Search found 37 matches

by functional
Fri Nov 01, 2024 4:20 pm
Forum: Ideas and Suggestions
Topic: Allow saving and sharing of logistic groups.
Replies: 5
Views: 377

Saving groups.

I would really love if there would be a way to save groups so that you can use them in different playthroughs.

There are lots of groups that I'd be using repeatedly so a simple tab that includes "Saved Groups" category would really just do the trick.

That's it.
by functional
Wed Jun 26, 2024 7:07 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 74929

Re: Friday Facts #416 - Fluids 2.0

Panzerknacker wrote: ↑Wed Jun 26, 2024 7:01 pm Man just give up already
I thought you were the one who plans to quit if these changes go through? Seeing as they obviously will, I suppose it won't be me giving up innit? (Though I know you wont quit, but it's still funny)
by functional
Wed Jun 26, 2024 6:50 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 74929

Re: Friday Facts #416 - Fluids 2.0

mcdjfp wrote: ↑Wed Jun 26, 2024 3:07 pm
There is no point in fluids if they are simply power with different connectors.
Have you heard of oil processing?
by functional
Tue Jun 25, 2024 5:05 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 74929

Re: Friday Facts #416 - Fluids 2.0

I have for a very long time not understood why this implementation was not the way the fluid system worked to begin with Old system was "cooler" if you will. More elaborate and involved seemingly complex behavior due to being a system that tries to constantly seek equilibrium at a granula...
by functional
Tue Jun 25, 2024 5:03 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 74929

Re: Friday Facts #416 - Fluids 2.0

mmmPI wrote: ↑Tue Jun 25, 2024 4:43 pm "most people rejoice now" is not really a good argument to disproove "they don't do that for mass appeal" x)
You haven't heard about proof of burden, have you? Right, not. Anyway, you're in the minority bud, these changes are happening.
by functional
Tue Jun 25, 2024 4:18 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 74929

Re: Friday Facts #416 - Fluids 2.0

That target audience never wanted to play that type game in the first place, and the original fans don't want to play the altered new game. Most veterans - including me - are for the change. So I'm sorry to say, but you're in the minority. I welcome you to check out Discord or, for example, the sub...
by functional
Tue Jun 25, 2024 12:39 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 74929

Re: Friday Facts #416 - Fluids 2.0

On topic: I am interested to see the final version of this change. I never really liked the quirks of the current system for reasons others have already pointed out (inability to diagnose, abstraction/immersion breaking build-order dependencies, etc) but I tended to work something out regardless. I...
by functional
Tue Jun 25, 2024 12:36 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 74929

Re: Friday Facts #416 - Fluids 2.0

I don't believe you know better than the devs, but i respect your opinion. The FFF calls the mechanic "unfun". Do you know better than the devs, in an area of knowledge that is specifically their expertise? (Gameplay design) Alas, I'm done, as you hold so painfully obvious double standards.
by functional
Tue Jun 25, 2024 12:34 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 74929

Re: Friday Facts #416 - Fluids 2.0

[...] It's increasingly obvious to me that we have extremely different standards for what counts as a "puzzle" if you think placing an electronic pole in area that generally has no restrictions equates to a "puzzle" that you solve. I think there's little else to discuss at this ...
by functional
Tue Jun 25, 2024 8:23 am
Forum: Energy Production
Topic: Nuclear Power Plant from the future
Replies: 105
Views: 9408

Re: Nuclear Power Plant from the future (FFF416/RANT)

[...] I doubt there's any intrinsic limits. As they describe it, it seems like only limits are the inputs and (possibly) outputs, which are controlled through pumps. Doesn't seem like there will be any other kind of limits. But you're right though, the oil processing change did come to my mind and ...
by functional
Tue Jun 25, 2024 5:19 am
Forum: Energy Production
Topic: Nuclear Power Plant from the future
Replies: 105
Views: 9408

Re: Nuclear Power Plant from the future (FFF416/RANT)

Also, I'd be curious what you folks think about this reactor. Dunno about ratios and all since this is B&A and I can't be bothered to switch modlists. https://i.imgur.com/l7PN814.png There's no circuits anywhere. Temperature of reactors stays sub 1000 celsius (so all is consumed) and there's not...
by functional
Tue Jun 25, 2024 4:44 am
Forum: Energy Production
Topic: Nuclear Power Plant from the future
Replies: 105
Views: 9408

Re: Nuclear Power Plant from the future (FFF416/RANT)

Does it even matter? Even if mmmPi were to remove all the circuits and extra tanks and whatever other superfluous items, that doesn't change the overall point of the design demonstration. Makes it more difficult to take as a serious concern that people can do a simple design when most people (inclu...
by functional
Tue Jun 25, 2024 4:31 am
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 74929

Re: Friday Facts #416 - Fluids 2.0

There's nothing you can do about the 4,8k flow being the max flow (pipe to pump to pipe) and if you wanted more flow, you just had to have more parallel pipes. This isn't a challenge, just repetitive actions. And also some jank was necessary too because you needed a pump after every pipe in your ma...
by functional
Tue Jun 25, 2024 3:18 am
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 74929

Re: Friday Facts #416 - Fluids 2.0

However in the new system, a single pipe can supply a whole base, which removes the logistic challenge. I still believe that a proper solution exists. It actually doesn't. Routing those pipes is far more annoying in my opinion than solving the problem with trains to begin with. You may disagree on ...
by functional
Tue Jun 25, 2024 3:00 am
Forum: Energy Production
Topic: Nuclear Power Plant from the future
Replies: 105
Views: 9408

Re: Nuclear Power Plant from the future (FFF416/RANT)

Arguably even OP's nuclear power plant is too complex. Nuclear power is so extremely efficient that once you learn kovarex enrichment, there's no real point to add that whole buffer because having the nuclear reactor 24/7 on barely consumes a resource that is practically infinite anyway. Only in ve...
by functional
Mon Jun 24, 2024 6:30 pm
Forum: Energy Production
Topic: Nuclear Power Plant from the future
Replies: 105
Views: 9408

Re: Nuclear Power Plant from the future (FFF416/RANT)

Arguably even OP's nuclear power plant is too complex. Nuclear power is so extremely efficient that once you learn kovarex enrichment, there's no real point to add that whole buffer because having the nuclear reactor 24/7 on barely consumes a resource that is practically infinite anyway. Only in ver...
by functional
Mon Jun 24, 2024 5:51 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 74929

Re: Friday Facts #416 - Fluids 2.0

A question came up when I read the description a good beginning. This simplifies a feature of the base game. Is the base game going to receive any of the improvements/complexity substitutions that this allows, or will they all be reserved for the paid add-on? It's not explicitly stated in the FFF, ...
by functional
Mon Jun 24, 2024 5:29 am
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 74929

Re: Friday Facts #416 - Fluids 2.0

teleporting mechanics already existed (that's what underground pipes do; they're a single entity with a single tank) No they are not. They are two entities with two fluid boxes with fluid propagation delay and dynamic level drop. Fair enough, I've never been able to notice the delay but I suppose I...
by functional
Mon Jun 24, 2024 4:25 am
Forum: Energy Production
Topic: Nuclear Power Plant from the future
Replies: 105
Views: 9408

Re: [FFF416]Nuclear Power Plant from the future (RANT)

[*]Using a mod, or rather a set of mods, that were each meant to push a game's mechanics to their breaking point and then were used in combo with each other to push it even further is not justification for calling a system in the game annoying. This was the intention of the mods (and those who star...
by functional
Mon Jun 24, 2024 3:19 am
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 74929

Re: Friday Facts #416 - Fluids 2.0

Neither new nor old system is very realistic for lots of reasons, and one can hardly say that one is realistic over other. Here is a quote from the FFF : The new system is a fairly large step back in terms of the "realism" of the fluid simulation in Factorio. onecanhardlylol.jpg And? They...

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