Search found 3 matches

by FluffDaSheep
Sat Jun 13, 2020 6:37 am
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 83089

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

I don't like the new beacons because they look like they belong in a different game. The pit doesn't match the rest of the game's above-ground aesthetic. Instead of an endgame sprawling metropolis of production and pollution, I'll have a bunch of holes in the ground? Not nearly as impressive. The th...
by FluffDaSheep
Tue Jul 30, 2019 8:37 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 329287

Re: Friday Facts #305 - The Oil Changes

Sulfur not being from PG is dangerous, because it can easily happen that the player does not have enough PG sink I appreciate that, as an artist, the physical perspective is about as far outside your wheelhouse as it is possible to be while staying in the same light cone, but it's important to reme...
by FluffDaSheep
Tue Jul 30, 2019 11:02 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 329287

Re: Friday Facts #305 - The Oil Changes

Ok, I'll join the chorus: I don't like the oil changes. I get that it should be simpler, but these changes make no thematic/chemical sense. So after going through the comments, I suggest: Basic Oil Processing outputs heavy oil and petro gas. This makes sense thematically as it is what the most basic...

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