Update.
Okay, it gets a lot of testing.
But It appears a recycler can be overfilled either with plates or with cables.
In that case it's how it's supposed to be.
Diviation from average increases with amount. Like it's ulikely to get 10 less heads than tails in 20 throws, but expected in 1000 ...
Search found 146 matches
- Wed Dec 10, 2025 3:48 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2055
- Views: 933038
- Wed Dec 10, 2025 2:56 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2055
- Views: 933038
Re: Simple Questions and Short Answers
I get a recycler that is fed with infinite supply of green chips and feeds a single assembler that builds green chips. Assemblers speed is a bit lower, so the recycler stops periodically because is overfilled. But assembler should never stop, so I thought. But for some reason I see assembler stopped ...
- Mon Nov 24, 2025 9:18 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2055
- Views: 933038
Re: Simple Questions and Short Answers
How to set up logic to make an assembler/ect to not start a new cycle?
Use the "set recipe" option and stop sending any recipe signal. It will finish the current craft and then stop.
Sinse I need approximatelly one cycle per minute, hence set recipe every cycle, the method doesn't fit my ...
- Mon Nov 24, 2025 4:52 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2055
- Views: 933038
Re: Simple Questions and Short Answers
Shit. Of course. Thank you much.jdrexler75 wrote: Mon Nov 24, 2025 4:34 pmUse the "set recipe" option and stop sending any recipe signal. It will finish the current craft and then stop.kitters wrote: Mon Nov 24, 2025 4:11 pm How to set up logic to make an assembler/ect to not start a new cycle?
- Mon Nov 24, 2025 4:11 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2055
- Views: 933038
Re: Simple Questions and Short Answers
How to set up logic to make an assembler/ect to not start a new cycle? Turning it off just interrupts current cycle.
It's important for me because the product begins to rot before a recipe finishes. For example if the cycle of 'Nutrients from bioflux' started and was stopped, nutriets start rot. And ...
It's important for me because the product begins to rot before a recipe finishes. For example if the cycle of 'Nutrients from bioflux' started and was stopped, nutriets start rot. And ...
- Wed Jan 22, 2025 7:56 am
- Forum: Ideas and Suggestions
- Topic: Improve recycler belt stacking
- Replies: 23
- Views: 8360
Re: Improve recycler belt stacking
Is it fixed in 2.0.30? Right?
It is not fixed in 2.0.30 - it just makes it more likely for recyclers to stack based on what they have.
Either do the chest combinator stack inserter setup; or add more belts to handle unstacked capacity. If recyclers handled it for you there is a UPS cost to ...
- Wed Jan 22, 2025 7:34 am
- Forum: Ideas and Suggestions
- Topic: Improve recycler belt stacking
- Replies: 23
- Views: 8360
Re: Improve recycler belt stacking
dmikalova wrote: Tue Jan 21, 2025 10:27 pm "Given the opportunity, players will optimize the fun out of a game."
Funny how yo use this argument when factorio is exactly type of game for ones who's having fun optimizing. The type of game where optimizing and having fun are not opposites.
- Tue Jan 21, 2025 10:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [V453000] Recycler's Don't Stack Scrap Right [2.0.28]
- Replies: 2
- Views: 10554
Re: [V453000] Recycler's Don't Stack Scrap Right [2.0.28]
Hello, thank you for your report! I must admit I didn't expect the result order to matter as in the tooltip it doesn't, but I didn't think of the ordering in the outputs resulting in better or worse belt stacking.
I guess you are refering to this mod https://mods.factorio.com/mod/better-scrap ...
- Tue Jan 21, 2025 10:45 pm
- Forum: Ideas and Suggestions
- Topic: Improve recycler belt stacking
- Replies: 23
- Views: 8360
Re: Improve recycler belt stacking
No, it isn't.
- Tue Jan 21, 2025 10:17 pm
- Forum: Ideas and Suggestions
- Topic: Improve recycler belt stacking
- Replies: 23
- Views: 8360
Re: Improve recycler belt stacking
Is it fixed in 2.0.30? Right?
- Sun Jan 12, 2025 1:01 pm
- Forum: News
- Topic: Friday Facts #434 - Galaxy of Fame
- Replies: 47
- Views: 24488
Re: Friday Facts #434 - Galaxy of Fame
Is there a way to search for a star by name without direct link?
I have no idea where my star in galaxy is, link just shows stats, not a star itself. What colour, what size is it, I have no idea.
I have no idea where my star in galaxy is, link just shows stats, not a star itself. What colour, what size is it, I have no idea.
- Sun Jan 12, 2025 12:49 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2055
- Views: 933038
Re: Simple Questions and Short Answers
Is it possible to set condition "(A or B) and C" ?
upd. Immidiatelly after posting it as a formula I realized that (A or B) and C = (A and C) or (B and C), and that condition I can set.
So maybe that settles the question, but if it's possible to set (A or B) and C, let me know, please, I didn't find ...
upd. Immidiatelly after posting it as a formula I realized that (A or B) and C = (A and C) or (B and C), and that condition I can set.
So maybe that settles the question, but if it's possible to set (A or B) and C, let me know, please, I didn't find ...
- Sun Jan 12, 2025 12:46 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2055
- Views: 933038
Re: Simple Questions and Short Answers
Is there a way to manually offload something when you have a landing pad and requests?
Surely this can't be a thing. I stick items in the orbital drop slots manually, don't care where they go as long as they go to the surface, and nothing happens. It is misc stuff, making a request for each would ...
- Fri Jan 10, 2025 10:02 pm
- Forum: Assigned
- Topic: [hrusa] [2.0.11] Ghost Assembling Machines w/ Modules don't show accurate crafting speeds
- Replies: 3
- Views: 1103
Re: [hrusa] [2.0.11] Ghost Assembling Machines w/ Modules don't show accurate crafting speeds
Seached forum before reporting this problem, glad it's assigned.
- Fri Jan 03, 2025 7:46 pm
- Forum: Ideas and Suggestions
- Topic: A boost to Nauvis
- Replies: 4
- Views: 1230
Re: A boost to Nauvis
You should see this first:
https://forums.factorio.com/viewforum.php?f=80
https://forums.factorio.com/viewtopic.php?f=6&t=30240
There are already many suggestons about new biters. And many mods implementing it.
And many abstract and general suggsetions about adding completely new mechanics. "Hi ...
https://forums.factorio.com/viewforum.php?f=80
https://forums.factorio.com/viewtopic.php?f=6&t=30240
There are already many suggestons about new biters. And many mods implementing it.
And many abstract and general suggsetions about adding completely new mechanics. "Hi ...
- Fri Jan 03, 2025 7:36 pm
- Forum: Ideas and Suggestions
- Topic: Simple coal liquefaction should use only one fluid input and output, like basic oil processing
- Replies: 5
- Views: 3011
Re: Simple coal liquefaction should use only one fluid input and output, like basic oil processing
Agreed. More consistency is appreciated, it should work as existing before simple/advanced oil refinery.
- Fri Jan 03, 2025 4:30 pm
- Forum: Ideas and Suggestions
- Topic: Demolisher collision
- Replies: 4
- Views: 1350
Re: Demolisher collision
If I had encountered this, it would have broken my immersion as fuck. Disgusting.
I'd report this as a bug. Too bad problems like this have very low priority.
I'd report this as a bug. Too bad problems like this have very low priority.
- Fri Jan 03, 2025 3:21 pm
- Forum: Ideas and Suggestions
- Topic: 'Autorequest missing construction materials' should have 'import from' filter
- Replies: 0
- Views: 331
'Autorequest missing construction materials' should have 'import from' filter
TLDR
'Autorequest missing construction materials' tick on platform should have 'import from' filter, just as all other requests for consistency and convenience of using existing mechanics.
Why?
I think 'Autorequest missing construction materials' should have option be used not only during ...
'Autorequest missing construction materials' tick on platform should have 'import from' filter, just as all other requests for consistency and convenience of using existing mechanics.
Why?
I think 'Autorequest missing construction materials' should have option be used not only during ...
- Fri Jan 03, 2025 2:37 pm
- Forum: Not a bug
- Topic: Items on space platform belts are lost when the belt is mined
- Replies: 12
- Views: 5509
Re: Items on space platform belts are lost when the belt is mined
I just lost hundreds of quantum chips because of this weird mechanic of some items being deleted and others don't.
That's rought, buddy. That obviously shouldn't be the case and need fixing.
On the other hand, when I rebuild platform, I have to clean hub from asteroids and other trash (maybe ...
- Thu Jan 02, 2025 11:54 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2055
- Views: 933038
Re: Simple Questions and Short Answers
I set up the interrupt mechanism for the space platform, but it only activates after reaching the first station. It doesn't trigger between them. Is there any way to fix this? It doesn't trigger even when the conditions are met. In the screenshot, you can see the fulfilled conditions and the gray ...