Search found 9 matches
- Sat Jan 18, 2020 4:39 am
- Forum: News
- Topic: Friday Facts #330 - Main menu and File Share Shenanigans
- Replies: 94
- Views: 42790
Re: Friday Facts #330 - Main menu and File Share Shenanigans
They modified LVM to add some more efficient form of snapshotting So they would be obliged to provide their sources with their device (... unless they managed to separate their additions from the open source part somehow). Should not be impossible to compile their modded LVM and get the data back? ...
- Fri Jan 17, 2020 8:49 pm
- Forum: Modding discussion
- Topic: Question on camera angle / perspective
- Replies: 4
- Views: 3550
Re: Question on camera angle / perspective
That there are some tricks used to make models look nice has been stated several times. For example that the oil refinery is not one rotateable model, but four different models. Thats valuable info. If you could come up with a link or some search keywords from your memory, I would appreciate. I hav...
- Fri Jan 17, 2020 5:42 pm
- Forum: Modding discussion
- Topic: Question on camera angle / perspective
- Replies: 4
- Views: 3550
Re: Question on camera angle / perspective
Ok, thank you for that info! That basically confirms my impression that the graphics are not entirely consistent from a technical / mathematical perspective. - Which would be hardly possible anyway, considering the need to fit with the tile grid. The 38Β° I calculated are probably based on a wrong as...
- Fri Jan 17, 2020 12:43 pm
- Forum: Modding discussion
- Topic: Question on camera angle / perspective
- Replies: 4
- Views: 3550
Question on camera angle / perspective
Hi! I am just starting to make some graphics with blender but somehow the perspective just won't look like the vanilla game stuff when using 45Β° degree camera angle (wich is used in the game according to FF133) and orthographic projection. I have attempted to verify the camera angle with some calcul...
- Sat Jul 27, 2019 7:17 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 329337
Re: Friday Facts #305 - The Oil Changes
Would there be any harm in having an intermediate oil recipe with the ratios more like the previous basic one? Obviously, this would add one more recipe, possibly without any further use. On the other hand infelxibility with the ratios is the only major issue I have with the currently planned oil ch...
- Fri Jul 26, 2019 1:21 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 242813
Re: Friday Facts #304 - Small bugs; Big changes
Holy carp! Last time I checked this was about the new oil recipe, now it is about turning the whole game upside down... time for FF305...
- Wed Jul 24, 2019 2:13 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 242813
Re: Friday Facts #304 - Small bugs; Big changes
Great post and thank you for the research done: I especially like these suggestions you made (the others are all good but might introduce too much detail while the general direction of developement appears to be to simplify things): [*] Heavy oil as a product of Basic oil processing must be retained...
- Sun Jul 21, 2019 11:05 am
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 242813
Re: Friday Facts #304 - Small bugs; Big changes
The concepts are "oil pumpjacks, oil refineries, outputs blocking recipes, chemical plants". I think I get what you mean, but I don't think that you ahve given an entirely correct description of "concepts": Buildings and their placement do not represent concepts on their own in ...
- Sat Jul 20, 2019 5:28 am
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 242813
Re: Friday Facts #304 - Small bugs; Big changes
I am not too sure about the oil changes: Having to balance the output and buffer with storage tanks gave a nice incentive for automation (switching oil conversion on/off switching advanced vs basic processing plants on/off). Maybe there is still enough incetive to do this now, however, we will see.