Search found 18 matches
- Sat Jan 30, 2021 9:06 am
- Forum: News
- Topic: Friday Facts #364 - 1.1 stable
- Replies: 57
- Views: 39218
Re: Friday Facts #364 - 1.1 stable
About saving time - could you just create image of what-you-want-to-save in memory first and then continue the game? Then compressing it and saving to disk in background without affecting gameplay?
- Sun Jun 03, 2018 10:09 pm
- Forum: General discussion
- Topic: Logistic Network Research
- Replies: 37
- Views: 14316
Logistic Network Research
Hi, I have started once again after some time. What I have noticed is that researching of logistic network became quite difficult. You can get roboports etc. quite easily, so I was hoping that for recipes that requires lot of special ingredients, I can start using the robots... However I was surpris...
- Mon Dec 01, 2014 7:28 am
- Forum: General discussion
- Topic: How do YOU fight biter nests?
- Replies: 21
- Views: 18345
Re: How do YOU fight biter nests?
In early game, I rush for laser turrets and use them offensively (the small electric pole is cheap),
later on I use shields and destroy capsules (and combat shotgun)
later on I use shields and destroy capsules (and combat shotgun)
- Tue Apr 22, 2014 11:50 pm
- Forum: News
- Topic: Busy weekend
- Replies: 15
- Views: 21692
Re: Busy weekend
Congratz! I am so happy for you (really) .
- Sun Apr 06, 2014 8:23 pm
- Forum: News
- Topic: Friday Facts #27 The roadmap
- Replies: 32
- Views: 29216
Re: Friday Facts #27 The roadmap
The game itself is good enough to be released at steam now.
But if something, it would be the multiplayer, which makes this game "viral".
Campaign would be nice also .
But if something, it would be the multiplayer, which makes this game "viral".
Campaign would be nice also .
- Wed Feb 12, 2014 5:25 pm
- Forum: Ideas and Suggestions
- Topic: Factorio MMO [Idea]
- Replies: 19
- Views: 8331
Re: Factorio MMO [Idea]
I would like something like "simcity" mmo .
It would be simple, you start near borders (that borders should be only on one side, so the map is still infinite) and you can send or recieve items throuth that border .
It would be simple, you start near borders (that borders should be only on one side, so the map is still infinite) and you can send or recieve items throuth that border .
- Sun Feb 09, 2014 11:23 pm
- Forum: News
- Topic: Friday Facts #20 The release buzz
- Replies: 79
- Views: 54812
Re: Friday Facts #20 The release buzz
What I was thinking about is having something lime Mission 0. It would be on the earth, and the player would travel by train over some distance passing big and complex factories/mining sites/refineries/train stations etc. of different kinds. Everything would be working and moving, it would be huge ...
- Sun Feb 09, 2014 11:09 pm
- Forum: News
- Topic: Friday Facts #20 The release buzz
- Replies: 79
- Views: 54812
Re: Friday Facts #20 The release buzz
The demo is fine, but it should be better. I think that demo SHOULD start in awesome-looking factory with few simple quests which help you understand basics like "bring me these laser turrets", "there is missing one tile of -someting- go there and repair it " with highlighting th...
- Wed Feb 05, 2014 11:59 pm
- Forum: General discussion
- Topic: Music for Factorio
- Replies: 14
- Views: 8026
Re: Music for Factorio
Well I dont think these songs I sent we should use as they are. They are quite short and they are not consistent. But if you like it and you would like to cooperate with trevs (he actually did some special music effects just for me), I think it could work. The most songs here are not created as &quo...
- Wed Feb 05, 2014 8:29 pm
- Forum: General discussion
- Topic: Music for Factorio
- Replies: 14
- Views: 8026
Re: Music for Factorio
ssilk - yea, I agree that the soundtrack should be "consistent", however I dont think that strong good music is distracting at all (distracting would be song "hello kitty" :D ). For example soundtrack for starcraft had really "strong" parts which really gets you even in...
- Tue Feb 04, 2014 5:02 pm
- Forum: Balancing
- Topic: Module Reballance
- Replies: 48
- Views: 24612
Re: Module Reballance
What about turn down customability a bit for more balance control? Level 2 factory can have 1/1/1 slots and level 3 factory 2/2/2, in each group you can add modules of different groups (so the best factory can have 2 productivity, 2 speed, 2effectivity modules). Also I think if we keep it on the rul...
- Tue Feb 04, 2014 4:37 pm
- Forum: Ideas and Suggestions
- Topic: Mobile turrets (aka mechs)
- Replies: 5
- Views: 4138
Re: Mobile turrets (aka mechs)
I actually like the the idea of "moving fortress". You just set up a moving platform, add wheels and (A LOT) power for moving (and shooting)... if you place enough resources in there, it could have roboport with repair bots, accumulators(so you return to charge up) or generators. That woul...
- Tue Feb 04, 2014 3:27 pm
- Forum: Ideas and Suggestions
- Topic: Recursive use of Blueprint
- Replies: 20
- Views: 10088
Re: Recursive use of Blueprint
In this topic, you can see the link to buildcraft forums, where I talk about my fantasies of making auto replicating factory. https://forums.factorio.com/forum/viewtopic.php?f=27&t=1393 The lack of possibilities in these mods and the lack of minecraft engine capabilities was one of the first im...
- Tue Feb 04, 2014 2:33 pm
- Forum: Ideas and Suggestions
- Topic: Recursive use of Blueprint
- Replies: 20
- Views: 10088
Recursive use of Blueprint
Hi, we all know that the blue print is coming and it will be huge :). So what about to make it even more huge? I love how we can automate almost everything in factorio, so what about to automate building production a bit too? For those who does not know, what recursion is - it is function that call ...
- Sun Feb 02, 2014 10:21 pm
- Forum: General discussion
- Topic: Music for Factorio
- Replies: 14
- Views: 8026
Re: Music for Factorio
tx, its fixedDysoch wrote:your links are cut short. you need to encase the entire link for us to check it
- Sun Feb 02, 2014 9:39 pm
- Forum: General discussion
- Topic: Music for Factorio
- Replies: 14
- Views: 8026
Music for Factorio
Hi, a few years ago, we were creating game at university. It was just school project, but I spent a lot time on internet to discover proper music background for our game (it was 2D in 3D graphic (like Trine) where your main hero got black hole gun, which enabled him to create small black hole for sh...
- Tue Oct 01, 2013 11:02 am
- Forum: Ideas and Suggestions
- Topic: Moving Fortress
- Replies: 17
- Views: 14777
Re: Moving Fortress
Having ways to transport resources to your stationary defense systems is one of the main purposes of the game. Those are 2 different things. For defend you always need good stationary defense system with transporting resources. For attacking enemy base, you can create moving platform. It should req...
- Mon Sep 30, 2013 8:32 pm
- Forum: Ideas and Suggestions
- Topic: Moving Fortress
- Replies: 17
- Views: 14777
Moving Fortress
Hi, the idea is simple - creating moving platforms which should be something like huge fortress for frontal assault. Platform itself is created just from "ground" and almost any objects on the platform can be used in the same way as usual. The main difference is only that you have to add h...