Search found 11 matches

by James_Hackett
Fri Oct 16, 2020 1:11 am
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.18.28] Stuck on waiting to save map
Replies: 16
Views: 9508

Re: [Oxyd] [0.18.28] Stuck on waiting to save map

Hi Oxyd, any further development on this issue or is there a post I'm missing?
by James_Hackett
Fri Aug 21, 2020 12:10 pm
Forum: Ideas and Suggestions
Topic: When a player goes AFK, log the event to the game logs
Replies: 1
Views: 817

Re: When a player goes AFK, log the event to the game logs

Adding to the afk logging, perhaps an event when a player loses connection and/or their computer is too slow for the current game
by James_Hackett
Fri Aug 21, 2020 12:07 pm
Forum: Ideas and Suggestions
Topic: When a player goes AFK, log the event to the game logs
Replies: 1
Views: 817

When a player goes AFK, log the event to the game logs

Hi there! TL;DR When a player leaves the game, a [LEAVE] event is logged in the game's server.out file. Same for chats and joins. I propose a similar feature for afk leaves/kicks with '[AFK] {player} was kicked for being AFK' as the event What ? PlayerJoin.png Similar to this logged event, but inste...
by James_Hackett
Sat Aug 08, 2020 11:51 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.45] Crash saving: "Blueprint::saveReal"
Replies: 6
Views: 2630

Re: [0.18.45] Mass desync in multiplayer

Oh and here is the map
by James_Hackett
Sat Aug 08, 2020 11:39 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.45] Crash saving: "Blueprint::saveReal"
Replies: 6
Views: 2630

[0.18.45] Crash saving: "Blueprint::saveReal"

Hi there! While playing on a multiplayer server (AwF- Corona daycare) 2 players started to join. 1 player was mid catch-up and one was downloading the map. The game started to jitter and eventually crash, the server restarted (output attached) and everyone hard crashed to desktop. I have no idea how...
by James_Hackett
Fri Jul 31, 2020 4:48 pm
Forum: News
Topic: Friday Facts #358 - Alien decoratives & Polluted water
Replies: 71
Views: 37159

Re: Friday Facts #358 - Alien decoratives & Polluted water

Hi there! As it stands right now, to play a multiplayer game, everyone has to be on the same version. When 1.0 is released will 'version 1' become the same version or will it still be required to be 'version 1, release 3, patch 25'? Also, in a previous FFF you showed the number of active players on ...
by James_Hackett
Wed Jul 29, 2020 9:44 pm
Forum: Duplicates
Topic: [0.18.37] Pippette tool/ put items into inventory key does not work
Replies: 1
Views: 727

[0.18.37] Pippette tool/ put items into inventory key does not work

Hi there When playing on version 0.18.37 (the blueprint update) in both multiplayer and singleplayer games it appears that the default action for the Q key does not actually work. It tries to put the item away but it just appears right back in the cursor. attached is a video of this happening in mul...
by James_Hackett
Wed Jun 03, 2020 10:08 pm
Forum: Releases
Topic: Version 0.18.30
Replies: 17
Views: 14814

Re: Version 0.18.30

conn11 wrote: ↑Wed Jun 03, 2020 7:58 pm
James_Hackett wrote: ↑Wed Jun 03, 2020 2:00 pm Hi there, any plans to mark an 0.18.x version as stable before the 1.0 release?
No, source FFF331
Ah many thanks! Missed that fff!
by James_Hackett
Wed Jun 03, 2020 2:00 pm
Forum: Releases
Topic: Version 0.18.30
Replies: 17
Views: 14814

Re: Version 0.18.30

Hi there, any plans to mark an 0.18.x version as stable before the 1.0 release?
by James_Hackett
Fri Oct 11, 2019 3:45 pm
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 65
Views: 33947

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

any idea when the biter changes will be released as 0.17.70? Will it be on the 14th to allow macOS users to continue to play?

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