Search found 30 matches

by immerhungrig
Wed Jun 17, 2015 9:27 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.22] items on top of each other on belt
Replies: 2
Views: 1351

[0.11.22] items on top of each other on belt

With this setup, I get the upper stone on the lower stone. Both stones are moving on the belt, but it gets stuck in corners.
Screen Shot 2015-06-17 at 23.15.19.png
Screen Shot 2015-06-17 at 23.15.19.png (97.43 KiB) Viewed 1342 times
EDIT: the stone is getting on top of the other with the inserter, not with the belt
by immerhungrig
Sat Mar 01, 2014 11:47 am
Forum: Ideas and Suggestions
Topic: new miner types
Replies: 2
Views: 1532

Re: new miner types

I though that they are good for resources that are very far away. Maybe the lubricant was not the best idea.
by immerhungrig
Sat Mar 01, 2014 11:34 am
Forum: Ideas and Suggestions
Topic: new miner types
Replies: 2
Views: 1532

new miner types

It would be nice if we get new types of mining devices: - a faster burner mining drill which is crafted with an engine and some steel (and use lubricant to run?) - a faster electric mining drill which is crafted with an electric engine and some steel (and use lubricant to run?) - a electric mining d...
by immerhungrig
Fri Feb 28, 2014 9:21 pm
Forum: Mods
Topic: [MOD 0.9.x] Anti-Pollution-Mod v0.2.0
Replies: 33
Views: 29843

Re: [MOD 0.9.x] Anti-Pollution-Mod v0.1.0

I like it to have a factory without pollution :D, but I've no use for the big amounts of toxic waste... I need a way to "delete" or use this stuff.
by immerhungrig
Wed Feb 26, 2014 3:30 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.0] strange looking power armor inventory
Replies: 7
Views: 2896

Re: [0.9.0] strange looking power armor inventory

I tested low-grapics and normal mode and the icons are only in low-mode smaller, but it looks strange, because some fields in the inventory look empty but are not.
crop-cache deletion doesn't change it.
by immerhungrig
Wed Feb 26, 2014 2:42 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.0] strange looking power armor inventory
Replies: 7
Views: 2896

Re: [0.9.0] strange looking power armor inventory

I'm using the treefarm and the hotfix mod. I didn't change the pictures.
by immerhungrig
Wed Feb 26, 2014 11:24 am
Forum: Resolved Problems and Bugs
Topic: [0.9.0] strange looking power armor inventory
Replies: 7
Views: 2896

[0.9.0] strange looking power armor inventory

My power armor inventory is looking very strange.
Bildschirmfoto 2014-02-26 um 12.22.17.png
Bildschirmfoto 2014-02-26 um 12.22.17.png (132.09 KiB) Viewed 2896 times
by immerhungrig
Tue Feb 25, 2014 2:17 pm
Forum: Ideas and Suggestions
Topic: liquid robots
Replies: 7
Views: 5307

Re: liquid robots

Yes, you should craft it with one normal logistic robot and one barrel.
by immerhungrig
Mon Feb 24, 2014 5:32 pm
Forum: Not a bug
Topic: [0.9.1] negative item count in logistic networks
Replies: 3
Views: 4415

Re: [0.9.1] negative item count in logistic networks

Okay, thank you, I thought that it is only the current item count in the network, but this way is nice too.
by immerhungrig
Mon Feb 24, 2014 5:01 pm
Forum: Not a bug
Topic: [0.9.1] negative item count in logistic networks
Replies: 3
Views: 4415

[0.9.1] negative item count in logistic networks

Sometimes when I place a lot of items with the construction robots I have less than 0 items in my network.
by immerhungrig
Mon Feb 24, 2014 7:55 am
Forum: Ideas and Suggestions
Topic: liquid robots
Replies: 7
Views: 5307

liquid robots

I think that a kind of robot that can transport liquids in an internal tank would be very nice.
by immerhungrig
Tue Feb 18, 2014 7:54 pm
Forum: 1 / 0 magic
Topic: [0.9.0] Mac crash on window resize
Replies: 5
Views: 7412

Re: [0.9.0] Mac crash on window resize

I understand but the game crashes not for me with resizing :)
by immerhungrig
Tue Feb 18, 2014 3:24 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.0] crafting bug
Replies: 2
Views: 1382

[0.9.0] crafting bug

When I start crafting something like a productivity module manually and cancel it, it has the same crafting progress when I start crafting it again. I'm not shure if this is a bug or not, but I think when you cancel the crafting the progress should get removed.
by immerhungrig
Tue Feb 18, 2014 2:29 pm
Forum: 1 / 0 magic
Topic: [0.9.0] Mac crash on window resize
Replies: 5
Views: 7412

Re: [0.9.0] Mac crash on window resize

I've no problems with OSX Maverics and fullscreen mode.
by immerhungrig
Sun Feb 16, 2014 8:28 pm
Forum: General discussion
Topic: Feedback 0.9
Replies: 58
Views: 23786

Re: Feedback 0.9

I played the new version for some hours and I like the new oil industry and it is very interesting to use it. The only thing that is very annoying is that you can't prevent pipes next to each other from connecting. The other problem are pipes with 0.0 of a liquid that need to be replaced to use them...
by immerhungrig
Tue Jan 14, 2014 7:54 pm
Forum: Resolved Problems and Bugs
Topic: [0.8.8 - Mac] Can not paste password
Replies: 5
Views: 2582

Re: [0.8.8 - Mac] Can not paste password

Try to use CTRL-V to paste your password. Some applications don't accept the native mac shortcuts... :(
by immerhungrig
Sun Jan 12, 2014 9:16 am
Forum: Duplicates
Topic: [0.8.8] - Mac 10.9 strange graphics.
Replies: 5
Views: 9040

Re: [0.8.8] - Mac 10.9 strange graphics.

I had the same problem try to turn on the low-graphics mode.
by immerhungrig
Fri Jan 03, 2014 9:39 am
Forum: Implemented Suggestions
Topic: copy settings
Replies: 13
Views: 8952

Re: copy settings

Yep, you can select a building with something like alt+rcklick and when you build a new one of the same type you can copy the settings from the last selected building in. And maybe you can overwrite settings for existing buildings.
by immerhungrig
Thu Jan 02, 2014 11:08 pm
Forum: Implemented Suggestions
Topic: copy settings
Replies: 13
Views: 8952

Re: copy settings

:D I think it would be nice if you could select the building, which you want to copy.
by immerhungrig
Wed Jan 01, 2014 5:21 pm
Forum: Ideas and Suggestions
Topic: View overhaul and collection of ideas
Replies: 3
Views: 3491

Re: View overhaul and collection of ideas

I think that you should need a special building or robot that collects the information for the statistics like the bookkeeper in Dwarf Fortress. I think that it is difficult to imagine that a furnace is sending the information about his production wireless to the player. Maybe something like a facto...

Go to advanced search