Search found 1278 matches

by valneq
Sat Nov 08, 2025 5:35 am
Forum: Bug Reports
Topic: [2.0.71] Map preview off-center with many resources active
Replies: 5
Views: 466

Re: [2.0.71] Map preview off-center with many resources active

It seems this has very little to do with the list of resources. It seems mainly caused by the monitor scaling.

Space Age, no mods, Wayland, 2160p monitor, maxed out UI scale via ctrl +
grafik.png
grafik.png (626.97 KiB) Viewed 102 times
Space Age, no mods, Wayland, 1080p monitor, maxed out UI scale via ctrl +
grafik.png
grafik.png (1.16 MiB) Viewed 102 times
by valneq
Fri Nov 07, 2025 1:09 pm
Forum: Bug Reports
Topic: [2.0.71] Map preview off-center with many resources active
Replies: 5
Views: 466

Re: [2.0.71] Map preview off-center with many resources active

Things are getting weirder. Now I tested in Wayland mode on the exact same 1080p monitor. It correctly identifies the default UI scale as 100%.
Manually setting the UI scale to 125% now I expected to see the same picture as in the previous post. Alas, it is different !
grafik.png

Note, I am using ...
by valneq
Fri Nov 07, 2025 12:59 pm
Forum: Bug Reports
Topic: [2.0.71] Map preview off-center with many resources active
Replies: 5
Views: 466

Re: [2.0.71] Map preview off-center with many resources active

The hint that it depends on your monitor is actually very helpful!

I tested a bit more and realized it also depends on the in-game UI scale. Much more so than mods.

Here is a screenshot with only Space Age (no additional mods)

grafik.png

For more context:
That screenshot was taken from my ...
by valneq
Tue Oct 28, 2025 5:51 pm
Forum: Fixed for 2.1
Topic: [2.0.69] Ghost tiles have wrong color near rails in remote view
Replies: 9
Views: 516

Re: [2.0.69] Ghost tiles have wrong color near rails in remote view

Niedzwiedzislaw wrote: Tue Oct 28, 2025 2:07 pm Awesome. I'll postpone all my tile laying needs till new release :)
Version 2.1 will be months away. At least according to the most recent FFF
https://factorio.com/blog/post/fff-439
by valneq
Tue Oct 28, 2025 12:11 pm
Forum: Fixed for 2.1
Topic: [2.0.69] Ghost tiles have wrong color near rails in remote view
Replies: 9
Views: 516

Re: [2.0.69] Ghost tiles have wrong color near rails

oooh … so this is primarily about remote view!

Bug report title does not mention remote view at all. I did not read your text carefully I guess …

You could consider renaming topic to emphasise: " Remote View: Ghost tiles have wrong color near rails"

Now that I have seen this, I cannot unsee :(
by valneq
Tue Oct 28, 2025 11:37 am
Forum: Fixed for 2.1
Topic: [2.0.69] Ghost tiles have wrong color near rails in remote view
Replies: 9
Views: 516

Re: [2.0.69] Ghost tiles have wrong color near rails

Nothing in your screenshot looks wrong. Can you highlight visually what exactly is bothering you?

Ghosts in general are see-through. Furthermore, there is 2 different colors of ghosts. Darker ghosts are waiting for materials and robots. Brighter ghosts will shortly be built by a robot that was ...
by valneq
Mon Oct 27, 2025 11:08 pm
Forum: Implemented Suggestions
Topic: New circuit network signal: Science
Replies: 3
Views: 946

Re: New circuit network signal: Science

Somehow forgot about my own suggestion. But yes, this is perfectly good for me :)
by valneq
Tue Oct 21, 2025 2:22 pm
Forum: Assigned
Topic: [Lou][2.0.9]Tooltip is not shown when placing burner miner when "Entity tooltip on the side" is disabled
Replies: 4
Views: 777

Re: [Lou][2.0.9]Tooltip is not shown when placing burner miner when "Entity tooltip on the side" is disabled

I just stumbled upon this bug in 2.0.71

The behavior definitely appears to depend on the tooltip delay.

Setting delay to 0ms shows no tooltip at all when "on the side" is deactivated.
Bildschirmfoto vom 2025-10-21 16-13-19.png


Setting delay to 40ms shows the tooltip of the ORE when "on the ...
by valneq
Thu Oct 16, 2025 6:19 pm
Forum: Bug Reports
Topic: [2.0.71] Map preview off-center with many resources active
Replies: 5
Views: 466

[2.0.71] Map preview off-center with many resources active

I noticed something strange when activating many modded planets in Space Age 2.0.71.

The longer the list of resources in the map generation, the more empty space is added at the top of the map preview – to the point where the default view of map preview is visibly off-center or even mostly empty ...
by valneq
Mon Sep 29, 2025 4:13 pm
Forum: Releases
Topic: Version 2.0.69
Replies: 19
Views: 10021

Re: Version 2.0.69

NICE
by valneq
Sun Mar 23, 2025 5:46 pm
Forum: Not a bug
Topic: [2.0.42] Orbital drop pod countdown visualization inconsistent
Replies: 13
Views: 4640

[2.0.42] Orbital drop pod countdown visualization inconsistent

When dropping multiple different types of items from a platform that fill the drop pod queue, eventually the drop pod slots show a countdown for when the next pod is available. I like this new feature.

However, when adding additional items, those don't get the same visualization yet are dropped ...
by valneq
Fri Jan 24, 2025 7:03 pm
Forum: Translations
Topic: German localization discussion
Replies: 237
Views: 163030

Re: German localization discussion


… Ob das dann tatsächlich ins produktive Spiel übernommen wird, entscheidet der Proofreader.


Der Lektor (also ich!) kann die Übersetzungen absegnen. Muss aber nicht. Solange der Lektor nichts tut, wird die Übersetzung mit den meisten "Daumen hoch" genommen. Und bei Gleichstand gewinnt der ...
by valneq
Fri Jan 24, 2025 6:59 pm
Forum: Translations
Topic: German localization discussion
Replies: 237
Views: 163030

Re: German localization discussion



Ich raffs einfach nicht wie man bei Crowdin eine neue Übersetzung für einen String einträgt. Ich finde den Button dazu einfach nicht.


Übersetzung in der Mitte eintragen/ändern und "speichern". Falls die derzeitige (falsche) Übersetzung abgesegnet war, bitte auch einen Kommentar als "issue ...
by valneq
Fri Jan 24, 2025 6:50 pm
Forum: Translations
Topic: [2.0.28] Missing letter in German translation
Replies: 1
Views: 1370

Re: [2.0.28] Missing letter in German translation

thx for the report, fixed for the next release
by valneq
Fri Jan 24, 2025 6:49 pm
Forum: Translations
Topic: Translation Error
Replies: 1
Views: 1333

Re: Translation Error

this has been fixed
by valneq
Mon Nov 25, 2024 10:16 am
Forum: Minor issues
Topic: Epic quality beacon transmission efficiency is 2.09 instead of the reported 2.1
Replies: 5
Views: 1560

Re: Epic quality beacon transmission efficiency is 2.09 instead of the reported 2.1

Seems like imprecision due to rounding. There is much more severe cases reported here on the forums …

one example being: viewtopic.php?p=624251#p624251
where 0.25 is being rounded to 0.3
by valneq
Fri Nov 22, 2024 12:23 pm
Forum: Balancing
Topic: Increase spoilage timer
Replies: 15
Views: 6401

Re: Increase spoilage timer


1) It's not shown in-game that spoilage timer affects the amount of science in the pack, the green bar isn't decreasing in the UI to represent that the pack is "getting used up" by spoiling.


While there is actually a tipps&tricks entry about that … let me link one of my suggestions here
https ...
by valneq
Thu Nov 21, 2024 10:19 am
Forum: Translations
Topic: German localization discussion
Replies: 237
Views: 163030

Re: German localization discussion


Sorry, ich meinte nur dass der Text abgeschnitten ist, nicht inhaltlich.


Ja das ist schon durchaus klar. Nur weiß ich gerade nicht ob ich da was dran ändern will, und wenn ja wie … ohne den Text merkwürdig klingen zu lassen oder inkonsistent zu machen :( Wie gesagt: der Teil, der abgeschnitten ...

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