Search found 22 matches
- Fri Jan 19, 2024 11:23 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 131
- Views: 24027
Re: Friday Facts #392 - Parametrised blueprints
Oh, this is fantastic!
- Wed Dec 27, 2023 9:39 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 69
- Views: 13921
Re: Friday Facts #390 - Noise expressions 2.0
This is quite the deep dive (for me, at least), enjoyed reading it.
- Thu Dec 21, 2023 8:53 pm
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 151
- Views: 25549
- Fri Nov 24, 2023 11:11 pm
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 121
- Views: 24275
Re: Friday Facts #386 - Vulcanus
Looks great, can't wait to play it!
- Sat Nov 11, 2023 1:50 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 328
- Views: 44499
Re: Friday Facts #384 - Combinators 2.0
These are all very nice. In particular the decider change will make some things much simpler, significantly fewer entities. I like compact circuit builds. Also much faster the debug, instead of trying to disentangle the wire spaghetti. Can't wait to use these! The stack size combinator is also fanta...
- Wed Nov 08, 2023 7:54 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 172
- Views: 29110
Re: Friday Facts #383 - Super force building
Yes! Yes! Magnificent!
- Fri Oct 27, 2023 9:05 pm
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 35018
Re: Friday Facts #382 - Logistic groups
Oh this is great, the groups are great and the combinator stuff is great too! Good QoL stuff. Rockets seem a little small, but if they are much cheaper, then I guess whatever.
- Fri Oct 20, 2023 9:02 pm
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 41938
Re: Friday Facts #381 - Space Platforms
Looks interesting. If we are talking about realism, the space platform shouldn't stop when the engines stop firing, it should continue moving... you'd need to decelerate to arrive... anyway. But a big plus for not having burners or robots in space! And i love the idea of space salvage and the tradeo...
- Fri Oct 13, 2023 11:33 pm
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 181
- Views: 29881
Re: Friday Facts #380 - Remote view
This is all very useful and nice. I just hope all the ghost changes won't increase the GPU requirements?
- Fri Sep 29, 2023 8:41 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 337
- Views: 77508
Re: Friday Facts #378 - Trains on another level
This looks interesting. Although factorio will lose some of its 2D charm (OK, OK, we have underground pipes and underground belts already). Tho I never felt I had throughput issues on the train system, even on big megabases, there were always methods to solve it in 2D. Still, this is interesting. Bo...
- Fri Sep 22, 2023 6:03 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 217
- Views: 49513
Re: Friday Facts #377 - New new rails
NGL, I'm not super thrilled - the changes are OK, but there were already ways to connect nearby rails in a tight fit (train stackers hellooo), and having to redo hundreds of blueprints which might have curled rails in them (e.g. cityblock bluperints) will be a major pain. Unlike the other FFFs I don...
- Sat Sep 16, 2023 10:11 am
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 364
- Views: 55750
Re: Friday Facts #376 - Research and Technology
I have seen the unlock on trigger in mods before (e.g. Seablock), certainly has a particular appeal. Will be interesting to see the overall change to early game. Although having to research for mining drills is not my favorite (looking at you, Space Exploration).
- Fri Sep 01, 2023 1:31 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 206
- Views: 42019
Re: Friday Facts #374 - Smarter robots
I'm for one extremely happy to see QoL changes!
- Mon Nov 28, 2022 12:48 am
- Forum: News
- Topic: Friday Facts #371 - Apple Silicon
- Replies: 60
- Views: 25318
Re: Friday Facts #371 - Apple Silicon
As a very, very long time mac user - thank you for this. You could consider adding the 100% speedrun WR map (whatever it is at the time of testing) to your benchmark pool. Available and quite the nice test. That’s indeed a very good idea Just to note, Wargerr's 100% design is on the benchmark page,...
- Sun Nov 27, 2022 12:04 pm
- Forum: News
- Topic: Friday Facts #371 - Apple Silicon
- Replies: 60
- Views: 25318
Re: Friday Facts #371 - Apple Silicon
As a very, very long time mac user - thank you for this.
You could consider adding the 100% speedrun WR map (whatever it is at the time of testing) to your benchmark pool. Available and quite the nice test.
You could consider adding the 100% speedrun WR map (whatever it is at the time of testing) to your benchmark pool. Available and quite the nice test.
- Sat Feb 19, 2022 1:44 am
- Forum: Implemented Suggestions
- Topic: Insertion limit for labs should account for lab speed (just like it does for assemblers)
- Replies: 4
- Views: 3133
Re: Insertion limit for labs should account for lab speed (just like it does for assemblers)
Yes indeed, this would be great! Thank you for making the suggestion.
- Mon Feb 22, 2021 8:53 pm
- Forum: General discussion
- Topic: Is using other people’s blueprints cheating?
- Replies: 50
- Views: 19228
Re: Is using other people’s blueprints cheating?
Why couldn't I enjoy the game I want to? Well for one I find immense joy taking other people's imperfect blueprints and improving them. Why shouldn't I learn from others? Blueprints are also great when say i want to get to tech N+1 but don't want to deal with tech N. Furthermore, don't forget the hi...
- Mon Feb 22, 2021 3:18 pm
- Forum: Show your Creations
- Topic: Compact Hub / Mall "Build everything" 1.0 all stage (Belt)
- Replies: 29
- Views: 171973
Re: Compact Hub / Mall "Build everything" 1.0 all stage (Belt)
Hi! Nice mall! I have two questions 1) Do I see it correctly that there is no solar panel / battery part? Do you use different power, or manufacture power components separately? 2) It is possible to put all insterters and chests on one big circuit network, and then use constant combinators to adjust...
- Wed Oct 02, 2019 1:11 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 356533
Re: [MOD 0.17+] Industrial Revolution (0.99.x)
Hey! Just wanted to say that this mod is absolutely awesome, and you Sir are a steely-eyed missile man. Which is great, because I am having tons of fun. And bad because again I can't get factorio out of my head (tetris effect). I have set out to build a 1k SPM base with IR -> eventually. See how lon...
- Thu Aug 29, 2019 7:58 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 111114
Re: Friday Facts #309 - Controversial opinions
I love this game dearly. You developers are awesome. _however_ You have reached a point of the noise level, where every new change has the potential to actually make things worse. Just fix the bugs and release. Also, don't worry about what players "should" be doing. One of the most awesome...