Search found 1283 matches
- Sat Dec 06, 2025 10:17 pm
- Forum: Translations
- Topic: [2.0.72] Unkown control sequence: "logistic-netwerken" (with NL language)
- Replies: 2
- Views: 269
Re: [2.0.72] Unkown control sequence: "logistic-netwerken" (with NL language)
Thanks for the report, this is fixed for the next release.
- Wed Dec 03, 2025 6:50 pm
- Forum: Translations
- Topic: Czech language error
- Replies: 6
- Views: 486
Re: Czech language error
FYI: This was now fixed in Crowdin and will be released with the next Factorio patch. So in the future this text will be:
Extrahováno pomocí
- Wed Dec 03, 2025 3:38 pm
- Forum: Fixed for 2.1
- Topic: [2.0.72] Vulcanus Briefing incorrectly lists Nauvis Rocks as source for iron / copper ore
- Replies: 1
- Views: 280
[2.0.72] Vulcanus Briefing incorrectly lists Nauvis Rocks as source for iron / copper ore
Super minor inconsistency: the Vulcanus briefing says that iron and copper ore can only be found in "big rock" but when hovering this big rock, you see the tooltip for the "Big rock" from Nauvis, with a yield of only Stone. I believe this should show the entry for the "Big volcanic rock" from ...
- Thu Nov 27, 2025 9:38 am
- Forum: Releases
- Topic: Version 2.0.72
- Replies: 28
- Views: 18269
Re: Version 2.0.72
Hi, it has been more than 1 month since the latest release. Is everything all right? When should we expect another patch?
Often times, there used to be new versions when there was "enough" bugs fixed for the next release. The current list of bugfixes for the next release is here:
https://forums ...
- Tue Nov 18, 2025 11:51 am
- Forum: Duplicates
- Topic: [2.0.72] unaligned "going to space" screen on mac
- Replies: 3
- Views: 495
Re: [2.0.72] unaligned "going to space" screen on mac
I have been seeing some visual oddities that I was able to trace back to high UI scale (200%) on my 4K monitor. This to me looks like it might be tied to UI scale, too.
- Sat Nov 08, 2025 5:35 am
- Forum: Bug Reports
- Topic: [2.0.71] Map preview off-center with high UI scale
- Replies: 5
- Views: 823
Re: [2.0.71] Map preview off-center with many resources active
It seems this has very little to do with the list of resources. It seems mainly caused by the monitor scaling.
Space Age, no mods, Wayland, 2160p monitor, maxed out UI scale via ctrl + Space Age, no mods, Wayland, 1080p monitor, maxed out UI scale via ctrl +
Space Age, no mods, Wayland, 2160p monitor, maxed out UI scale via ctrl + Space Age, no mods, Wayland, 1080p monitor, maxed out UI scale via ctrl +
- Fri Nov 07, 2025 1:09 pm
- Forum: Bug Reports
- Topic: [2.0.71] Map preview off-center with high UI scale
- Replies: 5
- Views: 823
Re: [2.0.71] Map preview off-center with many resources active
Things are getting weirder. Now I tested in Wayland mode on the exact same 1080p monitor. It correctly identifies the default UI scale as 100%.
Manually setting the UI scale to 125% now I expected to see the same picture as in the previous post. Alas, it is different !
grafik.png
Note, I am using ...
Manually setting the UI scale to 125% now I expected to see the same picture as in the previous post. Alas, it is different !
grafik.png
Note, I am using ...
- Fri Nov 07, 2025 12:59 pm
- Forum: Bug Reports
- Topic: [2.0.71] Map preview off-center with high UI scale
- Replies: 5
- Views: 823
Re: [2.0.71] Map preview off-center with many resources active
The hint that it depends on your monitor is actually very helpful!
I tested a bit more and realized it also depends on the in-game UI scale. Much more so than mods.
Here is a screenshot with only Space Age (no additional mods)
grafik.png
For more context:
That screenshot was taken from my ...
I tested a bit more and realized it also depends on the in-game UI scale. Much more so than mods.
Here is a screenshot with only Space Age (no additional mods)
grafik.png
For more context:
That screenshot was taken from my ...
- Tue Oct 28, 2025 5:51 pm
- Forum: Fixed for 2.1
- Topic: [2.0.69] Ghost tiles have wrong color near rails in remote view
- Replies: 9
- Views: 810
Re: [2.0.69] Ghost tiles have wrong color near rails in remote view
Version 2.1 will be months away. At least according to the most recent FFFNiedzwiedzislaw wrote: Tue Oct 28, 2025 2:07 pm Awesome. I'll postpone all my tile laying needs till new release![]()
https://factorio.com/blog/post/fff-439
- Tue Oct 28, 2025 12:11 pm
- Forum: Fixed for 2.1
- Topic: [2.0.69] Ghost tiles have wrong color near rails in remote view
- Replies: 9
- Views: 810
Re: [2.0.69] Ghost tiles have wrong color near rails
oooh … so this is primarily about remote view!
Bug report title does not mention remote view at all. I did not read your text carefully I guess …
You could consider renaming topic to emphasise: " Remote View: Ghost tiles have wrong color near rails"
Now that I have seen this, I cannot unsee :(
Bug report title does not mention remote view at all. I did not read your text carefully I guess …
You could consider renaming topic to emphasise: " Remote View: Ghost tiles have wrong color near rails"
Now that I have seen this, I cannot unsee :(
- Tue Oct 28, 2025 11:37 am
- Forum: Fixed for 2.1
- Topic: [2.0.69] Ghost tiles have wrong color near rails in remote view
- Replies: 9
- Views: 810
Re: [2.0.69] Ghost tiles have wrong color near rails
Nothing in your screenshot looks wrong. Can you highlight visually what exactly is bothering you?
Ghosts in general are see-through. Furthermore, there is 2 different colors of ghosts. Darker ghosts are waiting for materials and robots. Brighter ghosts will shortly be built by a robot that was ...
Ghosts in general are see-through. Furthermore, there is 2 different colors of ghosts. Darker ghosts are waiting for materials and robots. Brighter ghosts will shortly be built by a robot that was ...
- Mon Oct 27, 2025 11:08 pm
- Forum: Implemented Suggestions
- Topic: New circuit network signal: Science
- Replies: 3
- Views: 1139
Re: New circuit network signal: Science
Somehow forgot about my own suggestion. But yes, this is perfectly good for me 
- Fri Oct 24, 2025 11:20 am
- Forum: Ideas and Suggestions
- Topic: Increase color contrast for agricultural tower overlay
- Replies: 26
- Views: 7365
Re: Increase color contrast for agricultural tower overlay
For anyone trying to add this functionality via mod try
https://mods.factorio.com/mod/agricultu ... ent-helper
https://mods.factorio.com/mod/agricultu ... ent-helper
- Tue Oct 21, 2025 2:22 pm
- Forum: Assigned
- Topic: [Lou][2.0.9]Tooltip is not shown when placing burner miner when "Entity tooltip on the side" is disabled
- Replies: 4
- Views: 949
Re: [Lou][2.0.9]Tooltip is not shown when placing burner miner when "Entity tooltip on the side" is disabled
I just stumbled upon this bug in 2.0.71
The behavior definitely appears to depend on the tooltip delay.
Setting delay to 0ms shows no tooltip at all when "on the side" is deactivated.
Bildschirmfoto vom 2025-10-21 16-13-19.png
Setting delay to 40ms shows the tooltip of the ORE when "on the ...
The behavior definitely appears to depend on the tooltip delay.
Setting delay to 0ms shows no tooltip at all when "on the side" is deactivated.
Bildschirmfoto vom 2025-10-21 16-13-19.png
Setting delay to 40ms shows the tooltip of the ORE when "on the ...
- Thu Oct 16, 2025 6:19 pm
- Forum: Bug Reports
- Topic: [2.0.71] Map preview off-center with high UI scale
- Replies: 5
- Views: 823
[2.0.71] Map preview off-center with high UI scale
I noticed something strange when activating many modded planets in Space Age 2.0.71.
The longer the list of resources in the map generation, the more empty space is added at the top of the map preview – to the point where the default view of map preview is visibly off-center or even mostly empty ...
The longer the list of resources in the map generation, the more empty space is added at the top of the map preview – to the point where the default view of map preview is visibly off-center or even mostly empty ...
- Mon Sep 29, 2025 4:13 pm
- Forum: Releases
- Topic: Version 2.0.69
- Replies: 19
- Views: 13174
Re: Version 2.0.69
NICE
- Sun Mar 23, 2025 5:46 pm
- Forum: Not a bug
- Topic: [2.0.42] Orbital drop pod countdown visualization inconsistent
- Replies: 13
- Views: 5092
[2.0.42] Orbital drop pod countdown visualization inconsistent
When dropping multiple different types of items from a platform that fill the drop pod queue, eventually the drop pod slots show a countdown for when the next pod is available. I like this new feature.
However, when adding additional items, those don't get the same visualization yet are dropped ...
However, when adding additional items, those don't get the same visualization yet are dropped ...
- Fri Jan 24, 2025 7:03 pm
- Forum: Translations
- Topic: German localization discussion
- Replies: 237
- Views: 170046
Re: German localization discussion
… Ob das dann tatsächlich ins produktive Spiel übernommen wird, entscheidet der Proofreader.
Der Lektor (also ich!) kann die Übersetzungen absegnen. Muss aber nicht. Solange der Lektor nichts tut, wird die Übersetzung mit den meisten "Daumen hoch" genommen. Und bei Gleichstand gewinnt der ...
- Fri Jan 24, 2025 6:59 pm
- Forum: Translations
- Topic: German localization discussion
- Replies: 237
- Views: 170046
Re: German localization discussion
Ich raffs einfach nicht wie man bei Crowdin eine neue Übersetzung für einen String einträgt. Ich finde den Button dazu einfach nicht.
Übersetzung in der Mitte eintragen/ändern und "speichern". Falls die derzeitige (falsche) Übersetzung abgesegnet war, bitte auch einen Kommentar als "issue ...
- Fri Jan 24, 2025 6:50 pm
- Forum: Translations
- Topic: [2.0.28] Missing letter in German translation
- Replies: 1
- Views: 1487
Re: [2.0.28] Missing letter in German translation
thx for the report, fixed for the next release