Search found 146 matches

by kitters
Wed Dec 10, 2025 3:48 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2055
Views: 933038

Re: Simple Questions and Short Answers

Update.
Okay, it gets a lot of testing.
But It appears a recycler can be overfilled either with plates or with cables.
In that case it's how it's supposed to be.
Diviation from average increases with amount. Like it's ulikely to get 10 less heads than tails in 20 throws, but expected in 1000 ...
by kitters
Wed Dec 10, 2025 2:56 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2055
Views: 933038

Re: Simple Questions and Short Answers

I get a recycler that is fed with infinite supply of green chips and feeds a single assembler that builds green chips. Assemblers speed is a bit lower, so the recycler stops periodically because is overfilled. But assembler should never stop, so I thought. But for some reason I see assembler stopped ...
by kitters
Mon Nov 24, 2025 9:18 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2055
Views: 933038

Re: Simple Questions and Short Answers



How to set up logic to make an assembler/ect to not start a new cycle?

Use the "set recipe" option and stop sending any recipe signal. It will finish the current craft and then stop.


Sinse I need approximatelly one cycle per minute, hence set recipe every cycle, the method doesn't fit my ...
by kitters
Mon Nov 24, 2025 4:52 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2055
Views: 933038

Re: Simple Questions and Short Answers

jdrexler75 wrote: Mon Nov 24, 2025 4:34 pm
kitters wrote: Mon Nov 24, 2025 4:11 pm How to set up logic to make an assembler/ect to not start a new cycle?
Use the "set recipe" option and stop sending any recipe signal. It will finish the current craft and then stop.
Shit. Of course. Thank you much.
by kitters
Mon Nov 24, 2025 4:11 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2055
Views: 933038

Re: Simple Questions and Short Answers

How to set up logic to make an assembler/ect to not start a new cycle? Turning it off just interrupts current cycle.
It's important for me because the product begins to rot before a recipe finishes. For example if the cycle of 'Nutrients from bioflux' started and was stopped, nutriets start rot. And ...
by kitters
Wed Jan 22, 2025 7:56 am
Forum: Ideas and Suggestions
Topic: Improve recycler belt stacking
Replies: 23
Views: 8360

Re: Improve recycler belt stacking



Is it fixed in 2.0.30? Right?


It is not fixed in 2.0.30 - it just makes it more likely for recyclers to stack based on what they have.

Either do the chest combinator stack inserter setup; or add more belts to handle unstacked capacity. If recyclers handled it for you there is a UPS cost to ...
by kitters
Wed Jan 22, 2025 7:34 am
Forum: Ideas and Suggestions
Topic: Improve recycler belt stacking
Replies: 23
Views: 8360

Re: Improve recycler belt stacking

dmikalova wrote: Tue Jan 21, 2025 10:27 pm "Given the opportunity, players will optimize the fun out of a game."

Funny how yo use this argument when factorio is exactly type of game for ones who's having fun optimizing. The type of game where optimizing and having fun are not opposites.
by kitters
Tue Jan 21, 2025 10:51 pm
Forum: Resolved Problems and Bugs
Topic: [V453000] Recycler's Don't Stack Scrap Right [2.0.28]
Replies: 2
Views: 10554

Re: [V453000] Recycler's Don't Stack Scrap Right [2.0.28]


Hello, thank you for your report! I must admit I didn't expect the result order to matter as in the tooltip it doesn't, but I didn't think of the ordering in the outputs resulting in better or worse belt stacking.

I guess you are refering to this mod https://mods.factorio.com/mod/better-scrap ...
by kitters
Tue Jan 21, 2025 10:45 pm
Forum: Ideas and Suggestions
Topic: Improve recycler belt stacking
Replies: 23
Views: 8360

Re: Improve recycler belt stacking

No, it isn't.
by kitters
Tue Jan 21, 2025 10:17 pm
Forum: Ideas and Suggestions
Topic: Improve recycler belt stacking
Replies: 23
Views: 8360

Re: Improve recycler belt stacking

Is it fixed in 2.0.30? Right?
by kitters
Sun Jan 12, 2025 1:01 pm
Forum: News
Topic: Friday Facts #434 - Galaxy of Fame
Replies: 47
Views: 24488

Re: Friday Facts #434 - Galaxy of Fame

Is there a way to search for a star by name without direct link?
I have no idea where my star in galaxy is, link just shows stats, not a star itself. What colour, what size is it, I have no idea.
by kitters
Sun Jan 12, 2025 12:49 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2055
Views: 933038

Re: Simple Questions and Short Answers

Is it possible to set condition "(A or B) and C" ?
upd. Immidiatelly after posting it as a formula I realized that (A or B) and C = (A and C) or (B and C), and that condition I can set.
So maybe that settles the question, but if it's possible to set (A or B) and C, let me know, please, I didn't find ...
by kitters
Sun Jan 12, 2025 12:46 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2055
Views: 933038

Re: Simple Questions and Short Answers


Is there a way to manually offload something when you have a landing pad and requests?

Surely this can't be a thing. I stick items in the orbital drop slots manually, don't care where they go as long as they go to the surface, and nothing happens. It is misc stuff, making a request for each would ...
by kitters
Fri Jan 03, 2025 7:46 pm
Forum: Ideas and Suggestions
Topic: A boost to Nauvis
Replies: 4
Views: 1230

Re: A boost to Nauvis

You should see this first:
https://forums.factorio.com/viewforum.php?f=80
https://forums.factorio.com/viewtopic.php?f=6&t=30240
There are already many suggestons about new biters. And many mods implementing it.
And many abstract and general suggsetions about adding completely new mechanics. "Hi ...
by kitters
Fri Jan 03, 2025 7:36 pm
Forum: Ideas and Suggestions
Topic: Simple coal liquefaction should use only one fluid input and output, like basic oil processing
Replies: 5
Views: 3011

Re: Simple coal liquefaction should use only one fluid input and output, like basic oil processing

Agreed. More consistency is appreciated, it should work as existing before simple/advanced oil refinery.
by kitters
Fri Jan 03, 2025 4:30 pm
Forum: Ideas and Suggestions
Topic: Demolisher collision
Replies: 4
Views: 1350

Re: Demolisher collision

If I had encountered this, it would have broken my immersion as fuck. Disgusting. :danger:
I'd report this as a bug. Too bad problems like this have very low priority.
by kitters
Fri Jan 03, 2025 3:21 pm
Forum: Ideas and Suggestions
Topic: 'Autorequest missing construction materials' should have 'import from' filter
Replies: 0
Views: 331

'Autorequest missing construction materials' should have 'import from' filter

TLDR
'Autorequest missing construction materials' tick on platform should have 'import from' filter, just as all other requests for consistency and convenience of using existing mechanics.

Why?
I think 'Autorequest missing construction materials' should have option be used not only during ...
by kitters
Fri Jan 03, 2025 2:37 pm
Forum: Not a bug
Topic: Items on space platform belts are lost when the belt is mined
Replies: 12
Views: 5509

Re: Items on space platform belts are lost when the belt is mined


I just lost hundreds of quantum chips because of this weird mechanic of some items being deleted and others don't.


That's rought, buddy. That obviously shouldn't be the case and need fixing.

On the other hand, when I rebuild platform, I have to clean hub from asteroids and other trash (maybe ...
by kitters
Thu Jan 02, 2025 11:54 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2055
Views: 933038

Re: Simple Questions and Short Answers


I set up the interrupt mechanism for the space platform, but it only activates after reaching the first station. It doesn't trigger between them. Is there any way to fix this? It doesn't trigger even when the conditions are met. In the screenshot, you can see the fulfilled conditions and the gray ...

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