Search found 23 matches
- Sun Aug 24, 2025 8:54 am
- Forum: Releases
- Topic: Version 2.0.65
- Replies: 5
- Views: 9878
Re: Version 2.0.65
Thanks for the explanation. Also demonstrates that the forum search function is useless (nothing turns up at https://forums.factorio.com/search.php?keywords=respect_insert_limits)
Yeah it's pretty bad.
Google works better if you limit it to the forum url, and then search what you want to find ...
- Mon Jul 28, 2025 1:13 pm
- Forum: Ideas and Suggestions
- Topic: Choose What's Included in "Alt" vs. Always On
- Replies: 13
- Views: 3726
Re: Choose What's Included in "Alt" vs. Always On
This would be nice to see in 2.1.
Once you enable ALT mode you rarely disable it. This would give some more details while not being overwhelming.
Once you enable ALT mode you rarely disable it. This would give some more details while not being overwhelming.
- Mon Jul 28, 2025 1:09 pm
- Forum: Outdated/Not implemented
- Topic: Remove Space Age mod dependency on Quality
- Replies: 9
- Views: 2299
Re: Remove Space Age mod dependency on Quality
+1
What's the point of having it as a separate mod if you cannot disable it as it breaks space age?
What's the point of having it as a separate mod if you cannot disable it as it breaks space age?
- Sun Jan 12, 2025 8:50 pm
- Forum: Ideas and Suggestions
- Topic: Allow pressing E to confirm number input fields, by dropping support for scientific notation
- Replies: 40
- Views: 6768
Re: Allow pressing E to confirm number input fields, by dropping support for scientific notation
Yes please, or as an option in the settings.
- Sat Dec 28, 2024 1:54 pm
- Forum: Ideas and Suggestions
- Topic: Show planet art in the background below space platforms while in orbit
- Replies: 32
- Views: 7013
Re: Show planet art in the background below space platforms while in orbit
Kinda interesting that If you check the most upvoted post on the factorio subreddit for the past month, it's about the planets in the background.
https://www.reddit.com/r/factorio/comme ... e_planets/
https://www.reddit.com/r/factorio/comme ... e_planets/
- Thu Dec 19, 2024 9:58 am
- Forum: Balancing
- Topic: Rocket weight capacity
- Replies: 11
- Views: 6408
Re: Rocket weight capacity
It's weird tho, canon shells and gun ammo both having a rocket capacity of 25, the suspension of belief is going to very high levels here. 

- Thu Dec 19, 2024 8:55 am
- Forum: Ideas and Suggestions
- Topic: Rocket launching would greatly benefit from finer and more flexible control options.
- Replies: 8
- Views: 1446
- Thu Dec 19, 2024 8:53 am
- Forum: Ideas and Suggestions
- Topic: Increase color contrast for agricultural tower overlay
- Replies: 25
- Views: 5847
Re: Increase color contrast for agricultural tower overlay
Support for this. Accessibility should be there without having to rely on mods.
- Wed Dec 18, 2024 9:47 am
- Forum: Ideas and Suggestions
- Topic: Show planet art in the background below space platforms while in orbit
- Replies: 32
- Views: 7013
Re: Show planet art in the background below space platforms while in orbit
Yes please, it would be really nice!
- Mon Dec 16, 2024 10:53 am
- Forum: Ideas and Suggestions
- Topic: Auto-launching of mixed rockets
- Replies: 73
- Views: 29223
Re: Auto-launching of mixed rockets
Really hope we something in 2.1 to enable sending mixed rockets.
- Tue Dec 10, 2024 1:55 pm
- Forum: Minor issues
- Topic: [2.0.16] Inconsistent recycle times for recipes that yield multiple items
- Replies: 10
- Views: 2504
Re: [2.0.16] Inconsistent recycle times for recipes that yield multiple items
Nice workaround there, thanks for the tip!
- Tue Nov 26, 2024 11:00 pm
- Forum: Ideas and Suggestions
- Topic: [2.0.22] Fuel tab inaccessible from the Train Overview (O) window
- Replies: 1
- Views: 419
[2.0.22] Fuel tab inaccessible from the Train Overview (O) window
Hey there!
Before you duplicate to >> 120782, this is not about when a train moves away, I understand that when interacting directly in local view that this is expected.
Imagine the train is far away from the player, there are two different outcomes for the fuel tab being visible when using the ...
Before you duplicate to >> 120782, this is not about when a train moves away, I understand that when interacting directly in local view that this is expected.
Imagine the train is far away from the player, there are two different outcomes for the fuel tab being visible when using the ...
- Wed Nov 20, 2024 6:50 pm
- Forum: Ideas and Suggestions
- Topic: Unintended extra click when setting up recipes due to the "Quality" dropdown.
- Replies: 67
- Views: 12419
Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.
It's a bit clunky, especially when you first research and you really jusy want normal items.
- Tue Nov 12, 2024 10:40 am
- Forum: Ideas and Suggestions
- Topic: Items per minute under second to help with values
- Replies: 16
- Views: 4833
Re: Items per minute under second to help with values
Yes please!
I end up calculating myself anyways instead of using the tooltip.
The issue with items per second is a lack of precision as you would need 3 decimal points for such productions that make/consume an item in 0.625/s, or even 4 digits for 0.3125/s, and etc. Inevitably it gets rounded up or ...
I end up calculating myself anyways instead of using the tooltip.
The issue with items per second is a lack of precision as you would need 3 decimal points for such productions that make/consume an item in 0.625/s, or even 4 digits for 0.3125/s, and etc. Inevitably it gets rounded up or ...
- Sat Jun 06, 2020 12:40 pm
- Forum: General discussion
- Topic: What are your thoughts on the running animation?
- Replies: 0
- Views: 1158
What are your thoughts on the running animation?
At first I found it quite jarring and weird looking, but now it's just amusing to me.
It reminds me of this:
https://youtu.be/tvVoY-PTf6s

It reminds me of this:
https://youtu.be/tvVoY-PTf6s
- Sat May 30, 2020 6:54 pm
- Forum: Implemented Suggestions
- Topic: Add functionality to limit the number of incoming trains per station.
- Replies: 52
- Views: 82951
Re: Add functionality to limit the number of incoming trains per station.
don't be lazy and expect wube to do it for you.
Seriously?
Boskid already made a prototype in the thread that ssilk mentioned in the General section (image below).
I don't like to use any mods either and I would like to see something like this with signals implemented in vanilla.
Also I don't ...
- Sat May 30, 2020 3:08 pm
- Forum: Ideas and Suggestions
- Topic: Infinite radar range research is a must now.
- Replies: 39
- Views: 15251
Re: Infinite radar range research is a must now.
Agreed, it's a pain to scout out new areas with the short range.
- Sat May 30, 2020 2:53 pm
- Forum: Ideas and Suggestions
- Topic: Hotbar Quickcrafting
- Replies: 44
- Views: 19330
Re: Hotbar Quickcrafting
Love the idea, great QoL improvement.
- Fri May 29, 2020 1:17 pm
- Forum: News
- Topic: Friday Facts #349 - The 1.0 plan
- Replies: 59
- Views: 40135
Re: Friday Facts #349 - The 1.0 plan
The sooner we get some closure on version 1.0, the sooner we can start thinking about fun and exciting new things.
New things in Factorio or a completely different project?
While I would like to see new stuff for Factorio I also understand that working on a single project for so long can be ...
New things in Factorio or a completely different project?
While I would like to see new stuff for Factorio I also understand that working on a single project for so long can be ...
- Thu May 28, 2020 10:08 am
- Forum: General discussion
- Topic: Request: Max number of trains for stations
- Replies: 93
- Views: 54868
Re: Request: Max number of trains for stations
Just here to show support for stopping the thundering herd in vanilla.