Search found 23 matches

by P.E.T.A.R.
Sun Aug 24, 2025 8:54 am
Forum: Releases
Topic: Version 2.0.65
Replies: 5
Views: 9878

Re: Version 2.0.65


Thanks for the explanation. Also demonstrates that the forum search function is useless (nothing turns up at https://forums.factorio.com/search.php?keywords=respect_insert_limits)


Yeah it's pretty bad.
Google works better if you limit it to the forum url, and then search what you want to find ...
by P.E.T.A.R.
Mon Jul 28, 2025 1:13 pm
Forum: Ideas and Suggestions
Topic: Choose What's Included in "Alt" vs. Always On
Replies: 13
Views: 3726

Re: Choose What's Included in "Alt" vs. Always On

This would be nice to see in 2.1.
Once you enable ALT mode you rarely disable it. This would give some more details while not being overwhelming.
by P.E.T.A.R.
Mon Jul 28, 2025 1:09 pm
Forum: Outdated/Not implemented
Topic: Remove Space Age mod dependency on Quality
Replies: 9
Views: 2299

Re: Remove Space Age mod dependency on Quality

+1

What's the point of having it as a separate mod if you cannot disable it as it breaks space age?
by P.E.T.A.R.
Sat Dec 28, 2024 1:54 pm
Forum: Ideas and Suggestions
Topic: Show planet art in the background below space platforms while in orbit
Replies: 32
Views: 7013

Re: Show planet art in the background below space platforms while in orbit

Kinda interesting that If you check the most upvoted post on the factorio subreddit for the past month, it's about the planets in the background.

https://www.reddit.com/r/factorio/comme ... e_planets/
by P.E.T.A.R.
Thu Dec 19, 2024 9:58 am
Forum: Balancing
Topic: Rocket weight capacity
Replies: 11
Views: 6408

Re: Rocket weight capacity

It's weird tho, canon shells and gun ammo both having a rocket capacity of 25, the suspension of belief is going to very high levels here. :-D
by P.E.T.A.R.
Thu Dec 19, 2024 8:53 am
Forum: Ideas and Suggestions
Topic: Increase color contrast for agricultural tower overlay
Replies: 25
Views: 5847

Re: Increase color contrast for agricultural tower overlay

Support for this. Accessibility should be there without having to rely on mods.
by P.E.T.A.R.
Mon Dec 16, 2024 10:53 am
Forum: Ideas and Suggestions
Topic: Auto-launching of mixed rockets
Replies: 73
Views: 29223

Re: Auto-launching of mixed rockets

Really hope we something in 2.1 to enable sending mixed rockets.
by P.E.T.A.R.
Tue Nov 26, 2024 11:00 pm
Forum: Ideas and Suggestions
Topic: [2.0.22] Fuel tab inaccessible from the Train Overview (O) window
Replies: 1
Views: 419

[2.0.22] Fuel tab inaccessible from the Train Overview (O) window

Hey there!

Before you duplicate to >> 120782, this is not about when a train moves away, I understand that when interacting directly in local view that this is expected.

Imagine the train is far away from the player, there are two different outcomes for the fuel tab being visible when using the ...
by P.E.T.A.R.
Wed Nov 20, 2024 6:50 pm
Forum: Ideas and Suggestions
Topic: Unintended extra click when setting up recipes due to the "Quality" dropdown.
Replies: 67
Views: 12419

Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.

It's a bit clunky, especially when you first research and you really jusy want normal items.
by P.E.T.A.R.
Tue Nov 12, 2024 10:40 am
Forum: Ideas and Suggestions
Topic: Items per minute under second to help with values
Replies: 16
Views: 4833

Re: Items per minute under second to help with values

Yes please!

I end up calculating myself anyways instead of using the tooltip.
The issue with items per second is a lack of precision as you would need 3 decimal points for such productions that make/consume an item in 0.625/s, or even 4 digits for 0.3125/s, and etc. Inevitably it gets rounded up or ...
by P.E.T.A.R.
Sat Jun 06, 2020 12:40 pm
Forum: General discussion
Topic: What are your thoughts on the running animation?
Replies: 0
Views: 1158

What are your thoughts on the running animation?

At first I found it quite jarring and weird looking, but now it's just amusing to me. :lol:

It reminds me of this:
https://youtu.be/tvVoY-PTf6s
by P.E.T.A.R.
Sat May 30, 2020 6:54 pm
Forum: Implemented Suggestions
Topic: Add functionality to limit the number of incoming trains per station.
Replies: 52
Views: 82951

Re: Add functionality to limit the number of incoming trains per station.


don't be lazy and expect wube to do it for you.


Seriously?

Boskid already made a prototype in the thread that ssilk mentioned in the General section (image below).
I don't like to use any mods either and I would like to see something like this with signals implemented in vanilla.
Also I don't ...
by P.E.T.A.R.
Sat May 30, 2020 3:08 pm
Forum: Ideas and Suggestions
Topic: Infinite radar range research is a must now.
Replies: 39
Views: 15251

Re: Infinite radar range research is a must now.

Agreed, it's a pain to scout out new areas with the short range.
by P.E.T.A.R.
Sat May 30, 2020 2:53 pm
Forum: Ideas and Suggestions
Topic: Hotbar Quickcrafting
Replies: 44
Views: 19330

Re: Hotbar Quickcrafting

Love the idea, great QoL improvement.
by P.E.T.A.R.
Fri May 29, 2020 1:17 pm
Forum: News
Topic: Friday Facts #349 - The 1.0 plan
Replies: 59
Views: 40135

Re: Friday Facts #349 - The 1.0 plan

The sooner we get some closure on version 1.0, the sooner we can start thinking about fun and exciting new things.

New things in Factorio or a completely different project?

While I would like to see new stuff for Factorio I also understand that working on a single project for so long can be ...
by P.E.T.A.R.
Thu May 28, 2020 10:08 am
Forum: General discussion
Topic: Request: Max number of trains for stations
Replies: 93
Views: 54868

Re: Request: Max number of trains for stations

Just here to show support for stopping the thundering herd in vanilla.

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