Search found 83 matches
- Wed Nov 20, 2024 9:57 pm
- Forum: General discussion
- Topic: Space Age general Questions
- Replies: 144
- Views: 33498
Re: Space Age general Questions
Is there a way to prevent biochambers to gobble up to 5 nutrients? Biochamber in my case works not constantly. So, even provided completelly fresh nutrients, it produces spoilage. Because while it burns 1 nutrient, other 4 spoils so that adding another 100% fresh to a pile doesn't help - freshness o...
- Wed Nov 20, 2024 6:44 pm
- Forum: Bug Reports
- Topic: [2.0.20] Catalysts mechanic doesn't work in biochamber
- Replies: 0
- Views: 56
[2.0.20] Catalysts mechanic doesn't work in biochamber
In version 0.16-0.17 were introdused 'catalysts' mechanic. Catalyst is a product of recipe that is also an ingridient. Like coal liquefaction (heavy oil), Kovarex process (235). Catalysts were no longer be shown in production statistics, and that let productivity be used in such recipes - so instead...
- Mon Nov 11, 2024 8:01 pm
- Forum: General discussion
- Topic: Space Age general Questions
- Replies: 144
- Views: 33498
Re: Space Age general Questions
How equilibrium speed of a platform depands on its mass and thrust? I thought it's proportional to ratio thrust/mass, but it doesn't seem like it. If you can describe how it accelerates over time, would be even better. If you could also answer, how the amount of asteroids depands on speed of a platf...
- Sat Nov 09, 2024 9:33 pm
- Forum: General discussion
- Topic: Space Age general Questions
- Replies: 144
- Views: 33498
Re: Space Age general Questions
What's the requirement for the "Work Around the Clock" achievement? I'm about 8 hours under the time and finished Aquilo, do I have to just arrive at solar system edge? Or mine promethian research, get it back to a planet and finish research productivity tech? Reach the edge of solar syst...
- Fri Nov 08, 2024 7:04 am
- Forum: News
- Topic: Friday Facts #435 - Space Age Soundtrack release
- Replies: 26
- Views: 4855
Re: Friday Facts #435 - Space Age Soundtrack release
So, I don't need to send reports on forums as game asks me to (attaching .log file)? When game crashes you get reports automatically, don't you?We do have a nice graph of automated crash reports since the release
- Thu Nov 07, 2024 9:25 pm
- Forum: Not a bug
- Topic: [2.0.14] Space platform limited view
- Replies: 1
- Views: 146
[2.0.14] Space platform limited view
I can't shift camera further when it's too far from center of platform. BUT it doesn't stop building that far. So to build long or wide platform I have to zoom out fro camera to include that regions despite of I can't move it's center (focus) here. It's unhandy. Have to squint my eyes. Don't know sh...
- Thu Nov 07, 2024 12:53 pm
- Forum: General discussion
- Topic: Space Age general Questions
- Replies: 144
- Views: 33498
Re: Space Age general Questions
Is there a way to request items with cargo landing pad from exact space platform? Problem^ I request with cargo pad carbon and iron ore, it's useful to consume less coal in burners on Navius and very useful to kickstart on Gleba (provides energy and steady iron supply). Maybe it will become useful o...
- Wed Nov 06, 2024 6:22 pm
- Forum: Technical Help
- Topic: Crash
- Replies: 1
- Views: 97
Crash
Used to Happen even before update. Sometimes game crashes without obvious reason.
Where to send factorio-current.log ?
Where to send factorio-current.log ?
- Wed Nov 06, 2024 6:17 pm
- Forum: General discussion
- Topic: Space Age general Questions
- Replies: 144
- Views: 33498
Re: Space Age general Questions
Is the "electric network info" display accessible at all on space platforms? If so, how, 'cause I sure can't find it. Also, it's a shame we can't turn on and off the automatic logistics requests using the circuit network. I'd love that. Click hub (cental building), in right up corner butt...
- Tue Nov 05, 2024 10:45 pm
- Forum: Ideas and Suggestions
- Topic: Ability to "Read Fuel" from Biochambers.
- Replies: 9
- Views: 933
Re: Ability to "Read Fuel" from Biochambers.
Another problem when I need this option. My egg-multiplying chamber just stopped because her fuel nutrients spoiled while having 32 nutrients in ingrident slot and can't insert new ones because I disable inserters by logic if there are enough nutrients. (Chamber itself works only every 15 minutes so...
- Tue Nov 05, 2024 8:56 pm
- Forum: Ideas and Suggestions
- Topic: Ability to "Read Fuel" from Biochambers.
- Replies: 9
- Views: 933
Re: Ability to "Read Fuel" from Biochambers.
+1 to the suggestion, really neeed it. The best way for now, as far as I can tell, is to hook it up to whatever you have making nutrient. Instead of trying to read the machines themselves, see if your nutrient producer has nutrient to deliver. Doesn't work if I want to control fuel of chamber that m...
- Mon Nov 04, 2024 10:07 pm
- Forum: Ideas and Suggestions
- Topic: Spoiled priority for request chests
- Replies: 1
- Views: 343
Spoiled priority for request chests
TL;DR
Give request chests ability to have spoiled priority like insertersWhy?
Seems like this function is just forgotten, it feels natural. If inserter can pick up the most fresh/spoiled item from storage chest, bot should be able to do this too.- Mon Nov 04, 2024 6:25 pm
- Forum: General discussion
- Topic: Space Age general Questions
- Replies: 144
- Views: 33498
Re: Space Age general Questions
F***ing hell! :mrgreen: Laugh with me people! I was playing on Gleba as my first planet. Cried from difficulty of spoil mechanics. Didn't want anything to spoil even a little bit, kinda obsessed - soon-rotting jelly or mash only direct feeding etc... Think that it's absurd I can't leave any block fo...
- Sun Nov 03, 2024 5:41 pm
- Forum: General discussion
- Topic: Space Age general Questions
- Replies: 144
- Views: 33498
Re: Space Age general Questions
Also it appears that in the ui Agriculture Towers say they produce spores even when they're deactivated, is that true? It definitely appears to be true (I'm on 2.11). cutting trees makes most of spores regardless of with tower or without. 15/ harvest, so 3/min. Tower itself produces neglectable amo...
- Sat Nov 02, 2024 7:47 pm
- Forum: Ideas and Suggestions
- Topic: Inserters and disabled by logic machines
- Replies: 1
- Views: 92
Re: Inserters and disabled by logic machines
Also, it would be nice if turned off machine finished crafting before stopping. Just like inserters, they do one cycle even iof turned on in a one tick. Because I realized that an item begins to spoil even before it's crafted. And because if I try to make a machine craft exact amount of items readin...
- Fri Nov 01, 2024 8:48 pm
- Forum: Ideas and Suggestions
- Topic: Inserters and disabled by logic machines
- Replies: 1
- Views: 92
Inserters and disabled by logic machines
TL;DR Make inserters do not input ingridients in disabled (by control cicuit) machines (Assembling machines, chemical plants, oil refineries, biochambers etc.) Why? Now turned off biochambers are still filled with ingridients by inserters They get spoiled, then replaced with new, etc, wasting resou...
- Fri Nov 01, 2024 8:20 pm
- Forum: Ideas and Suggestions
- Topic: [2.0.8 / space age] Send full cargo pods from space platform
- Replies: 19
- Views: 12077
Re: [2.0.8 / space age] Send full cargo pods from space platform
Feel weird for me also, it's one of the first things I asked here after playng space age. Didn't believe that it's normal, thought I did smth wrong. Please, fix.
- Mon Oct 28, 2024 4:27 pm
- Forum: General discussion
- Topic: Space Age general Questions
- Replies: 144
- Views: 33498
- Sun Oct 27, 2024 4:49 pm
- Forum: General discussion
- Topic: Space Age general Questions
- Replies: 144
- Views: 33498
Re: Space Age general Questions
Where is sandbox mode?
- Sun Oct 27, 2024 10:58 am
- Forum: General discussion
- Topic: Space Age general Questions
- Replies: 144
- Views: 33498
Re: Space Age general Questions
Circuits on assemblers. Set recipe. Sets recipe from the first valid signal.
What signal? What is 'order' of signals on a wire? It's does not depend of magnitude of signals for sure. So, is it just predetermined or what? Really want to understand.
What signal? What is 'order' of signals on a wire? It's does not depend of magnitude of signals for sure. So, is it just predetermined or what? Really want to understand.