Search found 30 matches
- Wed Jun 17, 2015 9:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.22] items on top of each other on belt
- Replies: 2
- Views: 1351
[0.11.22] items on top of each other on belt
With this setup, I get the upper stone on the lower stone. Both stones are moving on the belt, but it gets stuck in corners.
EDIT: the stone is getting on top of the other with the inserter, not with the belt- Sat Mar 01, 2014 11:47 am
- Forum: Ideas and Suggestions
- Topic: new miner types
- Replies: 2
- Views: 1532
Re: new miner types
I though that they are good for resources that are very far away. Maybe the lubricant was not the best idea.
- Sat Mar 01, 2014 11:34 am
- Forum: Ideas and Suggestions
- Topic: new miner types
- Replies: 2
- Views: 1532
new miner types
It would be nice if we get new types of mining devices: - a faster burner mining drill which is crafted with an engine and some steel (and use lubricant to run?) - a faster electric mining drill which is crafted with an electric engine and some steel (and use lubricant to run?) - a electric mining d...
- Fri Feb 28, 2014 9:21 pm
- Forum: Mods
- Topic: [MOD 0.9.x] Anti-Pollution-Mod v0.2.0
- Replies: 33
- Views: 29843
Re: [MOD 0.9.x] Anti-Pollution-Mod v0.1.0
I like it to have a factory without pollution , but I've no use for the big amounts of toxic waste... I need a way to "delete" or use this stuff.
- Wed Feb 26, 2014 3:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.0] strange looking power armor inventory
- Replies: 7
- Views: 2896
Re: [0.9.0] strange looking power armor inventory
I tested low-grapics and normal mode and the icons are only in low-mode smaller, but it looks strange, because some fields in the inventory look empty but are not.
crop-cache deletion doesn't change it.
crop-cache deletion doesn't change it.
- Wed Feb 26, 2014 2:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.0] strange looking power armor inventory
- Replies: 7
- Views: 2896
Re: [0.9.0] strange looking power armor inventory
I'm using the treefarm and the hotfix mod. I didn't change the pictures.
- Wed Feb 26, 2014 11:24 am
- Forum: Resolved Problems and Bugs
- Topic: [0.9.0] strange looking power armor inventory
- Replies: 7
- Views: 2896
[0.9.0] strange looking power armor inventory
My power armor inventory is looking very strange.
- Tue Feb 25, 2014 2:17 pm
- Forum: Ideas and Suggestions
- Topic: liquid robots
- Replies: 7
- Views: 5307
Re: liquid robots
Yes, you should craft it with one normal logistic robot and one barrel.
- Mon Feb 24, 2014 5:32 pm
- Forum: Not a bug
- Topic: [0.9.1] negative item count in logistic networks
- Replies: 3
- Views: 4415
Re: [0.9.1] negative item count in logistic networks
Okay, thank you, I thought that it is only the current item count in the network, but this way is nice too.
- Mon Feb 24, 2014 5:01 pm
- Forum: Not a bug
- Topic: [0.9.1] negative item count in logistic networks
- Replies: 3
- Views: 4415
[0.9.1] negative item count in logistic networks
Sometimes when I place a lot of items with the construction robots I have less than 0 items in my network.
- Mon Feb 24, 2014 7:55 am
- Forum: Ideas and Suggestions
- Topic: liquid robots
- Replies: 7
- Views: 5307
liquid robots
I think that a kind of robot that can transport liquids in an internal tank would be very nice.
- Tue Feb 18, 2014 7:54 pm
- Forum: 1 / 0 magic
- Topic: [0.9.0] Mac crash on window resize
- Replies: 5
- Views: 7412
Re: [0.9.0] Mac crash on window resize
I understand but the game crashes not for me with resizing
- Tue Feb 18, 2014 3:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.0] crafting bug
- Replies: 2
- Views: 1382
[0.9.0] crafting bug
When I start crafting something like a productivity module manually and cancel it, it has the same crafting progress when I start crafting it again. I'm not shure if this is a bug or not, but I think when you cancel the crafting the progress should get removed.
- Tue Feb 18, 2014 2:29 pm
- Forum: 1 / 0 magic
- Topic: [0.9.0] Mac crash on window resize
- Replies: 5
- Views: 7412
Re: [0.9.0] Mac crash on window resize
I've no problems with OSX Maverics and fullscreen mode.
- Sun Feb 16, 2014 8:28 pm
- Forum: General discussion
- Topic: Feedback 0.9
- Replies: 58
- Views: 23786
Re: Feedback 0.9
I played the new version for some hours and I like the new oil industry and it is very interesting to use it. The only thing that is very annoying is that you can't prevent pipes next to each other from connecting. The other problem are pipes with 0.0 of a liquid that need to be replaced to use them...
- Tue Jan 14, 2014 7:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.8.8 - Mac] Can not paste password
- Replies: 5
- Views: 2582
Re: [0.8.8 - Mac] Can not paste password
Try to use CTRL-V to paste your password. Some applications don't accept the native mac shortcuts...
- Sun Jan 12, 2014 9:16 am
- Forum: Duplicates
- Topic: [0.8.8] - Mac 10.9 strange graphics.
- Replies: 5
- Views: 9040
Re: [0.8.8] - Mac 10.9 strange graphics.
I had the same problem try to turn on the low-graphics mode.
- Fri Jan 03, 2014 9:39 am
- Forum: Implemented Suggestions
- Topic: copy settings
- Replies: 13
- Views: 8952
Re: copy settings
Yep, you can select a building with something like alt+rcklick and when you build a new one of the same type you can copy the settings from the last selected building in. And maybe you can overwrite settings for existing buildings.
- Thu Jan 02, 2014 11:08 pm
- Forum: Implemented Suggestions
- Topic: copy settings
- Replies: 13
- Views: 8952
Re: copy settings
I think it would be nice if you could select the building, which you want to copy.
- Wed Jan 01, 2014 5:21 pm
- Forum: Ideas and Suggestions
- Topic: View overhaul and collection of ideas
- Replies: 3
- Views: 3491
Re: View overhaul and collection of ideas
I think that you should need a special building or robot that collects the information for the statistics like the bookkeeper in Dwarf Fortress. I think that it is difficult to imagine that a furnace is sending the information about his production wireless to the player. Maybe something like a facto...