Understatement of the centuryGregoriusT wrote: ↑Fri Feb 16, 2024 2:56 pmI once modded a lightning rod into minecraft for power production
Search found 702 matches
- Fri Feb 16, 2024 3:43 pm
- Forum: News
- Topic: Friday Facts #398 - Fulgora
- Replies: 114
- Views: 26393
Re: Friday Facts #398 - Fulgora
- Fri Feb 16, 2024 12:35 pm
- Forum: General discussion
- Topic: Factorio price in Poland
- Replies: 22
- Views: 2200
Re: Factorio price in Poland
Then the matter is resolved, I guess
- Fri Feb 16, 2024 12:35 pm
- Forum: News
- Topic: Friday Facts #398 - Fulgora
- Replies: 114
- Views: 26393
Re: Friday Facts #398 - Fulgora
Looks great, reminds me of scorn/geiger work somehow. Really looking forward to it.
- Thu Feb 15, 2024 3:26 pm
- Forum: General discussion
- Topic: Factorio price in Poland
- Replies: 22
- Views: 2200
Re: Factorio price in Poland
I understand, but I doubt that anybody at Wube has anything do to with how Steam prices their stuff. I doubt they can even legally talk about it. If you don't think it's "fair", then go ask Steam about it (and let us know what they say). In the meantime, just send your friend to Wube's we...
- Thu Feb 15, 2024 1:39 pm
- Forum: Ideas and Suggestions
- Topic: Player Inventory Width Setting/Value
- Replies: 17
- Views: 2040
- Thu Feb 15, 2024 7:55 am
- Forum: Gameplay Help
- Topic: "Cannot connect systems with different fluids" when trying to manually place pipe. Bot can place pipe fine.
- Replies: 3
- Views: 605
Re: "Cannot connect systems with different fluids" when trying to manually place pipe. Bot can place pipe fine.
Thank you, I will look into that. Is it not still strange that it lets a bot place it but not the engineer, manually? The bot is more or less an override mechanic for complex setups, where such mixing is deliberate. In the old days vacating the pipes was really tiresome, and the mix check got intro...
- Mon Feb 12, 2024 9:09 am
- Forum: Ideas and Suggestions
- Topic: Stacked Belts should be their own item.
- Replies: 15
- Views: 1313
Re: Stacked Belts should be their own item.
I consider everything you mention a positive, not a negative. I think that such "in-place" upgrades and bonusses are way more fun, than having to iteratively rebuild stuff on top of stuff.
It's a really cool thing, that all your belts acquire hidden new cool functionality on top of them.
It's a really cool thing, that all your belts acquire hidden new cool functionality on top of them.
- Sun Feb 11, 2024 3:37 pm
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 119
- Views: 19183
Re: Friday Facts #397 - Factoriopedia
This is a whole different can of worms, which is off-topic to the displayed value. The current "degrees per second" figure is legitimized by "items per second would be wrong". De facto, what that means is, "there is no meaningful value provided by the game, you can go alt ta...
- Sun Feb 11, 2024 8:31 am
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 119
- Views: 19183
Re: Friday Facts #397 - Factoriopedia
This is a good opportunity to finally stop showing the player the rotational speed of an inserter (or of anything else similar) instead of items per second like in the belt. The thing is that Factorio players are expert nitpickers, and depending on a whole array of factors change the "items pe...
- Fri Feb 09, 2024 1:05 pm
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 119
- Views: 19183
Re: Friday Facts #397 - Factoriopedia
Very cool, although I agree with the previous commenter, that "unlocked by" is an information I look up once, and is the least important when looking up stuff. Perhaps it could be further down in the entry?
- Fri Feb 02, 2024 5:34 pm
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 14715
Re: Friday Facts #396 - Sound improvements in 2.0
Love the inventory sounds. Reminds me of how our brains are trained to distinguish the sound of pouring hot water and cold water, allowing you to hear temperature. Soon i will be able to hear when i am filling a furnace with coal or collecting plates, instead of just spamming shift-clicks to guaran...
- Fri Feb 02, 2024 1:53 pm
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 14715
Re: Friday Facts #396 - Sound improvements in 2.0
Very nice! Are some new music tracks coming as well? Planet-specific sounds sooo inviting.
- Sun Jan 28, 2024 9:40 pm
- Forum: Balancing
- Topic: Blue Science Crafting Time
- Replies: 12
- Views: 1972
Re: Blue Science Crafting Time
I also find it a strange artefact, which never made much sense to me.
But I have a feeling that the 2.0 is coming with major tech and science rebalance, and no effort will be put into balancing the current state, which I can understand.
But I have a feeling that the 2.0 is coming with major tech and science rebalance, and no effort will be put into balancing the current state, which I can understand.
- Sat Jan 27, 2024 9:08 am
- Forum: Implemented in 2.0
- Topic: Personal logistics and autotrash whitelist mode for spidertron
- Replies: 8
- Views: 2937
Re: Personal logistics and autotrash whitelist mode for spidertron
Afaik it is stated in the new FFF that it is indeed implemented now, but I don't remember where it was stated or what were the specifics.
- Sat Jan 27, 2024 8:13 am
- Forum: Ideas and Suggestions
- Topic: Reduce need for Alt-Mode by putting Modules/recipes on building sprites
- Replies: 4
- Views: 623
Re: Reduce need for Alt-Mode by putting Modules/recipes on building sprites
I think that is a very cool idea, but alas, I can understand that the artists time is better used somewhere else, propably.
- Tue Jan 23, 2024 9:16 pm
- Forum: General discussion
- Topic: Is there a specific reason why wood is so useless? [edit: I was wrong, it's not]
- Replies: 21
- Views: 2868
Re: Is there a specific reason why wood is so useless? [edit: I was wrong, it's not]
Should've been a nuke
- Sun Jan 21, 2024 7:38 pm
- Forum: Ideas and Suggestions
- Topic: An option to display input and output per 60 seconds
- Replies: 6
- Views: 446
Re: An option to display input and output per 60 seconds
Just started playing captain of industry and it is pretty neat to have an option to show production and resource usage in "per 60 seconds". Makes it easier to just do math in your head for more stages of production instead of making an excel sheet or using helmod. It may also be favourabl...
- Sat Jan 20, 2024 9:29 am
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 134
- Views: 23590
Re: Friday Facts #394 - Assembler flipping and circuit control
Assembling machine circuit control applyed on centrifuge removes challenge of designing efficient enrichment process. I am not sure it is correct approach. But what is there to design? The only challenge, that exists, is the attempt at circumventing the base game buffering logic, which is so hacky,...
- Thu Jan 18, 2024 1:47 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 133
- Views: 26683
Re: Friday Facts #392 - Parametrised blueprints
Rimworlds storytellers are dogshit. The only meaningful way to play is randy random, which is literally random, instead of stupid scaling according to your "wealth". Any scaling according to the player in general is detrimental to any progression feeling. There is no reward for getting bet...
- Mon Jan 15, 2024 4:50 pm
- Forum: This Forum
- Topic: Random slowdowns on the forum
- Replies: 9
- Views: 1168
Re: Random slowdowns on the forum
I wonder why you'd dos a forum of a non-competetive game though