Search found 702 matches

by aka13
Thu Aug 06, 2015 11:23 am
Forum: Combinator Creations
Topic: Combinators 101
Replies: 109
Views: 384327

Re: Combinators 101

I think that for such a complex topic you did an absolutely great job. No real space for improvement, maybe add some bells and whistles like a short summary to each combinator type. Or mazbe bigger captions for a more divided text.
by aka13
Thu Aug 06, 2015 11:07 am
Forum: Combinator Creations
Topic: Combinators 101
Replies: 109
Views: 384327

Re: Combinators 101

The guide is impressive, very nice job!

Although I think you should work better with text structure to make it easier to swallow. Walls of text are always hard to grasp.
by aka13
Thu Aug 06, 2015 10:06 am
Forum: Resource Spawner Overhaul
Topic: [0.12.x] RSO Discussion thread
Replies: 458
Views: 184282

Re: [0.12.x] RSO Discussion thread

Ahh, that explains it. I never got it from the description of the mod, if your algorithms base on the settings provided by the map generator, or are constants in your config. I am so far satisfied with the generation, was just wondering.

Thank you for your help.
by aka13
Thu Aug 06, 2015 10:05 am
Forum: Show your Creations
Topic: How I defend my base using outposts
Replies: 13
Views: 24076

Re: How I defend my base using outposts

I disagree. I would start by cleaning out the spawners while laying the rail. After I have secured the area and layed the rail, I would get in into my construction train filled to the brim with turrets, solar panels, etc, drive manually to the place of the supposed outpost, place a station, lay a bl...
by aka13
Thu Aug 06, 2015 10:00 am
Forum: Resource Spawner Overhaul
Topic: [0.12.x] RSO Discussion thread
Replies: 458
Views: 184282

Re: [0.12.x] RSO Discussion thread

So, in case I would want the future resource generation be more/or less rich I would edit the save-specific map gen settings? Do I understand it right?
by aka13
Thu Aug 06, 2015 8:27 am
Forum: Show your Creations
Topic: How I defend my base using outposts
Replies: 13
Views: 24076

Re: How I defend my base using outposts

I thought of making something as a "maginot line" around my base. Making defense outpost in circles, providing each one with a roboport and some construction bots, and a very slow train moving in circles supplying them with the needed repair packs and maybe spare turrets/walls in case some...
by aka13
Thu Aug 06, 2015 8:23 am
Forum: Mods
Topic: [MOD 0.12.x] Marathon 1.0.3
Replies: 204
Views: 119977

Re: [MOD 0.11.x - 0.12.x] Marathon

Yes, indeed, I am 60h + in a game with RSO and Marathon, and I must say that this is brilliant. 1 Suggestion though - since vanilla medium and big electric poles use plates instead of wires most of the time they are easier and faster to craft then the small ones. I think it deserves some sort of a r...
by aka13
Thu Aug 06, 2015 8:18 am
Forum: Resource Spawner Overhaul
Topic: [0.12.x] RSO Discussion thread
Replies: 458
Views: 184282

Re: [0.12.x] RSO Discussion thread

I updated without any problems. Should I change any configs, or will it "just work"?
by aka13
Thu Aug 06, 2015 7:52 am
Forum: Resource Spawner Overhaul
Topic: [0.12.x] RSO Discussion thread
Replies: 458
Views: 184282

Re: [0.12.x] RSO Discussion thread

Hello, I wanted to ask if it makes sense to upgrade from 1.2.8 to 1.3? I play with marathon and consume around 3k copper per minute, right now it feels somewhat empty.
by aka13
Wed Aug 05, 2015 8:02 pm
Forum: Mods
Topic: [0.12.x]Hardcore Inventory [WIP]
Replies: 10
Views: 13667

Re: [0.12.x]Hardcore Inventory [WIP]

It will make a great addition to a marathon + rso playthrough. Very nice mod, thank you. Although I would prefer if this mod would stay out from crafting times/balance so it can be used combined with other mods which influence crafting.
by aka13
Tue Aug 04, 2015 1:24 pm
Forum: Show your Creations
Topic: Combinator Game of Life
Replies: 9
Views: 26242

Re: Combinator Game of Life

Impressive, very nice!
by aka13
Mon Aug 03, 2015 8:27 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.2][Ox] Minor graphical glitch Chemical Plant/splitter
Replies: 3
Views: 6248

[0.12.2][Ox] Minor graphical glitch Chemical Plant/splitter

Hello, I have noticed a small graphical problem whaen placing a splitter south of a chemical plant. Nothing serious ;)
by aka13
Sun Aug 02, 2015 11:11 am
Forum: Gameplay Help
Topic: Inserters and Labs
Replies: 9
Views: 10551

Re: Inserters and Labs

Internet culture experts much? Stop pretending to be experts on nonexisting topics. Noob and newbie were always the same, no matter what some anonymous editor of wikipedia has to say.
by aka13
Sun Aug 02, 2015 11:08 am
Forum: General discussion
Topic: Factorio on Windows 10
Replies: 6
Views: 10071

Re: Factorio on Windows 10

Installed and running on win 10, no problems at all this far. around 20h in game.
by aka13
Sat Aug 01, 2015 12:13 pm
Forum: Implemented Suggestions
Topic: Time for NEI? / Inventory Search Bar
Replies: 19
Views: 27270

Re: Inventory Search Bar

Nice bump, see first article: This was older. Exceptional joined in this order. ßilk Good day everyone, I wanted to ask if it were possible to add a small search bar to your inventory so that you can search for the names of buildings and so on That would be really nice Bump, this feature would be n...
by aka13
Sat Aug 01, 2015 11:02 am
Forum: Ideas and Requests For Mods
Topic: [Need help] Concrete covered rails
Replies: 4
Views: 6548

Re: [Need help] Concrete covered rails

Oh, that's a shame. It looks great, and since I never used concrete I assumed it always looks this way when layed on concrete..
by aka13
Sat Aug 01, 2015 7:45 am
Forum: Resolved Problems and Bugs
Topic: [0.12.2] [Rseding91] Inserters not inserting into a cargo wagon after arrival
Replies: 7
Views: 4182

Re: [0.12.2] [Rseding91] Inserters not inserting into a cargo wagon after arrival

Hmmm, I can not reproduce that today anymore. Maybe it is because I restarted factorio first time after 9-10h of play?
Nevertheless, I guess this should be moved to unconfirmed bugs until I manage to reproduce and save the state, so you can analyse the situtation. Thank you for your tie nevertheless.
by aka13
Fri Jul 31, 2015 8:34 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.2] [Rseding91] Inserters not inserting into a cargo wagon after arrival
Replies: 7
Views: 4182

[0.12.2] [Rseding91] Inserters not inserting into a cargo wagon after arrival

Hello, encountered this small but nevertheless very annoying bug after updating from 12.1 to 12.2. After a cargo wagon pulls infront of the standard loading station I always used since I can not remember for how long already, sometimes(?) some(?) of the inserters refuse to load the cargo. Manually r...
by aka13
Fri Jul 31, 2015 7:33 pm
Forum: Implemented Suggestions
Topic: Circuit network sending warning messages
Replies: 6
Views: 2633

Re: Circuit network sending warning messages

I am pretty sure there IS a mod which lets you define a specific warning in textform via chat.
by aka13
Fri Jul 31, 2015 3:20 pm
Forum: General discussion
Topic: Biters and rails
Replies: 1
Views: 3464

Biters and rails

As the topic says, what is the biters relation to rails, poles and signals? I keep reading different things on the net regarding to different versions on the topic of their alignment towards "nonmilitary" structures. I thought that they are more or less passive regarding poles, but today I...

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