Search found 22 matches

by fusionfan
Fri Jan 19, 2024 11:23 pm
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 131
Views: 24027

Re: Friday Facts #392 - Parametrised blueprints

Oh, this is fantastic!
by fusionfan
Wed Dec 27, 2023 9:39 pm
Forum: News
Topic: Friday Facts #390 - Noise expressions 2.0
Replies: 69
Views: 13921

Re: Friday Facts #390 - Noise expressions 2.0

This is quite the deep dive (for me, at least), enjoyed reading it.
by fusionfan
Fri Nov 24, 2023 11:11 pm
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 121
Views: 24275

Re: Friday Facts #386 - Vulcanus

Looks great, can't wait to play it!
by fusionfan
Sat Nov 11, 2023 1:50 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 328
Views: 44499

Re: Friday Facts #384 - Combinators 2.0

These are all very nice. In particular the decider change will make some things much simpler, significantly fewer entities. I like compact circuit builds. Also much faster the debug, instead of trying to disentangle the wire spaghetti. Can't wait to use these! The stack size combinator is also fanta...
by fusionfan
Wed Nov 08, 2023 7:54 pm
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 172
Views: 29110

Re: Friday Facts #383 - Super force building

Yes! Yes! Magnificent!
by fusionfan
Fri Oct 27, 2023 9:05 pm
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 35018

Re: Friday Facts #382 - Logistic groups

Oh this is great, the groups are great and the combinator stuff is great too! Good QoL stuff. Rockets seem a little small, but if they are much cheaper, then I guess whatever.
by fusionfan
Fri Oct 20, 2023 9:02 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 41938

Re: Friday Facts #381 - Space Platforms

Looks interesting. If we are talking about realism, the space platform shouldn't stop when the engines stop firing, it should continue moving... you'd need to decelerate to arrive... anyway. But a big plus for not having burners or robots in space! And i love the idea of space salvage and the tradeo...
by fusionfan
Fri Oct 13, 2023 11:33 pm
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 181
Views: 29881

Re: Friday Facts #380 - Remote view

This is all very useful and nice. I just hope all the ghost changes won't increase the GPU requirements?
by fusionfan
Fri Sep 29, 2023 8:41 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 77508

Re: Friday Facts #378 - Trains on another level

This looks interesting. Although factorio will lose some of its 2D charm (OK, OK, we have underground pipes and underground belts already). Tho I never felt I had throughput issues on the train system, even on big megabases, there were always methods to solve it in 2D. Still, this is interesting. Bo...
by fusionfan
Fri Sep 22, 2023 6:03 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 49513

Re: Friday Facts #377 - New new rails

NGL, I'm not super thrilled - the changes are OK, but there were already ways to connect nearby rails in a tight fit (train stackers hellooo), and having to redo hundreds of blueprints which might have curled rails in them (e.g. cityblock bluperints) will be a major pain. Unlike the other FFFs I don...
by fusionfan
Sat Sep 16, 2023 10:11 am
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 55750

Re: Friday Facts #376 - Research and Technology

I have seen the unlock on trigger in mods before (e.g. Seablock), certainly has a particular appeal. Will be interesting to see the overall change to early game. Although having to research for mining drills is not my favorite (looking at you, Space Exploration).
by fusionfan
Fri Sep 01, 2023 1:31 pm
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 206
Views: 42019

Re: Friday Facts #374 - Smarter robots

I'm for one extremely happy to see QoL changes!
by fusionfan
Mon Nov 28, 2022 12:48 am
Forum: News
Topic: Friday Facts #371 - Apple Silicon
Replies: 60
Views: 25318

Re: Friday Facts #371 - Apple Silicon

As a very, very long time mac user - thank you for this. You could consider adding the 100% speedrun WR map (whatever it is at the time of testing) to your benchmark pool. Available and quite the nice test. That’s indeed a very good idea Just to note, Wargerr's 100% design is on the benchmark page,...
by fusionfan
Sun Nov 27, 2022 12:04 pm
Forum: News
Topic: Friday Facts #371 - Apple Silicon
Replies: 60
Views: 25318

Re: Friday Facts #371 - Apple Silicon

As a very, very long time mac user - thank you for this.

You could consider adding the 100% speedrun WR map (whatever it is at the time of testing) to your benchmark pool. Available and quite the nice test.
by fusionfan
Mon Feb 22, 2021 8:53 pm
Forum: General discussion
Topic: Is using other people’s blueprints cheating?
Replies: 50
Views: 19228

Re: Is using other people’s blueprints cheating?

Why couldn't I enjoy the game I want to? Well for one I find immense joy taking other people's imperfect blueprints and improving them. Why shouldn't I learn from others? Blueprints are also great when say i want to get to tech N+1 but don't want to deal with tech N. Furthermore, don't forget the hi...
by fusionfan
Mon Feb 22, 2021 3:18 pm
Forum: Show your Creations
Topic: Compact Hub / Mall "Build everything" 1.0 all stage (Belt)
Replies: 29
Views: 171973

Re: Compact Hub / Mall "Build everything" 1.0 all stage (Belt)

Hi! Nice mall! I have two questions 1) Do I see it correctly that there is no solar panel / battery part? Do you use different power, or manufacture power components separately? 2) It is possible to put all insterters and chests on one big circuit network, and then use constant combinators to adjust...
by fusionfan
Wed Oct 02, 2019 1:11 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 356533

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

Hey! Just wanted to say that this mod is absolutely awesome, and you Sir are a steely-eyed missile man. Which is great, because I am having tons of fun. And bad because again I can't get factorio out of my head (tetris effect). I have set out to build a 1k SPM base with IR -> eventually. See how lon...
by fusionfan
Thu Aug 29, 2019 7:58 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 111114

Re: Friday Facts #309 - Controversial opinions

I love this game dearly. You developers are awesome. _however_ You have reached a point of the noise level, where every new change has the potential to actually make things worse. Just fix the bugs and release. Also, don't worry about what players "should" be doing. One of the most awesome...

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