Search found 865 matches

by aka13
Tue Sep 23, 2025 3:03 pm
Forum: Balancing
Topic: Deathworld has lost its Fangs. Factorio needs its own NIGHTMARE mode
Replies: 8
Views: 623

Re: Deathworld has lost its Fangs. Factorio needs its own NIGHTMARE mode

Eh, a common preset for everyone to compare against is fun.
by aka13
Mon Sep 22, 2025 8:41 pm
Forum: Releases
Topic: Version 2.0.67
Replies: 16
Views: 4459

Re: Version 2.0.67

thedoh wrote: Mon Sep 22, 2025 4:35 pm
Splitters can be connected to circuit network.
for many years.
For decades :D

Smart splitters ahoy! Thanks a lot for the implementationm, wube!
by aka13
Mon Sep 22, 2025 8:39 pm
Forum: Balancing
Topic: Deathworld has lost its Fangs. Factorio needs its own NIGHTMARE mode
Replies: 8
Views: 623

Re: Deathworld has lost its Fangs. Factorio needs its own NIGHTMARE mode

IMO the biggest differentiator are the expensive recipes. The rush to flamethrowers, and the steel investment into the flamethrowers was the fun ballbusting part. Afterwards, when scaling up, I perceived oil and circuits as main bottlenecks (both also "solved" in a way, by pipes and by the circuit ...
by aka13
Mon Sep 22, 2025 3:28 pm
Forum: Implemented Suggestions
Topic: Smart Splitters
Replies: 73
Views: 30360

Re: Smart Splitters

Bilka wrote: Mon Sep 22, 2025 3:19 pm With 2.0.67 splitters can be connected to the circuit network.
Haha, amazing! I have waited for this longer than this request exists :D
by aka13
Sat Sep 20, 2025 3:14 pm
Forum: General discussion
Topic: Status of 2.1?
Replies: 21
Views: 8435

Re: Status of 2.1?

HYPE TRAIN THIS WAY I WAS TOLD
spoiler
by aka13
Sat Sep 20, 2025 11:47 am
Forum: Fixed for 2.1
Topic: Hello
Replies: 5
Views: 1027

Re: Hello

ALL ABOARD THE HYPE TRAIN
by aka13
Sat Aug 30, 2025 11:24 am
Forum: Ideas and Suggestions
Topic: Bots: automatical side job, press button due to fps/ups (maybe)
Replies: 5
Views: 485

Re: Bots: automatical side job, press button due to fps/ups (maybe)

CyberCider wrote: Sat Aug 30, 2025 10:41 am
Vulcanus is the “rotten egg” of an otherwise really good expansion.
This was so provocative, I won't manage to not go offtopic here :D
It is literally the best part of the expansion, directly after the QoL stuff.
by aka13
Sat Aug 16, 2025 1:18 pm
Forum: Show your Creations
Topic: Cursed rare tungsten ore setup
Replies: 3
Views: 789

Re: Cursed rare tungsten ore setup

Amazing
by aka13
Fri Aug 08, 2025 2:25 pm
Forum: Ideas and Suggestions
Topic: Inserter Filtering as a Tech Unlock
Replies: 24
Views: 1645

Re: Inserter Filtering as a Tech Unlock

Filtered item insertion is (imo) a challenge in games, where any item can be inserted anywhere and clog.
Since insertion does not clog on its own either way, I always experienced the filtered inserter as a detriment. It's not as straightforward a "detriment" as you imply it to be, when it is no ...
by aka13
Thu Jul 31, 2025 3:33 pm
Forum: General discussion
Topic: I'm afraid of reddit influence
Replies: 44
Views: 5188

Re: I'm afraid of reddit influence

They would be absolutely viable, if you could void higher quality items in lower tier recipes, otherwise they are not manageable, imo.
by aka13
Wed Jul 09, 2025 3:53 pm
Forum: Releases
Topic: Version 2.0.59
Replies: 8
Views: 6969

Re: Version 2.0.59

The urge to play grows with music news :D
by aka13
Wed Jul 09, 2025 7:19 am
Forum: Off topic
Topic: Stop Killing Games?
Replies: 5
Views: 2067

Re: Stop Killing Games?

And the cherry on top, I personally heard Kovarex say, that when the game is "done" as in Wube does not want to maintain/care for it anymore, it shall get open-sourced, so there is that ;)
by aka13
Mon Jun 02, 2025 2:01 pm
Forum: Ideas and Suggestions
Topic: Ability for Inserters to downgrade quality
Replies: 6
Views: 1001

Re: Ability for Inserters to downgrade quality


1. Quality is punishing to experiment with. [...] If Quality items build up, they can cause a partial or complete shutdown of the factory. If a player decides they no longer want use quality, they need to go through and completely filter out all quality items previously produced. [...]

Hard ...
by aka13
Tue May 06, 2025 11:59 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2029
Views: 834393

Re: Simple Questions and Short Answers


I'm in the middle of building a megabase, i have a question about efficiency modules. Is there a reason to minimize energy consumption of my machines on planets like Vulcan or Fulgora which have passive energy generation and no pollution/spores?

I guess the only limiting factor is the ups. So ...
by aka13
Wed Feb 26, 2025 4:54 pm
Forum: Releases
Topic: Version 2.0.36
Replies: 15
Views: 8984

Re: Version 2.0.36

noice
by aka13
Sat Feb 08, 2025 5:52 pm
Forum: General discussion
Topic: They need to rename Gleba to Bartleby
Replies: 117
Views: 20286

Re: They need to rename Gleba to Bartleby



As a fellow Gleba disliker, I tend to disagree, that it is hard to debug a Gleba factory. I'd say it's just that it is the first factory after oil, which can fail by running long enough.
I'd say, as soon as you get the concepts going, it's fairly reasonable. The only couple of times where it ...
by aka13
Sat Feb 08, 2025 8:33 am
Forum: General discussion
Topic: They need to rename Gleba to Bartleby
Replies: 117
Views: 20286

Re: They need to rename Gleba to Bartleby

As a fellow Gleba disliker, I tend to disagree, that it is hard to debug a Gleba factory. I'd say it's just that it is the first factory after oil, which can fail by running long enough.
I'd say, as soon as you get the concepts going, it's fairly reasonable. The only couple of times where it did ...
by aka13
Fri Feb 07, 2025 12:16 pm
Forum: Ideas and Suggestions
Topic: Aquilo: heat pipe concrete
Replies: 8
Views: 1342

Re: Aquilo: heat pipe concrete

I have a gut feeling that a grid of heatpipes will be a nightmare performance-wise. On large reactor setups they do take a significant amount of processing power.
by aka13
Fri Jan 31, 2025 8:36 am
Forum: Ideas and Suggestions
Topic: Removal of the "Use filter" checkbox
Replies: 13
Views: 1581

Re: Removal of the "Use filter" checkbox

boskid wrote: Fri Jan 31, 2025 8:22 am What do you think about tristate filter mode solution i did in case of loader entities?
I love it, it's a bit hard to remove filtering, but that is not an operation that is needed often.
Would be great if it was the same for inserters.
by aka13
Sun Jan 26, 2025 9:03 pm
Forum: General discussion
Topic: They need to rename Gleba to Bartleby
Replies: 117
Views: 20286

Re: They need to rename Gleba to Bartleby

Oh, okay then. Yeah, systems-wise SA brings a lot of new fun stuff, totally agreed.
And yeah, youremember correctly, I did perefer vulc, and left gleba for the end. I didn't like the continuos flow stuff, absolutely.

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