Search found 3 matches

by cazzaaa
Sun Jul 28, 2019 4:04 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 288038

Re: Friday Facts #305 - The Oil Changes

This still doesn't address the biggest issues with Oil. Where are the tutorials or better GUI updates to let players more easily know when Oil is backed up? Prior to Oil, player visual feedback is great because belts are open and at a glance can easily see when it is empty, unlike pipes which make i...
by cazzaaa
Mon Jul 22, 2019 5:17 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 212606

Re: Friday Facts #304 - Small bugs; Big changes

I got this idea from the screenshot on the previous page, it might break continuity in the UI if the tip was shown when clicking on the :!: , but what if there was an intelligent button in the corner you can click on to bring up a "random" tip, based on what it thinks the player needs to ...
by cazzaaa
Sun Jul 21, 2019 4:21 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 212606

Re: Friday Facts #304 - Small bugs; Big changes

I agree with a lot of the sentiment about this proposed oil change being bad. Anyway, Oil is a wall, but a great one to have, but nothing was really taught prior to it about multiple outputs. If an assembler stopped working, we can easily trace back the belt to see when either power or materials was...

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