Search found 702 matches

by aka13
Fri Feb 16, 2024 3:43 pm
Forum: News
Topic: Friday Facts #398 - Fulgora
Replies: 114
Views: 26393

Re: Friday Facts #398 - Fulgora

GregoriusT wrote:
Fri Feb 16, 2024 2:56 pm
I once modded a lightning rod into minecraft for power production
Understatement of the century :D
by aka13
Fri Feb 16, 2024 12:35 pm
Forum: General discussion
Topic: Factorio price in Poland
Replies: 22
Views: 2200

Re: Factorio price in Poland

Qon wrote:
Thu Feb 15, 2024 7:45 pm
aka13 wrote:
Thu Feb 15, 2024 3:26 pm
Also, since by purchasing with steam you also get the non-steam version, from a consumer standpoint buying through steam makes more sense.
Buying through Factorio.com gets you a Steam key as well.
Then the matter is resolved, I guess :D
by aka13
Fri Feb 16, 2024 12:35 pm
Forum: News
Topic: Friday Facts #398 - Fulgora
Replies: 114
Views: 26393

Re: Friday Facts #398 - Fulgora

Looks great, reminds me of scorn/geiger work somehow. Really looking forward to it.
by aka13
Thu Feb 15, 2024 3:26 pm
Forum: General discussion
Topic: Factorio price in Poland
Replies: 22
Views: 2200

Re: Factorio price in Poland

I understand, but I doubt that anybody at Wube has anything do to with how Steam prices their stuff. I doubt they can even legally talk about it. If you don't think it's "fair", then go ask Steam about it (and let us know what they say). In the meantime, just send your friend to Wube's we...
by aka13
Thu Feb 15, 2024 1:39 pm
Forum: Ideas and Suggestions
Topic: Player Inventory Width Setting/Value
Replies: 17
Views: 2040

Re: Custom Inventory Width

+1
by aka13
Thu Feb 15, 2024 7:55 am
Forum: Gameplay Help
Topic: "Cannot connect systems with different fluids" when trying to manually place pipe. Bot can place pipe fine.
Replies: 3
Views: 605

Re: "Cannot connect systems with different fluids" when trying to manually place pipe. Bot can place pipe fine.

Thank you, I will look into that. Is it not still strange that it lets a bot place it but not the engineer, manually? The bot is more or less an override mechanic for complex setups, where such mixing is deliberate. In the old days vacating the pipes was really tiresome, and the mix check got intro...
by aka13
Mon Feb 12, 2024 9:09 am
Forum: Ideas and Suggestions
Topic: Stacked Belts should be their own item.
Replies: 15
Views: 1313

Re: Stacked Belts should be their own item.

I consider everything you mention a positive, not a negative. I think that such "in-place" upgrades and bonusses are way more fun, than having to iteratively rebuild stuff on top of stuff.
It's a really cool thing, that all your belts acquire hidden new cool functionality on top of them.
by aka13
Sun Feb 11, 2024 3:37 pm
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 119
Views: 19183

Re: Friday Facts #397 - Factoriopedia

This is a whole different can of worms, which is off-topic to the displayed value. The current "degrees per second" figure is legitimized by "items per second would be wrong". De facto, what that means is, "there is no meaningful value provided by the game, you can go alt ta...
by aka13
Sun Feb 11, 2024 8:31 am
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 119
Views: 19183

Re: Friday Facts #397 - Factoriopedia

This is a good opportunity to finally stop showing the player the rotational speed of an inserter (or of anything else similar) instead of items per second like in the belt. The thing is that Factorio players are expert nitpickers, and depending on a whole array of factors change the "items pe...
by aka13
Fri Feb 09, 2024 1:05 pm
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 119
Views: 19183

Re: Friday Facts #397 - Factoriopedia

Very cool, although I agree with the previous commenter, that "unlocked by" is an information I look up once, and is the least important when looking up stuff. Perhaps it could be further down in the entry?
by aka13
Fri Feb 02, 2024 5:34 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 14715

Re: Friday Facts #396 - Sound improvements in 2.0

Love the inventory sounds. Reminds me of how our brains are trained to distinguish the sound of pouring hot water and cold water, allowing you to hear temperature. Soon i will be able to hear when i am filling a furnace with coal or collecting plates, instead of just spamming shift-clicks to guaran...
by aka13
Fri Feb 02, 2024 1:53 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 14715

Re: Friday Facts #396 - Sound improvements in 2.0

Very nice! Are some new music tracks coming as well? Planet-specific sounds sooo inviting.
by aka13
Sun Jan 28, 2024 9:40 pm
Forum: Balancing
Topic: Blue Science Crafting Time
Replies: 12
Views: 1972

Re: Blue Science Crafting Time

I also find it a strange artefact, which never made much sense to me.
But I have a feeling that the 2.0 is coming with major tech and science rebalance, and no effort will be put into balancing the current state, which I can understand.
by aka13
Sat Jan 27, 2024 9:08 am
Forum: Implemented in 2.0
Topic: Personal logistics and autotrash whitelist mode for spidertron
Replies: 8
Views: 2937

Re: Personal logistics and autotrash whitelist mode for spidertron

Afaik it is stated in the new FFF that it is indeed implemented now, but I don't remember where it was stated or what were the specifics.
by aka13
Sat Jan 27, 2024 8:13 am
Forum: Ideas and Suggestions
Topic: Reduce need for Alt-Mode by putting Modules/recipes on building sprites
Replies: 4
Views: 623

Re: Reduce need for Alt-Mode by putting Modules/recipes on building sprites

I think that is a very cool idea, but alas, I can understand that the artists time is better used somewhere else, propably.
by aka13
Sun Jan 21, 2024 7:38 pm
Forum: Ideas and Suggestions
Topic: An option to display input and output per 60 seconds
Replies: 6
Views: 446

Re: An option to display input and output per 60 seconds

Just started playing captain of industry and it is pretty neat to have an option to show production and resource usage in "per 60 seconds". Makes it easier to just do math in your head for more stages of production instead of making an excel sheet or using helmod. It may also be favourabl...
by aka13
Sat Jan 20, 2024 9:29 am
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 134
Views: 23590

Re: Friday Facts #394 - Assembler flipping and circuit control

Assembling machine circuit control applyed on centrifuge removes challenge of designing efficient enrichment process. I am not sure it is correct approach. But what is there to design? The only challenge, that exists, is the attempt at circumventing the base game buffering logic, which is so hacky,...
by aka13
Thu Jan 18, 2024 1:47 pm
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 133
Views: 26683

Re: Friday Facts #392 - Parametrised blueprints

Rimworlds storytellers are dogshit. The only meaningful way to play is randy random, which is literally random, instead of stupid scaling according to your "wealth". Any scaling according to the player in general is detrimental to any progression feeling. There is no reward for getting bet...
by aka13
Mon Jan 15, 2024 4:50 pm
Forum: This Forum
Topic: Random slowdowns on the forum
Replies: 9
Views: 1168

Re: Random slowdowns on the forum

I wonder why you'd dos a forum of a non-competetive game though

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