Search found 702 matches
- Thu Aug 06, 2015 11:23 am
- Forum: Combinator Creations
- Topic: Combinators 101
- Replies: 109
- Views: 384327
Re: Combinators 101
I think that for such a complex topic you did an absolutely great job. No real space for improvement, maybe add some bells and whistles like a short summary to each combinator type. Or mazbe bigger captions for a more divided text.
- Thu Aug 06, 2015 11:07 am
- Forum: Combinator Creations
- Topic: Combinators 101
- Replies: 109
- Views: 384327
Re: Combinators 101
The guide is impressive, very nice job!
Although I think you should work better with text structure to make it easier to swallow. Walls of text are always hard to grasp.
Although I think you should work better with text structure to make it easier to swallow. Walls of text are always hard to grasp.
- Thu Aug 06, 2015 10:06 am
- Forum: Resource Spawner Overhaul
- Topic: [0.12.x] RSO Discussion thread
- Replies: 458
- Views: 184282
Re: [0.12.x] RSO Discussion thread
Ahh, that explains it. I never got it from the description of the mod, if your algorithms base on the settings provided by the map generator, or are constants in your config. I am so far satisfied with the generation, was just wondering.
Thank you for your help.
Thank you for your help.
- Thu Aug 06, 2015 10:05 am
- Forum: Show your Creations
- Topic: How I defend my base using outposts
- Replies: 13
- Views: 24076
Re: How I defend my base using outposts
I disagree. I would start by cleaning out the spawners while laying the rail. After I have secured the area and layed the rail, I would get in into my construction train filled to the brim with turrets, solar panels, etc, drive manually to the place of the supposed outpost, place a station, lay a bl...
- Thu Aug 06, 2015 10:00 am
- Forum: Resource Spawner Overhaul
- Topic: [0.12.x] RSO Discussion thread
- Replies: 458
- Views: 184282
Re: [0.12.x] RSO Discussion thread
So, in case I would want the future resource generation be more/or less rich I would edit the save-specific map gen settings? Do I understand it right?
- Thu Aug 06, 2015 8:27 am
- Forum: Show your Creations
- Topic: How I defend my base using outposts
- Replies: 13
- Views: 24076
Re: How I defend my base using outposts
I thought of making something as a "maginot line" around my base. Making defense outpost in circles, providing each one with a roboport and some construction bots, and a very slow train moving in circles supplying them with the needed repair packs and maybe spare turrets/walls in case some...
- Thu Aug 06, 2015 8:23 am
- Forum: Mods
- Topic: [MOD 0.12.x] Marathon 1.0.3
- Replies: 204
- Views: 119977
Re: [MOD 0.11.x - 0.12.x] Marathon
Yes, indeed, I am 60h + in a game with RSO and Marathon, and I must say that this is brilliant. 1 Suggestion though - since vanilla medium and big electric poles use plates instead of wires most of the time they are easier and faster to craft then the small ones. I think it deserves some sort of a r...
- Thu Aug 06, 2015 8:18 am
- Forum: Resource Spawner Overhaul
- Topic: [0.12.x] RSO Discussion thread
- Replies: 458
- Views: 184282
Re: [0.12.x] RSO Discussion thread
I updated without any problems. Should I change any configs, or will it "just work"?
- Thu Aug 06, 2015 7:52 am
- Forum: Resource Spawner Overhaul
- Topic: [0.12.x] RSO Discussion thread
- Replies: 458
- Views: 184282
Re: [0.12.x] RSO Discussion thread
Hello, I wanted to ask if it makes sense to upgrade from 1.2.8 to 1.3? I play with marathon and consume around 3k copper per minute, right now it feels somewhat empty.
- Wed Aug 05, 2015 8:02 pm
- Forum: Mods
- Topic: [0.12.x]Hardcore Inventory [WIP]
- Replies: 10
- Views: 13667
Re: [0.12.x]Hardcore Inventory [WIP]
It will make a great addition to a marathon + rso playthrough. Very nice mod, thank you. Although I would prefer if this mod would stay out from crafting times/balance so it can be used combined with other mods which influence crafting.
- Tue Aug 04, 2015 1:24 pm
- Forum: Show your Creations
- Topic: Combinator Game of Life
- Replies: 9
- Views: 26242
Re: Combinator Game of Life
Impressive, very nice!
- Mon Aug 03, 2015 8:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.2][Ox] Minor graphical glitch Chemical Plant/splitter
- Replies: 3
- Views: 6248
[0.12.2][Ox] Minor graphical glitch Chemical Plant/splitter
Hello, I have noticed a small graphical problem whaen placing a splitter south of a chemical plant. Nothing serious
- Sun Aug 02, 2015 11:11 am
- Forum: Gameplay Help
- Topic: Inserters and Labs
- Replies: 9
- Views: 10551
Re: Inserters and Labs
Internet culture experts much? Stop pretending to be experts on nonexisting topics. Noob and newbie were always the same, no matter what some anonymous editor of wikipedia has to say.
- Sun Aug 02, 2015 11:08 am
- Forum: General discussion
- Topic: Factorio on Windows 10
- Replies: 6
- Views: 10071
Re: Factorio on Windows 10
Installed and running on win 10, no problems at all this far. around 20h in game.
- Sat Aug 01, 2015 12:13 pm
- Forum: Implemented Suggestions
- Topic: Time for NEI? / Inventory Search Bar
- Replies: 19
- Views: 27270
Re: Inventory Search Bar
Nice bump, see first article: This was older. Exceptional joined in this order. ßilk Good day everyone, I wanted to ask if it were possible to add a small search bar to your inventory so that you can search for the names of buildings and so on That would be really nice Bump, this feature would be n...
- Sat Aug 01, 2015 11:02 am
- Forum: Ideas and Requests For Mods
- Topic: [Need help] Concrete covered rails
- Replies: 4
- Views: 6548
Re: [Need help] Concrete covered rails
Oh, that's a shame. It looks great, and since I never used concrete I assumed it always looks this way when layed on concrete..
- Sat Aug 01, 2015 7:45 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.2] [Rseding91] Inserters not inserting into a cargo wagon after arrival
- Replies: 7
- Views: 4182
Re: [0.12.2] [Rseding91] Inserters not inserting into a cargo wagon after arrival
Hmmm, I can not reproduce that today anymore. Maybe it is because I restarted factorio first time after 9-10h of play?
Nevertheless, I guess this should be moved to unconfirmed bugs until I manage to reproduce and save the state, so you can analyse the situtation. Thank you for your tie nevertheless.
Nevertheless, I guess this should be moved to unconfirmed bugs until I manage to reproduce and save the state, so you can analyse the situtation. Thank you for your tie nevertheless.
- Fri Jul 31, 2015 8:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.2] [Rseding91] Inserters not inserting into a cargo wagon after arrival
- Replies: 7
- Views: 4182
[0.12.2] [Rseding91] Inserters not inserting into a cargo wagon after arrival
Hello, encountered this small but nevertheless very annoying bug after updating from 12.1 to 12.2. After a cargo wagon pulls infront of the standard loading station I always used since I can not remember for how long already, sometimes(?) some(?) of the inserters refuse to load the cargo. Manually r...
- Fri Jul 31, 2015 7:33 pm
- Forum: Implemented Suggestions
- Topic: Circuit network sending warning messages
- Replies: 6
- Views: 2633
Re: Circuit network sending warning messages
I am pretty sure there IS a mod which lets you define a specific warning in textform via chat.
- Fri Jul 31, 2015 3:20 pm
- Forum: General discussion
- Topic: Biters and rails
- Replies: 1
- Views: 3464
Biters and rails
As the topic says, what is the biters relation to rails, poles and signals? I keep reading different things on the net regarding to different versions on the topic of their alignment towards "nonmilitary" structures. I thought that they are more or less passive regarding poles, but today I...