Views: 516
Re: [2.0.69] Ghost tiles have wrong color near rails
oooh … so this is primarily about remote view!
Bug report title does not mention remote view at all. I did not read your text carefully I guess …
You could consider renaming topic to emphasise: " Remote View: Ghost tiles have wrong color near rails"
Now that I have seen this, I cannot unsee :(
Bug report title does not mention remote view at all. I did not read your text carefully I guess …
You could consider renaming topic to emphasise: " Remote View: Ghost tiles have wrong color near rails"
Now that I have seen this, I cannot unsee :(
- Tue Oct 28, 2025 11:37 am
- Forum: Fixed for 2.1
- Topic: [2.0.69] Ghost tiles have wrong color near rails in remote view
- Replies: 9
- Views: 516
Re: [2.0.69] Ghost tiles have wrong color near rails
Nothing in your screenshot looks wrong. Can you highlight visually what exactly is bothering you?
Ghosts in general are see-through. Furthermore, there is 2 different colors of ghosts. Darker ghosts are waiting for materials and robots. Brighter ghosts will shortly be built by a robot that was ...
Ghosts in general are see-through. Furthermore, there is 2 different colors of ghosts. Darker ghosts are waiting for materials and robots. Brighter ghosts will shortly be built by a robot that was ...
- Mon Oct 27, 2025 11:08 pm
- Forum: Implemented Suggestions
- Topic: New circuit network signal: Science
- Replies: 3
- Views: 946
Re: New circuit network signal: Science
Somehow forgot about my own suggestion. But yes, this is perfectly good for me 
- Fri Oct 24, 2025 11:20 am
- Forum: Ideas and Suggestions
- Topic: Increase color contrast for agricultural tower overlay
- Replies: 26
- Views: 6513
Re: Increase color contrast for agricultural tower overlay
For anyone trying to add this functionality via mod try
https://mods.factorio.com/mod/agricultu ... ent-helper
https://mods.factorio.com/mod/agricultu ... ent-helper
- Tue Oct 21, 2025 2:22 pm
- Forum: Assigned
- Topic: [Lou][2.0.9]Tooltip is not shown when placing burner miner when "Entity tooltip on the side" is disabled
- Replies: 4
- Views: 777
Re: [Lou][2.0.9]Tooltip is not shown when placing burner miner when "Entity tooltip on the side" is disabled
I just stumbled upon this bug in 2.0.71
The behavior definitely appears to depend on the tooltip delay.
Setting delay to 0ms shows no tooltip at all when "on the side" is deactivated.
Bildschirmfoto vom 2025-10-21 16-13-19.png
Setting delay to 40ms shows the tooltip of the ORE when "on the ...
The behavior definitely appears to depend on the tooltip delay.
Setting delay to 0ms shows no tooltip at all when "on the side" is deactivated.
Bildschirmfoto vom 2025-10-21 16-13-19.png
Setting delay to 40ms shows the tooltip of the ORE when "on the ...
- Thu Oct 16, 2025 6:19 pm
- Forum: Bug Reports
- Topic: [2.0.71] Map preview off-center with many resources active
- Replies: 5
- Views: 466
[2.0.71] Map preview off-center with many resources active
I noticed something strange when activating many modded planets in Space Age 2.0.71.
The longer the list of resources in the map generation, the more empty space is added at the top of the map preview – to the point where the default view of map preview is visibly off-center or even mostly empty ...
The longer the list of resources in the map generation, the more empty space is added at the top of the map preview – to the point where the default view of map preview is visibly off-center or even mostly empty ...
- Mon Sep 29, 2025 4:13 pm
- Forum: Releases
- Topic: Version 2.0.69
- Replies: 19
- Views: 10021
Re: Version 2.0.69
NICE
- Sun Mar 23, 2025 5:46 pm
- Forum: Not a bug
- Topic: [2.0.42] Orbital drop pod countdown visualization inconsistent
- Replies: 13
- Views: 4640
[2.0.42] Orbital drop pod countdown visualization inconsistent
When dropping multiple different types of items from a platform that fill the drop pod queue, eventually the drop pod slots show a countdown for when the next pod is available. I like this new feature.
However, when adding additional items, those don't get the same visualization yet are dropped ...
However, when adding additional items, those don't get the same visualization yet are dropped ...
- Fri Jan 24, 2025 7:03 pm
- Forum: Translations
- Topic: German localization discussion
- Replies: 237
- Views: 163030
Re: German localization discussion
… Ob das dann tatsächlich ins produktive Spiel übernommen wird, entscheidet der Proofreader.
Der Lektor (also ich!) kann die Übersetzungen absegnen. Muss aber nicht. Solange der Lektor nichts tut, wird die Übersetzung mit den meisten "Daumen hoch" genommen. Und bei Gleichstand gewinnt der ...
- Fri Jan 24, 2025 6:59 pm
- Forum: Translations
- Topic: German localization discussion
- Replies: 237
- Views: 163030
Re: German localization discussion
Ich raffs einfach nicht wie man bei Crowdin eine neue Übersetzung für einen String einträgt. Ich finde den Button dazu einfach nicht.
Übersetzung in der Mitte eintragen/ändern und "speichern". Falls die derzeitige (falsche) Übersetzung abgesegnet war, bitte auch einen Kommentar als "issue ...
- Fri Jan 24, 2025 6:50 pm
- Forum: Translations
- Topic: [2.0.28] Missing letter in German translation
- Replies: 1
- Views: 1370
Re: [2.0.28] Missing letter in German translation
thx for the report, fixed for the next release
- Fri Jan 24, 2025 6:49 pm
- Forum: Translations
- Topic: Translation Error
- Replies: 1
- Views: 1333
Re: Translation Error
this has been fixed
- Fri Jan 24, 2025 6:48 pm
- Forum: Translations
- Topic: [2.0.28] German spelling mistake in the research tree
- Replies: 1
- Views: 1310
Re: [2.0.28] German spelling mistake in the research tree
this has been fixed
- Mon Nov 25, 2024 10:16 am
- Forum: Minor issues
- Topic: Epic quality beacon transmission efficiency is 2.09 instead of the reported 2.1
- Replies: 5
- Views: 1560
Re: Epic quality beacon transmission efficiency is 2.09 instead of the reported 2.1
Seems like imprecision due to rounding. There is much more severe cases reported here on the forums …
one example being: viewtopic.php?p=624251#p624251
where 0.25 is being rounded to 0.3
one example being: viewtopic.php?p=624251#p624251
where 0.25 is being rounded to 0.3
- Fri Nov 22, 2024 12:23 pm
- Forum: Balancing
- Topic: Increase spoilage timer
- Replies: 15
- Views: 6401
Re: Increase spoilage timer
1) It's not shown in-game that spoilage timer affects the amount of science in the pack, the green bar isn't decreasing in the UI to represent that the pack is "getting used up" by spoiling.
While there is actually a tipps&tricks entry about that … let me link one of my suggestions here
https ...
- Thu Nov 21, 2024 10:19 am
- Forum: Translations
- Topic: German localization discussion
- Replies: 237
- Views: 163030
Re: German localization discussion
Sorry, ich meinte nur dass der Text abgeschnitten ist, nicht inhaltlich.
Ja das ist schon durchaus klar. Nur weiß ich gerade nicht ob ich da was dran ändern will, und wenn ja wie … ohne den Text merkwürdig klingen zu lassen oder inkonsistent zu machen :( Wie gesagt: der Teil, der abgeschnitten ...