I would really love if there would be a way to save groups so that you can use them in different playthroughs.
There are lots of groups that I'd be using repeatedly so a simple tab that includes "Saved Groups" category would really just do the trick.
That's it.
Search found 37 matches
- Fri Nov 01, 2024 4:20 pm
- Forum: Ideas and Suggestions
- Topic: Allow saving and sharing of logistic groups.
- Replies: 5
- Views: 377
- Wed Jun 26, 2024 7:07 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 74929
Re: Friday Facts #416 - Fluids 2.0
I thought you were the one who plans to quit if these changes go through? Seeing as they obviously will, I suppose it won't be me giving up innit? (Though I know you wont quit, but it's still funny)
- Wed Jun 26, 2024 6:50 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 74929
- Tue Jun 25, 2024 5:05 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 74929
Re: Friday Facts #416 - Fluids 2.0
I have for a very long time not understood why this implementation was not the way the fluid system worked to begin with Old system was "cooler" if you will. More elaborate and involved seemingly complex behavior due to being a system that tries to constantly seek equilibrium at a granula...
- Tue Jun 25, 2024 5:03 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 74929
- Tue Jun 25, 2024 4:18 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 74929
Re: Friday Facts #416 - Fluids 2.0
That target audience never wanted to play that type game in the first place, and the original fans don't want to play the altered new game. Most veterans - including me - are for the change. So I'm sorry to say, but you're in the minority. I welcome you to check out Discord or, for example, the sub...
- Tue Jun 25, 2024 12:39 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 74929
Re: Friday Facts #416 - Fluids 2.0
On topic: I am interested to see the final version of this change. I never really liked the quirks of the current system for reasons others have already pointed out (inability to diagnose, abstraction/immersion breaking build-order dependencies, etc) but I tended to work something out regardless. I...
- Tue Jun 25, 2024 12:36 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 74929
Re: Friday Facts #416 - Fluids 2.0
I don't believe you know better than the devs, but i respect your opinion. The FFF calls the mechanic "unfun". Do you know better than the devs, in an area of knowledge that is specifically their expertise? (Gameplay design) Alas, I'm done, as you hold so painfully obvious double standards.
- Tue Jun 25, 2024 12:34 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 74929
Re: Friday Facts #416 - Fluids 2.0
[...] It's increasingly obvious to me that we have extremely different standards for what counts as a "puzzle" if you think placing an electronic pole in area that generally has no restrictions equates to a "puzzle" that you solve. I think there's little else to discuss at this ...
- Tue Jun 25, 2024 8:23 am
- Forum: Energy Production
- Topic: Nuclear Power Plant from the future
- Replies: 105
- Views: 9408
Re: Nuclear Power Plant from the future (FFF416/RANT)
[...] I doubt there's any intrinsic limits. As they describe it, it seems like only limits are the inputs and (possibly) outputs, which are controlled through pumps. Doesn't seem like there will be any other kind of limits. But you're right though, the oil processing change did come to my mind and ...
- Tue Jun 25, 2024 5:19 am
- Forum: Energy Production
- Topic: Nuclear Power Plant from the future
- Replies: 105
- Views: 9408
Re: Nuclear Power Plant from the future (FFF416/RANT)
Also, I'd be curious what you folks think about this reactor. Dunno about ratios and all since this is B&A and I can't be bothered to switch modlists. https://i.imgur.com/l7PN814.png There's no circuits anywhere. Temperature of reactors stays sub 1000 celsius (so all is consumed) and there's not...
- Tue Jun 25, 2024 4:44 am
- Forum: Energy Production
- Topic: Nuclear Power Plant from the future
- Replies: 105
- Views: 9408
Re: Nuclear Power Plant from the future (FFF416/RANT)
Does it even matter? Even if mmmPi were to remove all the circuits and extra tanks and whatever other superfluous items, that doesn't change the overall point of the design demonstration. Makes it more difficult to take as a serious concern that people can do a simple design when most people (inclu...
- Tue Jun 25, 2024 4:31 am
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 74929
Re: Friday Facts #416 - Fluids 2.0
There's nothing you can do about the 4,8k flow being the max flow (pipe to pump to pipe) and if you wanted more flow, you just had to have more parallel pipes. This isn't a challenge, just repetitive actions. And also some jank was necessary too because you needed a pump after every pipe in your ma...
- Tue Jun 25, 2024 3:18 am
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 74929
Re: Friday Facts #416 - Fluids 2.0
However in the new system, a single pipe can supply a whole base, which removes the logistic challenge. I still believe that a proper solution exists. It actually doesn't. Routing those pipes is far more annoying in my opinion than solving the problem with trains to begin with. You may disagree on ...
- Tue Jun 25, 2024 3:00 am
- Forum: Energy Production
- Topic: Nuclear Power Plant from the future
- Replies: 105
- Views: 9408
Re: Nuclear Power Plant from the future (FFF416/RANT)
Arguably even OP's nuclear power plant is too complex. Nuclear power is so extremely efficient that once you learn kovarex enrichment, there's no real point to add that whole buffer because having the nuclear reactor 24/7 on barely consumes a resource that is practically infinite anyway. Only in ve...
- Mon Jun 24, 2024 6:30 pm
- Forum: Energy Production
- Topic: Nuclear Power Plant from the future
- Replies: 105
- Views: 9408
Re: Nuclear Power Plant from the future (FFF416/RANT)
Arguably even OP's nuclear power plant is too complex. Nuclear power is so extremely efficient that once you learn kovarex enrichment, there's no real point to add that whole buffer because having the nuclear reactor 24/7 on barely consumes a resource that is practically infinite anyway. Only in ver...
- Mon Jun 24, 2024 5:51 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 74929
Re: Friday Facts #416 - Fluids 2.0
A question came up when I read the description a good beginning. This simplifies a feature of the base game. Is the base game going to receive any of the improvements/complexity substitutions that this allows, or will they all be reserved for the paid add-on? It's not explicitly stated in the FFF, ...
- Mon Jun 24, 2024 5:29 am
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 74929
Re: Friday Facts #416 - Fluids 2.0
teleporting mechanics already existed (that's what underground pipes do; they're a single entity with a single tank) No they are not. They are two entities with two fluid boxes with fluid propagation delay and dynamic level drop. Fair enough, I've never been able to notice the delay but I suppose I...
- Mon Jun 24, 2024 4:25 am
- Forum: Energy Production
- Topic: Nuclear Power Plant from the future
- Replies: 105
- Views: 9408
Re: [FFF416]Nuclear Power Plant from the future (RANT)
[*]Using a mod, or rather a set of mods, that were each meant to push a game's mechanics to their breaking point and then were used in combo with each other to push it even further is not justification for calling a system in the game annoying. This was the intention of the mods (and those who star...
- Mon Jun 24, 2024 3:19 am
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 74929
Re: Friday Facts #416 - Fluids 2.0
Neither new nor old system is very realistic for lots of reasons, and one can hardly say that one is realistic over other. Here is a quote from the FFF : The new system is a fairly large step back in terms of the "realism" of the fluid simulation in Factorio. onecanhardlylol.jpg And? They...