Search found 4 matches
- Sat Jul 20, 2019 12:27 pm
- Forum: Duplicates
- Topic: [0.17.58] Blueprint extending beyond explored areas causes deconstruction to fail
- Replies: 5
- Views: 1467
Re: [0.17.58] Blueprint extending beyond explored areas causes deconstruction to fail
I feel as though I am communicating poorly. I was not asking for the blueprint to generate the new chunks, nor for it to work perfectly when the blueprint is placed in such a way as to extend into non-generated chunks. I was asking that, after the chunks have been generated, and explored, that the ...
- Fri Jul 19, 2019 7:29 pm
- Forum: Duplicates
- Topic: [0.17.58] Blueprint extending beyond explored areas causes deconstruction to fail
- Replies: 5
- Views: 1467
Re: [0.17.58] Blueprint extending beyond explored areas causes deconstruction to fail
I have attached a video of this happening.
In the video, you see that the construction bots are hovering over the area of rail blocked by the trees. No problem.
I pull out the blueprint, place it over the existing layout, and click. It tells me I can't build. There are trees in the way, so this is ...
In the video, you see that the construction bots are hovering over the area of rail blocked by the trees. No problem.
I pull out the blueprint, place it over the existing layout, and click. It tells me I can't build. There are trees in the way, so this is ...
- Fri Jul 19, 2019 7:01 pm
- Forum: Duplicates
- Topic: [0.17.58] Blueprint extending beyond explored areas causes deconstruction to fail
- Replies: 5
- Views: 1467
Re: [0.17.58] Blueprint extending beyond explored areas causes deconstruction to fail
The real bug here, though, is that, even after I have subsequently explored the area, and try placing a new copy of the blueprint, I cannot force it to deconstruct the trees and rocks. I would expect that, after the areas are explored, they would behave as they have every other time when I shift ...
- Fri Jul 19, 2019 6:36 pm
- Forum: Duplicates
- Topic: [0.17.58] Blueprint extending beyond explored areas causes deconstruction to fail
- Replies: 5
- Views: 1467
[0.17.58] Blueprint extending beyond explored areas causes deconstruction to fail
Short version:
Blueprint extending beyond explored area causes auto-deconstruction to fail later, and not be possible to set
Longer version:
I am working on making a grid-style layout for this factory, and, to simplify, I have blueprints for the rail layouts. These are twice the length of one of ...
Blueprint extending beyond explored area causes auto-deconstruction to fail later, and not be possible to set
Longer version:
I am working on making a grid-style layout for this factory, and, to simplify, I have blueprints for the rail layouts. These are twice the length of one of ...